Marrow (Character Idea)

Alex_sc11Alex_sc11 Member Posts: 200
Marrow

Marrow’s Mechanics

* Bone Armor. Marrow generates a bone armor with each hit on block and every time she ends a combo. This Bone Armor grants her a lot of Physical resistance (the highest in the game, as well as resistances to bleed, rupture and physical Bursts.

This also serves as a defense mechanism since depending on the amount of armor, Marrow reflects damage taken by critical hits.

This also enhances the damage done by her DOT

Character Class: Mutant

Basic Abilities: Physical Resistance .
, Regeneration, Bleed , Rupture

STRENGTHS:
* Marrow has a high survival threshold due to a very high physical resistance and Regeneration

* combining her bleed and rupture debuffs She has high dot damage ceiling depending on her amount of bone armor

* Her Bone Armor can make her tank indestructible to sp3s.


WEAKNESSES:

* Regeneration Reversal: With each special thrown Marrow gains a very good passive regeneration that can be used against her if reversed.

* Although Marrow has a healthy amount of armor most of her resistances are used directed towards physical attacks, so she’s is quite open to receive any energy damage


ABILITIES:

Bone Armor (Max stacks 300)
- Marrow constantly generates more and more bones coming out of her body, she uses this as a dual threat both for attack and Defense.

- Begin each fight with 20 Bone Marrow stacks , generate 5 stacks with each well timed block, 1 stack each time the opponent makes contact & 7 stacks with each combo ending attack from either champion.
- Bone Armor provides the next benefits:
- [ ] 80% bleed resistance
- [ ] 80% rupture resistance
- [ ] +10.5 physical resistance per charge
- [ ] +2.5 armor
- [ ] Each stack of Bone Armor reflects 2% of the damage taken by critical hits even if received through block

- Consume 100 Bone armor charges to decrease any sp3 attack to no more than 5% of health.

Heavy Attacks
- Consume 10 Bone armor charges to refresh any damage over time effects

Special Attacks

- Consume 10 Bone armor charges each time a special attack is launched to generate a regeneration passive with 10% of missing HP per bar spent
- Each bone armor charge gives a 1% to make the special hits guaranteed critical hits

Special 1

- Inflict a bleed debuff dealing 18 860 damage over 7 seconds.
- At the end of the special generate 15 Bone Armor charges

Special 2

- This attack cannot miss
- Inflict a rupture debuff dealing 28,550. Damage over 7 seconds
- At the end of the special gain an Overgrown buff for 8 seconds granting 10 bone armor charges per second this will be nullified if stunned.

Special 3
- This attack refreshes any DOT damage and reapplies them with 100% duration (max 3 times per fight)
- Gain an indefinite stacking prowess passive of 20% potency

Signature Ability - Marauder’s Heir

• If the special are guaranteed critical , gain a 10%-80% for the respective DOT to become a critical bleed or critical rupture.

- Each regeneration gain a flat 1%-5% potency

Comments

  • WednesdayLengthWednesdayLength Member Posts: 1,472 ★★★
    I really like the base idea for the kit but I think it's a little overturned. The regen on specials is a lot for such a little amount of bone armour used, and I think up to 600% of crit damage reflected back without any way to remove her charges or preventing her from gaining them is too much. Also is there a reason that her sp2 can't miss? I also think generally the numbers are a little too potent, that rupture on sp2 combined with the special 3 increase and the sig giving it a chance to be a critical is just a lot of damage for what seems like not a lot of skill required beyond just attacking since the bone stacks just keep building without any way of mitigating it.

    Generally though the base idea is cool and I think it's different enough from other similar characters in terms of the bones being offensive and defensive. I'd maybe tweak the numbers a little, maybe make it so that she loses bone stacks over time while she has a shock active on her or something, and maybe give her some more specific pieces of utility in place of some of the damage increases cause she does seem to have a lot of them. I think giving a way to remove the bone stacks would be pretty essential because if you use a tech champion that can't crit to bypass the damage reflection, you're not going to be able to get through her physical resistance so at the moment it's basically just a champion that can ignore damage from contact or she's just going to wreck you
  • Alex_sc11Alex_sc11 Member Posts: 200

    I really like the base idea for the kit but I think it's a little overturned. The regen on specials is a lot for such a little amount of bone armour used, and I think up to 600% of crit damage reflected back without any way to remove her charges or preventing her from gaining them is too much. Also is there a reason that her sp2 can't miss? I also think generally the numbers are a little too potent, that rupture on sp2 combined with the special 3 increase and the sig giving it a chance to be a critical is just a lot of damage for what seems like not a lot of skill required beyond just attacking since the bone stacks just keep building without any way of mitigating it.

    Generally though the base idea is cool and I think it's different enough from other similar characters in terms of the bones being offensive and defensive. I'd maybe tweak the numbers a little, maybe make it so that she loses bone stacks over time while she has a shock active on her or something, and maybe give her some more specific pieces of utility in place of some of the damage increases cause she does seem to have a lot of them. I think giving a way to remove the bone stacks would be pretty essential because if you use a tech champion that can't crit to bypass the damage reflection, you're not going to be able to get through her physical resistance so at the moment it's basically just a champion that can ignore damage from contact or she's just going to wreck you

    You are right!!

    I was thinking maybe doing the crit damage reflection wouldnt work against tech or work only against physical crits, so you could use any energy damage champions.

    I wanted her to be a ramp up champion getting more and more damage as teh fight progresses but maybe the numbers are too high lol.
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