AI speed killing my motivation

CuffsaflameCuffsaflame Member Posts: 11
Defender’s “more than human” speed and reactions are out of control. Recently in Incursions, I had an insane example: my Adam Warlock launched an Sp2 into the defender’s block (my bad—hadn’t noticed the unblockable had timed out) and in that split second between the last hit of his special and AW going into his pod, the defender managed to sneak in a light attack. How big a gap are we even talking about there? Milliseconds. I know the one hit doesn’t matter, but it shows the level the defender is operating on. It exploits gaps in spacing and timing a human simply can’t.

Now I’m working my way through Act 8 exploration, and the same ridiculously fast defender speed is making is miserable. 8.1.5 Eternal Flame Ember path, I’m running with two Bishops (6 and 7 star) and the path should be fun and chill, but the psychopathic AI is killing any incentive I have to play it. I have to deal with it flashing block and unblock multiple times a second, have it firing special attacks the split second I move to do mine, watch as it rushes in to exploit an opening faster than my champs even move. What’s particularly galling is when time slows back down to regular rate as it draws out a long last hit of a special to trick my jangled nerves into dodging a split second too soon. The result? I play conservatively, defensively, and these fights drag on and on and on…for what? Fragments of T2a and the prospect of doing a total 32 (THIRTY-FREAKING-TWO) of these paths while AI does the impossible.

I’m not Fintech, Kabam. I don’t need AI that sees my every move like its Neo in the Matrix. Slow it down. I’m about ready to quit.

Comments

  • JLordVileJJLordVileJ Member Posts: 4,711 ★★★★★
    I be punishing the defenders heavy or special and then they kill me in a nanosecond like if slow down wth
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  • GamerGamer Member Posts: 11,079 ★★★★★
    I haven’t had a AI problem
  • The_0wenpusThe_0wenpus Member Posts: 260 ★★
    Gamer said:

    I haven’t had a AI problem

    Been completely normal for me, too.
  • UsagicassidyUsagicassidy Member Posts: 1,474 ★★★★
    I've also noticed recently that the Defender doesn't react how you *expect* it to in order to get successful parries - they always delay a millisecond before rushing in now and it throws off the grove you have. Sometimes they're how you expect, sometimes they're delayed, and then sometimes the AI speed makes them recover even faster than you expect and you think you're getting a parry but you end up taking a 5 hit combo to the face. It's become so bad that parrying is no longer a reliable mechanic - but neither is intercepting. So you're screwed either way.
  • JLordVileJJLordVileJ Member Posts: 4,711 ★★★★★

    I've also noticed recently that the Defender doesn't react how you *expect* it to in order to get successful parries - they always delay a millisecond before rushing in now and it throws off the grove you have. Sometimes they're how you expect, sometimes they're delayed, and then sometimes the AI speed makes them recover even faster than you expect and you think you're getting a parry but you end up taking a 5 hit combo to the face. It's become so bad that parrying is no longer a reliable mechanic - but neither is intercepting. So you're screwed either way.

    OMG I SWEAR DOWN I THOUGHT I WAS MAD
  • MonkydluffyMonkydluffy Member Posts: 122

    Defender’s “more than human” speed and reactions are out of control. Recently in Incursions, I had an insane example: my Adam Warlock launched an Sp2 into the defender’s block (my bad—hadn’t noticed the unblockable had timed out) and in that split second between the last hit of his special and AW going into his pod, the defender managed to sneak in a light attack. How big a gap are we even talking about there? Milliseconds. I know the one hit doesn’t matter, but it shows the level the defender is operating on. It exploits gaps in spacing and timing a human simply can’t.

    Now I’m working my way through Act 8 exploration, and the same ridiculously fast defender speed is making is miserable. 8.1.5 Eternal Flame Ember path, I’m running with two Bishops (6 and 7 star) and the path should be fun and chill, but the psychopathic AI is killing any incentive I have to play it. I have to deal with it flashing block and unblock multiple times a second, have it firing special attacks the split second I move to do mine, watch as it rushes in to exploit an opening faster than my champs even move. What’s particularly galling is when time slows back down to regular rate as it draws out a long last hit of a special to trick my jangled nerves into dodging a split second too soon. The result? I play conservatively, defensively, and these fights drag on and on and on…for what? Fragments of T2a and the prospect of doing a total 32 (THIRTY-FREAKING-TWO) of these paths while AI does the impossible.

    I’m not Fintech, Kabam. I don’t need AI that sees my every move like its Neo in the Matrix. Slow it down. I’m about ready to quit.

    lol this really has messed me up act 6 but surprisingly the ai is still crazy but not too bad in bgs for me (keeping in mind that I’ve learned not to F around with the ai when they get knocked down by one of my SP1’s)
  • mmartin5817mmartin5817 Member Posts: 93
    Yep. It’s bad. That’s why I’m quitting in a few weeks. The AI garbage and kabam continues to expect us to buy revives since they nerfed farming. This is intentional. Kabam doesn’t care. That’s my best guess.
  • CuffsaflameCuffsaflame Member Posts: 11

    Yep. It’s bad. That’s why I’m quitting in a few weeks. The AI garbage and kabam continues to expect us to buy revives since they nerfed farming. This is intentional. Kabam doesn’t care. That’s my best guess.

    My guess is that they can’t tweak the AI very effectively. They want to make it more challenging for Battlegrounds, but they can’t manage to prevent the AI from breaking the game to do it. And they can’t keep the AI changes only in BG. It’s an old game with a lot of old code.

    Personally, I think they should stop tweaking AI altogether and increase the difficulty using new nodes.

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