The communication from Kabam lately has been terrible
Vintage773
Member Posts: 62 ★
I’m actually starting to miss Kabam Miike, which would have been an insane take for me a few months ago. The bugs are absolutely out of control, lack of clarity with compensation, etc. Wtf is going on with y’all lately?
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Comments
Not everyone is experiencing what you are.
“I have bugs” isn’t exactly constructive.
What is actually happening?
Raid fervour broken
AI still broken
AQ compensation no where to be found
9.1.3 power gain path is bugged
Im sure theres other but this is just off the top of my head of current things.
The communication is absolutely 0/10 and unless its sales related Kabam doesnt fix anything fast.
You can guarantee if glorious days/sinister dales etc were broken they would be fixed and communicated about within a couple minutes
On a smaller scale we'll respond to posts with things we can answer. Many times you'll see this as a post from the MCOC Team rather than a single individual at times. If there are places you'd like to see us more, please let us know.
And yes, the team is getting used to their roles as there is quite a bit to ramp up to with a completely new team on a 10 year old game. We'll do our best and continue to improve based on your feedback.
Regardless, I think the issue is, probably, less about what we are saying and more about the slow pace of fixes for certain issues recently. That is something that we absolutely hear you on and, frankly, wish was quicker just like you. Raids being one of these I think magnifies things because of how big the mode is. Because of that we attempted multiple fixes before eventually canceling it because we wanted to avoid player dissruption as best we could. However, this did end up delaying and changing conversations around how things were being fixed and what was being comped, leaving potentially confusing shifting timelines coming from us during the process. We absolutely could have summarized things better after the fact.
All that to say, as a tl;dr, we hear you, we know slow fixes are probably at the core of the frustration, and we are in constant communication with the game team to see how we can prioritize fixes that directly impact players' experience.
I think what @kabampinwheel setup was a great template, and a good standard going forward. Its easy to see there is an issue, and its easy to click on a link or "follow" the thread as there are updates.
I may personally have wanted a few more updates, but I think as the team grows acclimated, as well as the community gets acclimated to the new team... we'll get on the same page.
Do we get to demand answers as if we were shareholders?.. lol no
As far as the bugginess of the game, it's a 10 year old live service mobile game that's been patchworked incessantly over the years and is still building on a very limited (and limiting) game mechanic: side view left/right/attack/block/retreat fight. That's it. Personally I applaud that they've (and Marvel IP) made a little go such a long way.
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