Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Why would we need 2 coins to get a title? Seems like a pretty significant waste all around, both on the development side and on the use of our time side.
Seems like Auto-ORANGE Mod Text is missing again (unless just on my system ?)(manually painting it in below to make sure people see it). Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed.
The text is orange as usual on my end, so not sure why it isn’t working for you.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating.
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol I have no use for the title neither, the coins looked good would keep as collectables
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol I have no use for the title neither, the coins looked good would keep as collectables Seeing as you get 2 you could literally get the title and still keep the other as “collectibles”
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol I have no use for the title neither, the coins looked good would keep as collectables Seeing as you get 2 you could literally get the title and still keep the other as “collectibles” 1 is just a coin, 2 is a collection
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol I have no use for the title neither, the coins looked good would keep as collectables Seeing as you get 2 you could literally get the title and still keep the other as “collectibles” I used both , got me the same title twice 😭
Hey folks, there is a reward for defeating Count Nefaria - you get the "Imperator" Title for winning the fight, which is present in the post-fight Victory screen.Entering the Week 5 Side Quest to fight him requires a different Coin than weeks 1 - 4, so you could still use your other coins to grab Mysterium from the Week 4 Quest if you choose to.This is why Week 4 is running for 2 weeks instead of 1.Week 5 is just a quick epilogue fight using the coin from the end of the solo event.As for the display rewards on the varying Week 5 difficulties, that's a visual error that isn't supposed to be there and will be removed. Appreciate the response as always. In the spirit of transparency, some thoughts:— this is terrible experience design and the explanation of the situation is ridiculous— why would the team think adding more complexity to the already annoying side events would be a good idea?— Nefaria isn’t new. There’s no value or novelty in fighting him for no rewards.— the fact that the team created YET ANOTHER type of metallic coin only for week five summarizes everything wrong with SQ in general— just one player’s opinion, but please pass it along to the game team so they don’t get confused — titles and cosmetics are a bunch of junk that is not at all motivating. Agree if I knew it was only for a title I would prefer to keep the coins , 2 useless coins or a single useless title 🤣 Why would you prefer to keep coins only made for that quest? There’s no other use for them what so ever lol I have no use for the title neither, the coins looked good would keep as collectables Seeing as you get 2 you could literally get the title and still keep the other as “collectibles” I used both , got me the same title twice 😭 What does the awakened ability do?