Do I need a buff?
DamageFaction
Member Posts: 94 ★
Apparently i suck. Apparently I’m not no good for anything. Apparently I’m badly in need of an update. What do I think of that? I don’t know? Maybe you should ask the chump who had me down to 45% of my health why he’s splatting like a bug off the back wall in the act 9 in beta test like he hasn’t landed a single hit? You could ask me but what would I known apparently I’m outdated and not relevant to the modern version of this this game at all so what would I know?!!😂😂😂😂
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Comments
Cool story.
And while we’re on the subject of champs that totally suck Dani Moonstar gets a pretty bad press on these forums so I’d like to go on record by saying she’s terrible too!! Without boosts or synergies she can can only do 550k damage in 44 hits so please don’t make the mistake of ranking her!! 😂
The test is whether it is enjoyable or whether it takes eight minutes to do the fight.
Good you're finding uses for him, you're entitled to your own opinion. But posting this crusade post on a weekend, using antagonizing tone, you're only coming across as a troll.
But OG GR needs some work. And not an insubstantial amount. The screenshot you posted didn’t even tell us anything besides the fact that he has regen, which isn’t news or particularly interesting. Ghost Rider is an iconic Marvel character and I want to see him brought up to that level.
And as a fellow GR-devotee I'm also aware that he doesn't really need the Blade synergy against #Villains.
He is a perfectly useable Questing champion, if you're not in a hurry. I still use him for questing, to this day.
He's not useless. However, he is outdated:
- his damage is low
- he's got zero defensive value
- if you don't rotate through an SP3, his SP1 and SP2 do absolutely nothing after the first use.
- his unreliability was acceptable back in 2016; but really isn't, in 2024. Seriously, when was the last time you saw a champion with a significant ability (other than inflicting bleeds on critical hits) with a 65% chance of success?
his judgements should be reliable against everyone, and should gain Potency against #Villains.
Or, if you want a longer suggestion, see below - main changes to his Sig/Special Attacks:
Ghost Rider
Health 32160
Attack 2380
Passive
A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.
Bane of Evil
Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating
#Villain opponents passively suffer -10% Power Rate for each Judgement upon them. This reduces both Combat and Ability Power Gain.
Heroes are less vulnerable to the Spirit of Vengeance: against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)
Judgements
Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is placed, Ghost Rider causes a secondary effect (Fury, Bleed, etc) that gains +75% duration for each Judgement already in effect when it is placed. Immunity to the secondary effect does not prevent Ghost Rider from placing Judgements.
The list of Ghost Rider's Judgments, and their secondary effects is:
- Complete MLLLL combo: Judgment of Spite - Inflict Bleed, causing 3123 damage over 3 seconds.
- Complete MLLLM combo: Judgement of Corruption - Gain Fury buff, +2856 Attack for 9 seconds
- Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 804 Health on each Attack. Lifesteal does not generate health against #Robots.
- Hit opponent with Special-1 Attack: Judgment of Pride - Inflict Fate Seal for 6 seconds.
- Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain debuff removing 20% of the opponent's Maximum Power over 2 seconds.
- Hit opponent with Special-3 Attack: Judgment of Guilt - Inflict Damnation upon the opponent for 5 seconds. Damnation causes 1572 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
Special AttacksWhen Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
SP1 - Inflict Judgment of Pride.
If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
SP2 - Inflict Judgment of Anger.
Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement on the opponent.
SP3 - Inflict Judgment of Guilt. This attack refreshes any other secondary effects that are active when it is placed.
Signature ability: Penance stare
Each Judgement active on the opponent increases Ghost Rider's Offensive combat power rate by 12%.
Additionally, the damage inflicted by Damnation is increased by 100%, except when fighting #Hero opponents.