MCOC - Way too difficult for newbs?
HungaryHippo
Member Posts: 1,046 ★★★★
Out of boredom, I started doing Carina’s V3 on my mini account. With the vast array of new champs, many of the fights are very easy (for example Kushala one shot Herc first try).
Until I took a step back to realize the skill set required.
1. Intercepting his trash AI
2. Parrying and heavy punishing his specials
3. Staying close without getting hit.
4. Timing your damage with zero to hero
While doing it, it was a fun challenge but I’ve been playing this game since 2016 (took a 5 year break) was very hardcore (Legend) in 2016-2017 before quitting and much more casual now.
Which brings me to a question? How on earth would a complete newb catch up to endgame in this game. How many months or even years would that take?
We all casually parry Photon and Serpent specials but is MCOC pricing itself out of future growth. I was trying to get a coworker into the game and suddenly realized how daunting it would be before we can even play together.
Until I took a step back to realize the skill set required.
1. Intercepting his trash AI
2. Parrying and heavy punishing his specials
3. Staying close without getting hit.
4. Timing your damage with zero to hero
While doing it, it was a fun challenge but I’ve been playing this game since 2016 (took a 5 year break) was very hardcore (Legend) in 2016-2017 before quitting and much more casual now.
Which brings me to a question? How on earth would a complete newb catch up to endgame in this game. How many months or even years would that take?
We all casually parry Photon and Serpent specials but is MCOC pricing itself out of future growth. I was trying to get a coworker into the game and suddenly realized how daunting it would be before we can even play together.
5
Comments
It's called experience! The only way to get that is by playing playing playing. If you start rushing and skipping content, you won't gain that experience and therefore will lack the skill for the end game stuff.
By the way, why should new players be able to come in and play end game content? That is the worst, and honestly stupidest, way to look at starting a game! It should be daunting for new players, put in the time and effort to become good at this game!!!
I knew this already but fully realized it when i started explaining champion abilities to him and their interactions with one another.
I watched him play a bit and tried to give him some pointers,..but it was quite a sad affair to see lol.
He lacked understanding of fight mechanics and how to take control of it through parry / intercept and even how to swipe back and evade.
He didn’t understand class interactions worked,.,didn’t fully understand how to navigate the menu ( as he had earned objectives milestones/ cav crystals in his stash that were expiring).
He didn’t fully understand progression and what he needed to complete to advance more quickly,,,i think he obtained the first few progression ranks and then has pretty much dropped mcoc.
Btw he is an avid console gamer and 25 years old lol.
The funny part is he didn’t even get far enough to have to take understanding all the nodes into account.
Sometimes many of us who have been playing the game for many years and have most of the knowledge upstairs forget…the game is very deep.
if they have the right mindset...
To reiterate: This game is a never-ending slow-burner that requires a diverse roster and fighting skillset; If you're not willing to put together a large roster and learn how to effectively use it, your frustration with the game will grow exponentially.
On top of that, the game also requires reading comprehension and critical thinking skills; There are a lot of people out there who just want to run through content without reading/unpacking the nodes and understanding their interaction, and they get even more frustrated due to getting stuck or lack of instant gratification of getting a quick ko, and they discouraged.
That's on them.
With that said, new players aren't supposed to instantly "catch up" to endgamers who've been playing for years. That's not the point in this game, or in life in general. You don't start freshman year expecting to be a senior in 12 months...you don't start a new job in a new field and expect to be CEO within a year. Lower your expectations a bit, realize this game takes REAL time and effort, and if you're not willing to put in the work, maybe it's not for you.
Now, if you put forth the time, and utilize patience, problem-solving skills, and have realistic expectations of game progression, MCOC is a very enjoyable and rewarding experience (AI issues and bugs aside). The graphics are top-notch and the content is robust and engaging. There's a reason it's been going strong for 10 years now...
I wonder how many players here are relatively endgame (Uru or some endgame completed) and have been playing for less than 2 years.
Reminds me of when a professional player friend tried to get me to play Quake.
But we all love it, so it last 10 years now ♥️
Congratulations 10 year anniversary MCOC 🎉
Which is to say, the aging game knows its best bet is to squeeze the lifers and service the diehards at this point, no different than your favorite show after season 5ish. Noobs dropping in at this point ain't getting the Previously on the Show preamble.
Or better yet, add more tutorials like how they have the parry tutorial. Do one for light intercept, normal intercept, back draft intercept etc.
Also i assume newbies are like this because i am like this, but revive pushing a quest over resetting it even if your at the boss is a way to never improve. Resetting a quest forces you to be more focused the next time around while revive pushing does nothing but make you reply on no brain gameplay.
Just all the crazy buffs and debuffs and what they do. Then how they apply to ind champs and their overlapping immunities( immunity infographic till a few years back was a single pager. Now u can’t even fit it into a Venn diagram 😂), then % potency and gaps. Then nodes. Then content formats.
If I started today I would b bored before I get anywhere tbh.
I get how the vets feel about altered old content, but you can call it easy because of your knowledge if you were brand new and had no knowledge at all you too would struggle. Also yes you can get through some content quickly but if you encourage new players to go through all the content, even though the rewards are not worth it some of the old content can help create the skills that are lacking.
The act 5 nerf I feel was a huge mistake as before it served as a proper stepping stone to prepare players for act 6. It noticeably increased in difficulty from act 4 which was something that was needed to prepare for the challenge of act 6, but now that’s gone. Now it barely forces you to start understanding how to scout ahead and prepare instead of picking a random path and hoping for the best. There’s little challenge other than a couple bosses like the collector and ultron, very little thinking is required to progress through it.
I think game complexity is more of an issue for new players than game difficulty. There’s a lot to learn especially with over 275 champs in the game, many of which have abilities that can stop you in your tracks if you’re unfamiliar with them. Most of us learned these champ mechanics gradually as they were released, but a new player has to learn it all at once. It’s still doable of course, but probably is a turn off for a lot of people.
I think people try to rush story content because the game is always progressing.
All if not most of us commenting here are Valiant ,.and so it’s relatively easy to keep up to speed.
If i was a new player looking at this game and the amount of ground i would have to cover as well as all the complexities of the game…well,…let’s just say i wouldn’t 😓
13 year old male feedback, last played MCOC at age 9, playing UC EQ 3.1 on my Valiant acct:
"I gotta read to play now?"
"It's aight. Just button mashing. WTF just happened (boss fight)."
Wanna play more? "I'm good."
That kid drops $100+ monthly on Roblox and other Steam/desktop games. Coulda been on mcoc, but not now.
17 year old male, last played MCOC around 2019 feedback, same scenario:
"This seems a lot more involved. Still kinda basic fighting though. I like the new menus."
Wanna play more? "Eh. Maybe."
Went back to playing BATMAN: ARKHAM KNIGHT on his PS5, apparently really close to 100% it. 83 hrs! Complains about Suicide Squad and wonks about Rocksteady. Teens.
Personally I still enjoy MCOC, but I'm a few years past the 18-49 age demo.