So I read a post regarding how Spiral is coming into the contest this November and I thought I should give her a try. Kinda want
@Kabam Porthos and
@Kabam Crashed (Can't tag, idk why) to see this and try it out for themselves.
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Class: Mystic
Abilities
Passive
Enhanced control over her mind makes her immune to Sleep and Reversed Controls, unless suffering from a non-damaging debuff.
Teleportation prowess allows Spiral to have a 30% chance to Evade basic attacks and a 100% to Evade all special attack hits unless suffering from a non-damaging debuff when the special attack activates. This does not activate if Spiral is blocking, or if an Unblockable hit is thrown on block.
Her petrifying Stuns have increased duration. The duration of all Stuns are increased by 0.8 seconds. While Stuns are active on her opponent, reduce Regeneration Rate by -120%.
Spiral’s attacks are blast of energy and hence, cannot be Parried.
Her special attacks paralyze the opponent in place, and they are trapped in a Root Passive for the duration of her special attacks, unless Spiral suffers from a non-damaging debuff.
When a Buff begins or ends on either Spiral or her opponent
Gain an Unstoppable Passive for 1.3 seconds. (Note: 2 dash-ins)
Teleportation Charges
Each time Spiral Evades, or avoids an attack by using the Dexterity Mastery, she gains 1 Teleportation Charge. Each special attack grants 3. Each medium hit grants 1 charge as well. Each Nullified Buff grants 3 charges.
She gains additional abilities corresponding to the amount of charges active:
• 5 charges: Grants an Evade charge for 7 seconds. Every incoming hit has a 100% chance to be evaded while this is active. Activates through block.
• 10 charges: Inflicts an Enroaching Stun passive on the opponent for 20 seconds. Special attacks are Unblockable passively.
• 15 charges: Spiral applies a Fate Seal, nullifying all active Buffs and preventing new Buffs for 15 seconds.
Medium-ending combos
Inflicts a Bleed debuff for 7 seconds.
Light-ending combos
Pauses all active Bleeds for 3 seconds.
Special Attack 1
Each hit inflicts Bleed, dealing <> over 5 seconds each. These Bleeds fall off one by one.
Spiral steals 75% of the opponent’s current power level, activating Telepath’s (Max 2 bars of power)
The last hit Stuns the opponent for 2 seconds. This has a 15 seconds cooldown.
Special Attack 2
The last hit places a Disorient debuff on her opponent for 10 seconds. Attack rating is increased by +5% for each Teleportation Charge active when this special attack is launched. As a defender this attack cannot be dodged using Dexterity mastery.
Special Attack 3
Consumes all Teleportation Charges and ends with burst damage scaling with number of Charges consumed. Double number of active Bleeds on the opponent.
Inflicts a Power Burn on the opponent. While Power Burn is active, Spiral steals 50% of Power Drained while Power Burn is up. The opponent’s combat power rate is increased by +50%, but Power Burn increases for the time it is active.
Signature Ability
At the start of the fight against Cosmic and Mutant champions, or champions tagged #X-Men and #Brotherhood of Mutants, place a passive Concussion debuff on the opponent that lasts until Spiral throws a Special 2. This Concussion reduces ability accuracy by <30%-70%>.
After Spiral’s special attack 3 ends, after every 0.3 seconds for the next 3 seconds, she gains a Placebo Buff lasting 1 second.
Increase potency of all Bleeds by <20%-50%>.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.