What’s happening with AI?

DarkNightRiseDarkNightRise Member Posts: 386 ★★★
Ok firstly I thought because both me and my iphone are getting older but after watching Beroman stream for half hour, I realize that even the best BG player now getting punish frequently either by
_ AI backdraft intercept professionally like Dorky Dave video’s tutorial
_ AI wait for your dash in to light intercept
_ AI skipping frame rate during their heavy attack or special
_ AI holding special until power sting debuff on them gone
_ AI parry and whiff crazily

I may miss something. Well…
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Comments

  • DuboisDubois Member Posts: 126
    Thought it was just me lol, I was fighting photon and she dashed back and intercepted me. Got hercd by AI ffs
  • VaniteliaVanitelia Member Posts: 481 ★★★
    Skynet is real. When's the T2 coming into the contest? Would be a nice tech addition to the game and a great Act 9 boss.
  • EdisonLawEdisonLaw Member Posts: 7,613 ★★★★★

    You forgot AI holding power especially when they have a power gain buff or passive until it reaches 3 bars of power

    Mordo?
  • VaniteliaVanitelia Member Posts: 481 ★★★
    I think Kabam has mentioned that the AI isn't really AI in terms of it having the ability to learn. That's fine and I'll take their word for it. It does feel like it's been fine tuned to take into account player actions based on the node combinations. For example, if it's a power sting node, they'll hold specials or if it's aegis intercept, they're more likely to light intercept because the player has to dash in more often.

    Previously, AI was more predictable because it felt like it was based on their individual kits. Power gain champs would hold for their specials, champs with abilities tied to their heavies would throw those more often, etc.. They still do this, but while also accounting for variables like their opponents kit, node combinations, current buffs/debuffs, even time left in a fight. Perfect example are matchups where players use infuriate/intimidate. If an infuriate debuff is up, the player will be more aggressive so intercepts become a thing.

    Who knows. It could be us too. We play differently based on the very same reasons. We need to be more aggressive, take more risks, naturally the AI has more opportunities to throw a lucky light intercept. It just doesn't feel like that's what's happening lately.
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