Are there actually any plans to updating Arena?
kenadroid
Member Posts: 542 ★★★
Another livestream ended and no mention of arena.
I would just like to see two small changes to it.
5* in summoner trials arena - it takes approximately 300 fights to get all the milestones done. Hoping allowing 5* can cut it to 100
No more hidden champion fights.
Bonus if there are 7 star arena and catalyst arena buff.
I would just like to see two small changes to it.
5* in summoner trials arena - it takes approximately 300 fights to get all the milestones done. Hoping allowing 5* can cut it to 100
No more hidden champion fights.
Bonus if there are 7 star arena and catalyst arena buff.
2
Comments
My best suggestion would be to expand the summoner arena to use 5* too, boost it from PHC shards to grandmaster, then limit the other arenas to 5-7* champs, at least move up to cav shards in the milestones and increase 6* shards in the rank rewards.
This would have serious ramifications for lower players and players with smaller rosters, because of the way arena streak works. Without getting too deep into the precise calculations, the reason we see "infinite streak" opponents in the arena is due to a Beginning of Time Bug in the arena where the arena keeps looking for stronger and stronger opponents as your streak gets higher, but at some point it literally can't find such opponents because they don't exist. When the maximum possible opponent in the arena is a 4* R5, you can use very low 4* champs and even 3* champs, because the arena cannot find a correctly calibrated opponent for you (which is technically 4x your strength, but for complex reasons is usually something close to 3x your PI). So it uses a default match up which is much weaker than originally intended. That's infinite streak, Add 5* rarity, and the minimum team you need to avoid a deathmatch goes up.
Basically, if you allow players to use 5* champs, then most of the lower 4* champs players are using now will trigger deathmatches with those very same 5* champs as opponents. This would eliminate a lot of lower players (who are the primary target for that arena) from being able to participate effectively or even at all.
Also, try telling Crashed you want to make a "small change" to the arena where players can earn units three times faster than now. I double dare you.
and imo i don't think there should be a 7* arena and they should keep rolling out new 7*s the way they're doing through offers, challenges, events etc.
current rollout is unique, fun, and kind of rewarding and we're not missing out on rewards cause they can just update other areas of the game instead of buffing the arenas.
If you want fewer fights to get the milestones, there are ways to reduce number of fights - switch your masteries to suicides, boost up and most importantly level up your 5 star to rank 4 and 5.
Arena yields of Units, the most important reward, are really favorable to players right now. This is definitely a be careful what you wish for item for players.
if there's a higher spending ceiling (ie. more units needed for offers), that gap will eventually have to close just as fast as it always does.
whether cyber offers are 15k or 100k, the p2w and f2p gap always has to remain the same or else the game falls apart.
In other words, if the game offered you the chance to buy a single 7* Nexus for 5000 units today, and then tomorrow increased the limit to two, you're saying increasing the limit in that fashion reduces the value of units, because now it takes more units to buy the maximum amount of crystals.
I believe I am on very solid ground when I say I'm pretty sure this is not how the game economy designers see the value of units. Or will ever see the value of units. Or could be forced to see the value of units even at gunpoint.
Never ever ever. And a plague upon anyone who dares try.
Sure we get to buy things twice which is a cool option but for that big champ or item we need to drop 15k more units than we did in past events for something equally desirable for its time since it's now 36k to get it.
That's a 70% increase in unit cost to reach the top offer. Another thought could be the possibility that by them being purchasable twice, the offers themselves have become less game changing and tuned down. I skipped the 4th offers because I "only" had 22k units. Buying the offers once didn't feel like it was worth the units. Back in the day it pretty much always used to feel worth it even though we could only buy them once.
so yes...we are paying more these days for the same experience...but that also means that f2p aren't losing out as much as we think. the economy has to balance out, it always does.
if f2p used to get 1 apple and whales used to get 5.....but pricing is higher now and whales can get 50, f2p aren't being capped at 1, they're probably getting 10. it might look like inflation but the devs are going to protect the game economy no matter what.
Once we start getting into the weeds on whether the top rewards are comparatively equal when factoring in power inflation, what the relative proportional difference makers those rewards are in relative economic terms, balancing availability verses acquisition rates, and all the other factors involved here, this is a Pandora's box you cannot close once you open. You cannot simply demand the devs boost the rewards. You can only get them to look. And once they start looking, they will take into account what their economic models tell them to take into account. And just because you think the rewards should be higher, doesn't mean their own analysis won't equally conclude that to get them you should be putting in several times more effort to do so.
Economic balance debates are not like champion balance debates. Most players are bringing a knife to a gunfight when they argue champion balance with the actual champion designers. Trying to argue economic balance to an econ designer is like bringing a knife to take down the Death Star.
The 4* arena takes way too long to max out, its like the time for both tbe basic/featured combined. That and it has a passive AI. Also the whole 5 wins before max points seems kind of outdated at this point, may as well just have it start at full bonus.
Mostly just being able to use 5-6-7 stars in the arena with the most units as I barely have any 4*s ranked up
The rewards are fine for the time spent. Hell, probably the best time spent to rewards gained in the game. I just wish we didn't have to do worry about deathmatches and just AI not cooperating in general.
I know Infinite streak is easier to get now than it ever was. I just wished we didn't even have to think about it
Stop with the, "uhhh low account players will face unfair matches uhh"
Perhaps just make a simple coding that if player use 6-7* in that Arena then they can only face 6-7* matches.
Very easy to fix 😃
But no, we excuse.
they've already decided that we need roughly 120 rounds to max out milestones in the 4* arena. if they let us use 7*s and not cap how many points 7*s get, we'll have to do the same amount of rounds under a new system.
there's no shortcut in this game and nothing's for free. 120 rounds is 120 rounds regardless of rarity. we should take kabam crashed's caution very seriously and not ask for a change.
if we ask for one of these they'll make us mow 5 football fields with it...
the amount of work will be the same no matter what tool we use. let's not get sneaky with things, there's no QOL improvement to be had here.
And that's separate from the fact that there are other design reasons to ensure that the rewards and the content are roughly on par. The way the three arenas work now isn't just some arbitrary set of rules. They were very carefully negotiated during the back and forth between the players in the CCP advocating for the arenas to preserve and improve many of the experiences of the previous iteration and the designers trying to simplify and modernize those arenas in ways that were consistent with the economic design. Anyone who says there are just "easy fixes" to how the arenas work is a) ignorant of prior arena change history and b) ignorant in general.
Is this something you would like the devs to reserve time to address? I kinda wouldn't, but it would almost be worth it just for the told you so opportunity.
if enough...and i say this as respectfully as possible...bozos ask them to look into it, why do they actually do it? it's like asking them to report back on what kind of snacks they have in their snack room. we really have no business asking lol.
However, the devs are human. The more often something presents itself in their field of view, the more likely it is that it will capture the attention of the right, or wrong as the case may be, designer.
A thousand of us asking won't do anything. But the right developer in the right room who is inspired to take up the cause can do a lot.