Quake and Magik are slow attackes they will be fine as 6stars.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik. Yes they could design more nodes that directly target Quake, but like DNA3000 said, what's the point of releasing her in the first place? "Here you can have this champion you've wanted for a really long time but I will add nodes that will stop you from from using said champion in relevant content."Magik and Quake are slow attackers because the maximum rarity at which they are available is 5*. With the damage increase of a 6* R4 they would not be that slow anymore. Also, simply adding True Strike to every fight is not gonna solve the problem. You do that and stop Quake from breaking the game, but now you have also made other champions like Mr Negative a lot more difficult to play, as well as messing with other champions with a very useful evade abilities like Valkyrie and Spider-Ham to name a few.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her.
Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker.
Quake and Magik are slow attackes they will be fine as 6stars. Nothing is a slow attacker at 6* 5/65.
Magik wouldn't be as game-breaking as a 6* as Quake would. Now, with heavy hitters like Hercules and Kitty Pryde, Magik doesn't seem as powerful as she seemed a few years ago. As for Quake, the only way she can be added as a 6* is if she's nerfed, which probably wouldn't sit well with the community. I agree with Kabam's decision to not add Quake. She's just far too broken and unfair to be added as a 6*
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik. Yes they could design more nodes that directly target Quake, but like DNA3000 said, what's the point of releasing her in the first place? "Here you can have this champion you've wanted for a really long time but I will add nodes that will stop you from from using said champion in relevant content."Magik and Quake are slow attackers because the maximum rarity at which they are available is 5*. With the damage increase of a 6* R4 they would not be that slow anymore. Also, simply adding True Strike to every fight is not gonna solve the problem. You do that and stop Quake from breaking the game, but now you have also made other champions like Mr Negative a lot more difficult to play, as well as messing with other champions with a very useful evade abilities like Valkyrie and Spider-Ham to name a few. Point of Releasing them is that players have nostalgia and wish they were not excluded from the pool.We already have better dmg dealers than magik and quake in the current 5 star pool, as I mentioned Herc, Doom and Valk, and Claire earlier.I think being able to fight a match in quake style and convert it into long duration fight should not be the reason to Hold back a character while having other high dmg dealing champs.
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik. Yes they could design more nodes that directly target Quake, but like DNA3000 said, what's the point of releasing her in the first place? "Here you can have this champion you've wanted for a really long time but I will add nodes that will stop you from from using said champion in relevant content."Magik and Quake are slow attackers because the maximum rarity at which they are available is 5*. With the damage increase of a 6* R4 they would not be that slow anymore. Also, simply adding True Strike to every fight is not gonna solve the problem. You do that and stop Quake from breaking the game, but now you have also made other champions like Mr Negative a lot more difficult to play, as well as messing with other champions with a very useful evade abilities like Valkyrie and Spider-Ham to name a few. Point of Releasing them is that players have nostalgia and wish they were not excluded from the pool.We already have better dmg dealers than magik and quake in the current 5 star pool, as I mentioned Herc, Doom and Valk, and Claire earlier.I think being able to fight a match in quake style and convert it into long duration fight should not be the reason to Hold back a character while having other high dmg dealing champs. You're missing the point. A 6* R5 Magik and Quake will have plenty of damage too keep up in most game modes. But their damage output isn't the issue, it's their utility. Quake can shut down a big majority of BS node combinations without even touching the opponent. That is stupidly overpowered. Think about how many lanes in act 6 you came across that had a 200% energize with defenders like Dormammu and Thing, and some other bs node like Aspect of Death where getting hit by the sp3 is an instant KO. Quake trivializes those fights. In fact, Quake trivializes a lot of fights.Same thing happens with Magik. Once you get to the sp2 you can keep the opponent power locked and at 0 power for the rest of the fight and it just becomes a braindead fight at that point.Now you take that utility and combine it with the stats of a maxed out 6* and you have 2 game-breaking champions and the only way to stop them is to either target them specifically (and once again what's the point of getting a champion if I can't use them in relevant content?) or add nodes that will affect other champions across the board.
Quake and Magik are slow attackes they will be fine as 6stars. Nothing is a slow attacker at 6* 5/65. What about groot?
Kabam could always and can always make specific nodes at content that neutralize her, in order to stop her. That's true, but there's only two ways to do that, both unpalaatable. First, they can just literally make nodes that target Quake specifically. But that's just banning Quake without actually banning Quake. You'd be letting players get Quake, then prevent them from using Quake. That's worse than just not allowing people to get here. Second, they can add problematic nodes that counter Quake in various ways, but those will always have collateral side effects. In trying to counter Quake in every piece of difficult content, they will be causing specific problems for other champions as well, many of which are not as powerful as Quake and wouldn't deserve that extra punishing effects, but would be getting them just to make things difficult for Quake.Why do all that when you can simply put her at the end of the list of champs entering the rarity? Something has to be last. Why should it be something harmless, when it can be the thing that will cause the most problems? Why do a thing that will cause problems, when the alternative is to just not do that thing? Magik as 6* wouldn’t make it even top5 in her class, let alone being a game breaker. I have pretty much all the top mystic champs as a 6*, from Doom to Rintrah to Diablo to Absorbing Man to Hood to Switch, Dragon Man, Tigra, and all the Supremes. The day they release Magik as a 6* I'm chasing her down, awakening her, ranking her to 4/55, and taking her directly to sig 200 before the crystal has a chance to stop spinning. They have clearly done this treatment to mystic class, with designing champions and nodes that counter doom.Quake and Magik are slow attackes they will be fine as 6stars. Anyway most of the players dont use them as 5 stars in general so 6 stars versions will become a choice if somebody have patience and skills for long duration fights.After very long time we finally got a chance to use quake in TBEQ. I dont remember when she was relevant in recent content before this.Plus if they want to counter quake they can just add true strike node and she has lost her entire playstyle.Also We already have Valkyrie, Doom, Claire and Herc who are way stronger of characters than Quake, Wolvie or Magik. Yes they could design more nodes that directly target Quake, but like DNA3000 said, what's the point of releasing her in the first place? "Here you can have this champion you've wanted for a really long time but I will add nodes that will stop you from from using said champion in relevant content."Magik and Quake are slow attackers because the maximum rarity at which they are available is 5*. With the damage increase of a 6* R4 they would not be that slow anymore. Also, simply adding True Strike to every fight is not gonna solve the problem. You do that and stop Quake from breaking the game, but now you have also made other champions like Mr Negative a lot more difficult to play, as well as messing with other champions with a very useful evade abilities like Valkyrie and Spider-Ham to name a few. Point of Releasing them is that players have nostalgia and wish they were not excluded from the pool.We already have better dmg dealers than magik and quake in the current 5 star pool, as I mentioned Herc, Doom and Valk, and Claire earlier.I think being able to fight a match in quake style and convert it into long duration fight should not be the reason to Hold back a character while having other high dmg dealing champs. You're missing the point. A 6* R5 Magik and Quake will have plenty of damage too keep up in most game modes. But their damage output isn't the issue, it's their utility. Quake can shut down a big majority of BS node combinations without even touching the opponent. That is stupidly overpowered. Think about how many lanes in act 6 you came across that had a 200% energize with defenders like Dormammu and Thing, and some other bs node like Aspect of Death where getting hit by the sp3 is an instant KO. Quake trivializes those fights. In fact, Quake trivializes a lot of fights.Same thing happens with Magik. Once you get to the sp2 you can keep the opponent power locked and at 0 power for the rest of the fight and it just becomes a braindead fight at that point.Now you take that utility and combine it with the stats of a maxed out 6* and you have 2 game-breaking champions and the only way to stop them is to either target them specifically (and once again what's the point of getting a champion if I can't use them in relevant content?) or add nodes that will affect other champions across the board. I disagree, Clearly 5 star Doom does way more dmg than quake or magik ever did.And we also have him as 6star in game. Dude is 'The Over powered champ' in game till date.How is magik a game breaker character and Doom is not?
Magik wouldn't be as game-breaking as a 6* as Quake would. Now, with heavy hitters like Hercules and Kitty Pryde, Magik doesn't seem as powerful as she seemed a few years ago. As for Quake, the only way she can be added as a 6* is if she's nerfed, which probably wouldn't sit well with the community. I agree with Kabam's decision to not add Quake. She's just far too broken and unfair to be added as a 6* Just to talk about why these comparisons aren’t quite right, Hercules and Kitty both have really easy counters on defense. And, more importantly, the things that counter them counter their class identity as a whole. For example, messing with Herc’s buff acquisition and maintenance dramatically reduces his effectiveness. Same is true for most cosmics and so it makes sense for a fight that is supposed to be challenging for a cosmic attacker. Same deal with Kitty, the things that mess her up mess up a lot of mutants, aka punishing prowess acquisition and reducing special attack potency. That’s not the case for champs like Quake and Magik. The best counters to Magik are things that make her power lock fail like tenacity or reduced ability accuracy, which are things that hit across the board, not just the mystic class. For Quake, you need to prevent evasion (which frequently has knock-on implications for either miss or auto-block as well, depending on the node). This, again, carves out a huge swath of champions outside of the science class. I hope this makes sense because I’ve been rambling for a while. The design team likes to make content that leans in one direction or another along the class wheel, but Magik and Quake both buck the wheel entirely.
Magik wouldn't be as game-breaking as a 6* as Quake would. Now, with heavy hitters like Hercules and Kitty Pryde, Magik doesn't seem as powerful as she seemed a few years ago. As for Quake, the only way she can be added as a 6* is if she's nerfed, which probably wouldn't sit well with the community. I agree with Kabam's decision to not add Quake. She's just far too broken and unfair to be added as a 6* Just to talk about why these comparisons aren’t quite right, Hercules and Kitty both have really easy counters on defense. And, more importantly, the things that counter them counter their class identity as a whole. For example, messing with Herc’s buff acquisition and maintenance dramatically reduces his effectiveness. Same is true for most cosmics and so it makes sense for a fight that is supposed to be challenging for a cosmic attacker. Same deal with Kitty, the things that mess her up mess up a lot of mutants, aka punishing prowess acquisition and reducing special attack potency. That’s not the case for champs like Quake and Magik. The best counters to Magik are things that make her power lock fail like tenacity or reduced ability accuracy, which are things that hit across the board, not just the mystic class. For Quake, you need to prevent evasion (which frequently has knock-on implications for either miss or auto-block as well, depending on the node). This, again, carves out a huge swath of champions outside of the science class. I hope this makes sense because I’ve been rambling for a while. The design team likes to make content that leans in one direction or another along the class wheel, but Magik and Quake both buck the wheel entirely. But Doom does the power control way better than magik. I think its Hypocritical to add Doom in 6 star pool and not quake or magik.
I disagree, Clearly 5 star Doom does way more dmg than quake or magik ever did.And we also have him as 6star in game. Dude is 'The Over powered champ' in game till date.How is magik a game breaker character and Doom is not?
Quake and Magik are slow attackes they will be fine as 6stars. Nothing is a slow attacker at 6* 5/65. What about groot? Once you're done testing yours at 6* 5/65, report back and let the rest of us know.
I disagree, Clearly 5 star Doom does way more dmg than quake or magik ever did.And we also have him as 6star in game. Dude is 'The Over powered champ' in game till date.How is magik a game breaker character and Doom is not? Damage isn't everything. In fact, it sounds like you think Doom is a high damage champ and that's why he's highly valued. He's not. It is his ability to control the fight while spamming specials that makes Doom valuable (at least on offense). He has some other beneficial attributes, like being immune to armor break, but his special rotation that keeps the opponent essentially paralyzed in the corner is his number one draw.Magik is better at it than he is. Arguably, the only champ ever better at this than Magic was broken Gwenpool, and she was nerfed because "better than Magik" was totally broken.
You go to play battlegrounds and your opponent takes a 6 star rank 4 magik.What do you do?I faced a 5 star magik with my 6 star rank 5 doom and lost 40% of my health to limbo.
Honestly no. Because Hercules exists
Honestly no. Because Hercules exists Assuming a 6* r5 ascended champ who kills enemy by only charging heavy and opponent's suffers from -100% ability accuarcy reduction and he can't even make contact with you. Onky let charge heavy amd dex and opponent knockout. His ability also not triggers. Is hercules even better than this? Imo, hercules can do better only in AWs and long fights (probably may be in BGs to). For any questing (including AQs, EQs and stroy quest), quake> hercules imo