Cloak and Dagger (as the same champion) : Concept Ability Kit
Archit_1812
Member Posts: 588 ★★
I noticed quite a lot of summoners wanted to see this dynamic duo as the same character.
To see Cloak and Dagger as separate characters:
https://forums.playcontestofchampions.com/en/discussion/372349/cloak-and-dagger-as-separate-characters-concept-ability-kit#latest
Class: Science
Abilities
Passive
Cloak and Dagger start in Cloak form, and switch when Striker is launched. Their Striker fills passively, gaining the entire bar in 15 seconds.
IN CLOAK FORM:
Always Active:
Cloak is granted immunity to Bleed, Nullify and Life Steal. All of Cloak’s attacks are energy-based attacks. Cloak is immune to the Precision effect from Dexterity.
All basic attacks by either champions have a 60% chance to inflict an Energy Vulnerability passive for 10 seconds.
Cloak dissolves into ethereal form using his cloak of teleportation. This allows him a 15% chance to Evade all basic attacks.
If not Stunned, or if the last hit by either champion was Critical, this chance is 100% during special attack against non-Skill champions. This ability has a 20-hit cooldown.
Untouchable
Dashing back and holding block for 1.2 seconds makes Cloak Untouchable for 10 seconds. This ability can be activated twice consecutively before undergoing a 30-second cooldown. While Untouchable is active, the Defender’s combat power rate is reduced by 50%, but ability power rate is increased by 25%. Untouchable is paused during Cloak’s Special Attacks, and if landing basic attacks.
Darkforce Charges (Max 10)
Each hit Missed or Evaded grants 1 Darkforce charge. Each Darkforce charge increases attack rating by +8%, and increases Critical Rating by +500.
Ending a combo with a medium attack
Consumes one Darkforce Charge to place a Degeneration Debuff, dealing over 7.5 seconds. This degeneration decreases the ability accuracy of Cloak’s opponent by 40%, irrespective of the number of stacks active.
Heavy Attack
The second hit of this attack grants Cloak a Fury passive for 4 seconds, increasing attack rating by 25%.
Special Attack 1
Pauses all Degeneration effects for 10 seconds. If Untouchable is active when this attack ends, consume 5 stacks of Degeneration and deal a burst of damage equivalent to double the damage that the opponent would have taken while active. If this activates, inflict 2 more Degeneration debuffs.
Special Attack 2
This special attack can only activate if Untouchable is active, or if the last hit that Cloak landed was a heavy attack. If Untouchable is active, all hits of this special attack deal 200% of physical damage landed in each hit as Energy Burst. If Untouchable is not active, refresh and double all stacks of Degeneration. If Cloak is cornered when he launches this attack, gain a Fury buff increasing attack rating by 50% for the duration of this special attack, irrespective of whether Untouchable is active or not.
Striker
Cloak switches to Dagger on activating Striker.
All Darkforce charges active on Cloak are inverted to Lightforce charges.
IN DAGGER FORM:
Always Active
Lightforce allows Dagger to regenerate quickly. The potency of the Salve and Recovery mastery is increased based on missing health. The potency of the Willpower Mastery is increased by 35%.
Dagger reduces the duration of all damaging debuffs by 70%. When a damaging debuff ends, she gains a Regeneration Buff, healing 25% of the damage dealt by the damaging debuff over 10 seconds.
Lightforce charges (Max. 20)
Tandy’s first, third and fourth light attacks are dagger hits. Each dagger hit has a 50% chance to gain one Lightforce charge. If a Lightforce charge is gained, inflict Bleed for 6 seconds.
At 20 Lightforce charges, all charges are consumed and Tandy enters Lady Light mode for 35 seconds.
Lady Light
Tandy’s dagger attacks deal instant Rupture bursts. The opponent is inflicted with an Enervate debuff for 5 seconds, causing them to not gain power from basic attacks. While Lady Light is active, landing a heavy attack refreshes the Enervate debuff.
Cloak’s Portal
Cloak shows his loyalty to Tandy. The spot where Lady Light activated for Tandy becomes a Portal. Passing over that Portal inflicts an indefinite Degeneration Passive, it’s damage scaling with time spent over the Portal. This Degeneration falls off if away from the portal.
Special Attack 1
Holding block slows down time. Swiping right just before a dagger strike counts as a Perfect Release and inflicts a high-damaging Rupture burst on the opponent. If Lady Light is active, Life Steal 10% of the Rupture burst dealt. Dagger is healed for 100% of Life stolen.
Special Attack 2
The last hit of this special attack inflicts a Bleed debuff for 25 seconds. Landing the second medium while this Bleed is active converts all additional stacks of Bleed into a Critical Bleed debuff that deals damage proportionate to the number of stacks consumed.
Special Attack 3 (common for both Cloak and Dagger)
For each Degeneration Stack or Bleed Stack that has ever been inflicted on the opponent during the duration of the fight, this special attack places a Power Sting debuff for each stack. If Cloak form was active when this special attack was launched, then inflict Delirium on the opponent for 10 seconds. While Delirium is active, the opponent takes damage over time and their Controls are Reversed.
Sriker
Changes to Cloak on activation.
Signature Ability: Forcer La Concorde
Darkforce grants Cloak Resistance to attacks. Scaling with sig level, Cloak deals back damage to the opponent if they land a Critical hit. Increase Degeneration potency by <7% - 11%>.
Lightforce allows Dagger extra regeneration abilities. She has a chance to heal <10%-30%> of damage taken from Critical Hits.
Persistent charges:
Cloak and Dagger now have a pre-fight window that allows them to choose whom to start the fight with: Cloak or Dagger.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
To see Cloak and Dagger as separate characters:
https://forums.playcontestofchampions.com/en/discussion/372349/cloak-and-dagger-as-separate-characters-concept-ability-kit#latest
Class: Science
Abilities
Passive
Cloak and Dagger start in Cloak form, and switch when Striker is launched. Their Striker fills passively, gaining the entire bar in 15 seconds.
IN CLOAK FORM:
Always Active:
Cloak is granted immunity to Bleed, Nullify and Life Steal. All of Cloak’s attacks are energy-based attacks. Cloak is immune to the Precision effect from Dexterity.
All basic attacks by either champions have a 60% chance to inflict an Energy Vulnerability passive for 10 seconds.
Cloak dissolves into ethereal form using his cloak of teleportation. This allows him a 15% chance to Evade all basic attacks.
If not Stunned, or if the last hit by either champion was Critical, this chance is 100% during special attack against non-Skill champions. This ability has a 20-hit cooldown.
Untouchable
Dashing back and holding block for 1.2 seconds makes Cloak Untouchable for 10 seconds. This ability can be activated twice consecutively before undergoing a 30-second cooldown. While Untouchable is active, the Defender’s combat power rate is reduced by 50%, but ability power rate is increased by 25%. Untouchable is paused during Cloak’s Special Attacks, and if landing basic attacks.
Darkforce Charges (Max 10)
Each hit Missed or Evaded grants 1 Darkforce charge. Each Darkforce charge increases attack rating by +8%, and increases Critical Rating by +500.
Ending a combo with a medium attack
Consumes one Darkforce Charge to place a Degeneration Debuff, dealing over 7.5 seconds. This degeneration decreases the ability accuracy of Cloak’s opponent by 40%, irrespective of the number of stacks active.
Heavy Attack
The second hit of this attack grants Cloak a Fury passive for 4 seconds, increasing attack rating by 25%.
Special Attack 1
Pauses all Degeneration effects for 10 seconds. If Untouchable is active when this attack ends, consume 5 stacks of Degeneration and deal a burst of damage equivalent to double the damage that the opponent would have taken while active. If this activates, inflict 2 more Degeneration debuffs.
Special Attack 2
This special attack can only activate if Untouchable is active, or if the last hit that Cloak landed was a heavy attack. If Untouchable is active, all hits of this special attack deal 200% of physical damage landed in each hit as Energy Burst. If Untouchable is not active, refresh and double all stacks of Degeneration. If Cloak is cornered when he launches this attack, gain a Fury buff increasing attack rating by 50% for the duration of this special attack, irrespective of whether Untouchable is active or not.
Striker
Cloak switches to Dagger on activating Striker.
All Darkforce charges active on Cloak are inverted to Lightforce charges.
IN DAGGER FORM:
Always Active
Lightforce allows Dagger to regenerate quickly. The potency of the Salve and Recovery mastery is increased based on missing health. The potency of the Willpower Mastery is increased by 35%.
Dagger reduces the duration of all damaging debuffs by 70%. When a damaging debuff ends, she gains a Regeneration Buff, healing 25% of the damage dealt by the damaging debuff over 10 seconds.
Lightforce charges (Max. 20)
Tandy’s first, third and fourth light attacks are dagger hits. Each dagger hit has a 50% chance to gain one Lightforce charge. If a Lightforce charge is gained, inflict Bleed for 6 seconds.
At 20 Lightforce charges, all charges are consumed and Tandy enters Lady Light mode for 35 seconds.
Lady Light
Tandy’s dagger attacks deal instant Rupture bursts. The opponent is inflicted with an Enervate debuff for 5 seconds, causing them to not gain power from basic attacks. While Lady Light is active, landing a heavy attack refreshes the Enervate debuff.
Cloak’s Portal
Cloak shows his loyalty to Tandy. The spot where Lady Light activated for Tandy becomes a Portal. Passing over that Portal inflicts an indefinite Degeneration Passive, it’s damage scaling with time spent over the Portal. This Degeneration falls off if away from the portal.
Special Attack 1
Holding block slows down time. Swiping right just before a dagger strike counts as a Perfect Release and inflicts a high-damaging Rupture burst on the opponent. If Lady Light is active, Life Steal 10% of the Rupture burst dealt. Dagger is healed for 100% of Life stolen.
Special Attack 2
The last hit of this special attack inflicts a Bleed debuff for 25 seconds. Landing the second medium while this Bleed is active converts all additional stacks of Bleed into a Critical Bleed debuff that deals damage proportionate to the number of stacks consumed.
Special Attack 3 (common for both Cloak and Dagger)
For each Degeneration Stack or Bleed Stack that has ever been inflicted on the opponent during the duration of the fight, this special attack places a Power Sting debuff for each stack. If Cloak form was active when this special attack was launched, then inflict Delirium on the opponent for 10 seconds. While Delirium is active, the opponent takes damage over time and their Controls are Reversed.
Sriker
Changes to Cloak on activation.
Signature Ability: Forcer La Concorde
Darkforce grants Cloak Resistance to attacks. Scaling with sig level, Cloak deals back damage to the opponent if they land a Critical hit. Increase Degeneration potency by <7% - 11%>.
Lightforce allows Dagger extra regeneration abilities. She has a chance to heal <10%-30%> of damage taken from Critical Hits.
Persistent charges:
Cloak and Dagger now have a pre-fight window that allows them to choose whom to start the fight with: Cloak or Dagger.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.
1
Comments
This has been the hardest champ I've made
The only things I would change are that Cloak still gets a lot of damage increases without needing much to achieve them, I don't think he needs a different damage bump for when he's in or out of untouchable for example, and I thin daggers regen is still too strong. Increasing the potency of salve, regeneration and willpower whilst also giving her innate healing is a lot of regen and it's kind of insane how quickly that adds up into near constant. I would honestly just remove the increase to the healing masteries all together because it's way too exploitable
My only suggestion, following on from what @WednesdayLength says, would be to take some stuff out, like the healing. Whenever I've been designing kits myself (and this goes back to tabletop RPG design work) it's easy to overload kits, classes, gear etc. Take stuff out and see if the kit still works. If you can peel it back to the raw essence of what you want the kit to do, then selectively add back in.
@Chobbly thank you, appreciate it. There are certainly some parts, but then I look at some of it and feel, "NAH. That's just cool." Case in point: Cloak's Portal in Dagger mode
Abilities
Cloak and Dagger start in Cloak form, and switch when Striker is launched. Their Striker fills passively, gaining the entire bar in 15 seconds.
IN CLOAK FORM:
Always Active
Cloak is granted immunity to Bleed, Nullify and Life Steal. All of Cloak’s attacks are energy-based attacks. Cloak is immune to the Precision effect from Dexterity.All basic attacks by either champions have a 60% chance to inflict an Energy Vulnerability passive for 10 seconds.
Cloak dissolves into ethereal form using his cloak of teleportation. This allows him a 15% chance to Evade all basic attacks. If not Stunned, or if the last hit by either champion was Critical, this chance is 100% during special attack against non-Skill champions. This ability has a 20-hit cooldown.
Untouchable
Dashing back and holding block for 1.2 seconds makes Cloak Untouchable for 10 seconds. This ability can be activated twice consecutively before undergoing a 30-second cooldown. While Untouchable is active, the Defender’s combat power rate is reduced by 50%, but ability power rate is increased by 25%. Untouchable is paused during Cloak’s Special Attacks, and if landing basic attacks.Darkforce Charges (Max 10)
Each hit Missed or Evaded grants 1 Darkforce charge. Each Darkforce charge increases attack rating by +8%, and increases Critical Rating by +500.Ending a combo with a medium attack
Consumes one Darkforce Charge to place a Degeneration Debuff, dealing <> over 7.5 seconds. This degeneration decreases the ability accuracy of Cloak’s opponent by 40%, irrespective of the number of stacks active.Heavy Attack
The second hit of this attack grants Cloak a Fury passive for 4 seconds, increasing attack rating by 25%.Special Attack 1
Pauses all Degeneration effects for 10 seconds. If Untouchable is active when this attack ends, consume 5 stacks of Degeneration and deal a burst of damage equivalent to double the damage that the opponent would have taken while Degeneration was active.Special Attack 2
This special attack can only activate if Untouchable is active, or if the last hit that Cloak landed was a heavy attack. If Untouchable is active, all hits of this special attack deal 200% of physical damage landed in each hit as Energy Burst. If Untouchable is not active, refresh and double all stacks of Degeneration. If Cloak is cornered when he launches this attack, gain a Fury buff increasing attack rating by 50% for the duration of this special attack, irrespective of whether Untouchable is active or not.Striker
Cloak switches to Dagger on activating Striker.All Darkforce charges active on Cloak are inverted to Lightforce charges.
IN DAGGER FORM:
Always Active
Lightforce allows Dagger to regenerate quickly. Dagger reduces the duration of all damaging debuffs by 70%. When a damaging debuff ends, she gains a Regeneration Buff, healing 25% of the damage dealt by the damaging debuff over 10 seconds.Lightforce charges (Max. 20)
Tandy’s first, third and fourth light attacks are dagger hits. Each dagger hit has a 50% chance to gain one Lightforce charge. If a Lightforce charge is gained, inflict Bleed for 6 seconds.At 20 Lightforce charges, all charges are consumed and Tandy enters Lady Light mode for 35 seconds.
Lady Light
Tandy’s dagger attacks deal instant Bleeds. The opponent is inflicted with an Enervate debuff for 5 seconds, causing them to not gain power from basic attacks. While Lady Light is active, landing a heavy attack refreshes the Enervate debuff.Special Attack 1
Holding block slows down time. Swiping right just before a dagger strike counts as a Perfect Release and inflicts a high-damaging Bleed burst on the opponent. All Perfect Release hits are Guaranteed Critical, and have +30% attack rating. If Lady Light is active, Life Steal 10% of the Bleed burst dealt. Dagger is healed for 100% of Life stolen.Pauses Power Stings from SP3.
Special Attack 2
In a dazzling display of pure energy, Dagger channels her inner light, unleashing a torrent of brilliance upon her foes. This special attack consumes no power. As she prepares for the final five hits, each one a burst of radiant force, the summoner sees that mashing block before these crucial strikes places one Bleed lasting 8 seconds for every mash dealt by the summoner. With every mash 0.1 bar of power is drained. But beware—if fewer than 12 mashes are counted, the consequences are dire, as she loses 2 full bars of power.Special Attack 3 (common for both Cloak and Dagger)
For each Degeneration Stack (if activated in Cloak Form) or Bleed Stack (if activated in Dagger Form) that has ever been inflicted on the opponent during the duration of the fight, this special attack places a Power Sting debuff for each stack. The stack of Power Stings fall off after 12 seconds. If Cloak form was active when this special attack was launched, then inflict Delirium on the opponent for 10 seconds. While Delirium is active, the opponent takes damage over time and their Controls are Reversed.Signature Ability: Forcer La Concorde
Darkforce grants Cloak Resistance to attacks. Scaling with sig level, Cloak deals back damage to the opponent if they land a Critical hit. Increase Degeneration potency by <9-11>%.Lightforce allows Dagger extra regeneration abilities. She has a 50% chance to heal <10-70>% of damage taken from Critical Hits.
Persistent charges:
Cloak and Dagger now have a pre-fight window that allows them to choose whom to start the fight with: Cloak or Dagger.
The number of Darkforce or Lightforce charges at the end of the fight are stored as Persistent Charges, and Cloak or Dagger that with that amount of Darkforce or Lightforce charges in the next fight.
Once again, I shall repeat, ALL SUGGESTIONS ARE WELCOME. PLEASE REFRAIN FROM DEROGATORY REMARKS. THIS IS THE USE OF MY BRAIN AND MY BRAIN ONLY. EVERY IDEA IS UNIQUE.
PS. The only reason I post in General "Discussion" is so that the entire community can actually "discuss" these matters.