I’ve given up hope at this point

13567

Comments

  • Kkostis9Kkostis9 Member Posts: 34
    I can't stand special intercepts i just lost a bg match because of this, dude was holding a block i was trying to bait his sp but nothing i thought i would hit a block once and bam special intercept and every time like this, super annoying
  • BigBlueOxBigBlueOx Member Posts: 2,465 ★★★★★
    One thing that bothers me is what is the design target for the AI? How is this set and tested?

    Because it doesn’t seem like there is alignment here between the game team and the player base. I’m not against AI changing over time to continuously provide challenges to a player base that consistently gets more skillful over time. But it shouldn’t outright kill the fun either, but it seems like a bad time to improve the AI when reaction times are super human already.
  • SmasherM86SmasherM86 Member Posts: 80

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    Can Kabam prove it that its not for money ?? and make the AI reasonable so player actually have fun playing the game as they have in all other games, I strongly doubt they will, I'm setting a plan to quit the game ASAP and I have a 4 Mill account, Yes I need that plan...
  • Asher1_1Asher1_1 Member Posts: 759 ★★★
    This GC is more frustrating because u out drafted your opponent, u get a perfect match ,u are hoping to win the round then suddenly
    - passive ai shows up u can't intercept ,time runs out ,u get hit

    Lose the match u are supposed to win 😭
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  • BigBlueOxBigBlueOx Member Posts: 2,465 ★★★★★

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    Can Kabam prove it that its not for money ?? and make the AI reasonable so player actually have fun playing the game as they have in all other games, I strongly doubt they will, I'm setting a plan to quit the game ASAP and I have a 4 Mill account, Yes I need that plan...
    I don’t think that’s a reasonable proof to ask for… it’s also not terribly useful to ask someone to provide proof of a negative statement
  • DNA3000DNA3000 Member, Guardian Posts: 19,841 Guardian

    DNA3000 said:

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    Can Kabam prove it that its not for money ??
    To you? Probably not. But I suspect proving the Earth is round would also be extremely challenging.
    There’s something very disgusting about this response and the implications in it.

  • NONYABIZZNONYABIZZ Member Posts: 659 ★★★
    edited October 14

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    Thanks for responding on a Sunday. For the record, I did NOT agree with the community that the SoS AI was changed (with the disagrees to prove it). The only issue with that fight was that XL champs cannot bait specials effectively. It's the reason I never fight Onslaught with XL champs if I can help it.

    This has been known for ages and already claimed to be fixed in an update but here we are. With that in mind, is it surprising that conspiracy theories form?

    Even if I take your point that the GC has the same AI profile, the chorus of complaints from the top most players to most of the community is pretty unanimous. If I take your statement as fact (and you've always appeared to be honest), the AI is ridiculous in VT too then. Having the AI reaction rates be at the highest points of human reaction is probably fair but at this point, it definitely feels way before that.
    Thanks for the thoughtful reply. You are 100% right, the XL champ situation was the main issue with the Onslaught fight. The fact Toad's M1 doesn't move him forwards as much as most other champs was the issue baiting specials in his fight.

    You have actually hit the nail on the head here, at least in my opinion. AI recovery time is too fast. We didn't mean to increase it, this wasn't deliberate, but it pretty clearly is recovering faster than it used to. In my opinion, this is the core issue with why the AI feels so much harder than it used to, because it impacts so many different AI interactions. We are working to fix this.
    Hmm, ya sure? Cos NEW champs like bullseye and Leader "DO NOT" have recovery times on their heavy attacks
    Like at all no recovery time, and they're new champions it seems
    Onslut also doesn't have recovery on his specials so it seems y'all are designing the new champs to be much more complicated than they're supposed to be with the no recovery on heavy and special attacks.
    Because champs like doctor doom have attacks that are ranged but you can still be at the end of the screen and catch him before he recovers. You can't do the same for bullseye and onslut so um....
    Don't even get me started on SCREAM, luckily we won't see her on defense, that heavy attack has ABSOLUTELY no recovery time

    This is EXCLUDING the AI issue on its own. Normally I'd defend kabam when I feel the community is hating inconsiderately but this time even I can't defend the current design of some of these new champs because this is not an AI issue, this is just kabam designing these new defenders to BYPASS game design.
  • peixemacacopeixemacaco Member Posts: 3,508 ★★★★
    Some skill issues on this thread and ftp summoners that wait for the game to be easier throwing words to the wind.

    Get a chair and wait they fix anything.

    IA is ok, if they adjust a situation, they wont fix another one....
  • Wicket329Wicket329 Member Posts: 3,431 ★★★★★
    DNA3000 said:

    Searmenis said:

    We don't care how the AI works, we don't want to read/write a paper on all these technical things, this is a game not college all over again, we only want it fixed so we can enjoy it.
    ASAP.

    How many of you are in there?

    I was responding to a poster commenting on how Kabam keeps "breaking the AI' and wondering why they take so long to get around to fixing it. That's not someone just wanting it fixed, that's someone commenting on what the problem is and how easy it ought to be to fix it.

    If someone doesn't want to go back to college where you have to learn technical things they shouldn't make uninformed comments about technical things. It is sufficient to say you don't like the change and want it fixed. Nobody likes AI behavior oddities or random shifts. But once someone decide that their displeasure over something entitles them to speculate about things they don't know anything about, they should expect that to be challenged. No amount of displeasure excuses being wrong.

    Not that I expect that challenge to affect them at all really. The post was really for the benefit of those who do not live in twitter boxes filled with word salad reality. There is, however, no specific fact-based reality section of the forums.
    I’m gonna get “no amount of displeasure excuses being wrong” sewn onto a pillow.
  • _puy000__puy000_ Member Posts: 634 ★★

    Some skill issues on this thread and ftp summoners that wait for the game to be easier throwing words to the wind.

    Get a chair and wait they fix anything.

    IA is ok, if they adjust a situation, they wont fix another one....

    Yeah the IA is fine, but the AI needs to fixed
  • bumble-beebumble-bee Member Posts: 159 ★★

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    We need compensation for the extra resources and time spent in game.
  • NüΚΞNüΚΞ Member Posts: 266 ★★★
    @kabam Crashed I know you are just responding and I don’t want this to seem like a personal attack but I believe the situation is dire. Everyone is talking about the ai. Even the CCP who typically side steps the ai or casually mentions it is complaining openly. Months to fix is something many of us have heard here on the forums many of times. It has become a point of frustration and easy to disregard as another false promise
  • NüΚΞNüΚΞ Member Posts: 266 ★★★

    Having two accounts means i could play GC and VT at the same time for comparison. They legit knew that it was intercept meta and purposely:

    Gave - Us - Passive - AI.

    LOL

    This comment is pretty instructive because it demonstrates the cycle we are in right now where frustration has led to confirmation bias and it has really taken over.

    I understand conspiracy theories that we are making AI deliberately harder in content like Summer of Suffering. They aren't true, every SoS fight has had the same AI profile, but I understand why players might think they are true. Harder AI in Everest content = harder fights = more consumables used = theoretically more money for us, at least in the short term.

    However the community should be able to take as step back and realize none of those incentives exist for us in Battlegrounds. In Battlegrounds, the more players play, the better it is for our business. The idea that we would deliberately create a harder or more frustrating AI simply doesn't hold water. We have not, the exact same AI profile is applied to both the VT and GC this season. Any perceived difference is just confirmation bias.

    Just to be clear, I'm not saying there are no problems with the AI. I personally believe we have some substantial issues we need to address, and I'm hoping we can communicate them more effectively in the coming months. But I can tell you definitively that we aren't making harder AI profiles to target specific metas.
    Thanks for responding on a Sunday. For the record, I did NOT agree with the community that the SoS AI was changed (with the disagrees to prove it). The only issue with that fight was that XL champs cannot bait specials effectively. It's the reason I never fight Onslaught with XL champs if I can help it.

    This has been known for ages and already claimed to be fixed in an update but here we are. With that in mind, is it surprising that conspiracy theories form?

    Even if I take your point that the GC has the same AI profile, the chorus of complaints from the top most players to most of the community is pretty unanimous. If I take your statement as fact (and you've always appeared to be honest), the AI is ridiculous in VT too then. Having the AI reaction rates be at the highest points of human reaction is probably fair but at this point, it definitely feels way before that.
    Thanks for the thoughtful reply. You are 100% right, the XL champ situation was the main issue with the Onslaught fight. The fact Toad's M1 doesn't move him forwards as much as most other champs was the issue baiting specials in his fight.

    You have actually hit the nail on the head here, at least in my opinion. AI recovery time is too fast. We didn't mean to increase it, this wasn't deliberate, but it pretty clearly is recovering faster than it used to. In my opinion, this is the core issue with why the AI feels so much harder than it used to, because it impacts so many different AI interactions. We are working to fix this.
    Can someone explain the XL thing for us common folk? I’d like to understand this for my own knowledge.
  • NüΚΞNüΚΞ Member Posts: 266 ★★★
    @DNA3000 I think we’re on a similar page. Totally understand it’s not an immediate fix. Just think it’s a red flag holy **** kind of fix (my opinion of course). Whatever that looks like to Kabam I’d (and most of the player base) would like to know when we can get back to the game we all love.

    And just an FYI most of the reason I come to the forum is I know I can find responses from people like you who have a lot more knowledge than I do to help break it down. Everyone is frustrated. I know I am. Half of forum is a place to vent the insane frustration of being intercepted 5000 times in a row. People are rightfully frustrated and most likely invested in the game and their account.

    I’ll just keep looking out for some more info from Kabam, and now have a new point of focus for my frustration Unity and original Kabam devs… @Kabam crashed how long you been at your current job? 😂
  • PistolcuApaPistolcuApa Member Posts: 173
    ChatgPT doing wonders to Ai 😂😂😂. Ai playing better than us now, went in bgs against doom, rushed in and doom back hand slaps me.
  • EakomoEakomo Member Posts: 147
    DNA3000 said:

    NüΚΞ said:

    @DNA3000 I am sure you are right but I still feel like my smooth brain sees it one way. A year ago fights were very different than they are now. As I learned light and medium intercepts and even draft back intercepts I felt this great feeling of progression in a pretty challenging game. The past six months I feel as though I have become a beginner with a “skill issue.”

    To have that awesome feeling of progression stolen away by whatever is going on sucks. To do what seems right no longer be rewarded sucks. I play now and I am completely unsure of what is right! Like what do I do? Light intercept isn’t safe medium intercept isn’t safe punishing heavy isn’t safe punishing specials isn’t safe. Simple fact is whatever is going on sucks the fun right out when you sit there scratching your head like wtf?!

    You’re not wrong. And you’re not wrong to want these issues fixed as soon as possible. I’m just saying: it’s not going to happen fast, because the problem is not that something is broken that needs to be fixed. It is that AI is a thing that never worked deterministically, and if ever there was a time when it seemed to be working stably, that was completely coincidental.

    If you want to blame someone, blame the Unity engineers that kept a broken time system in their engine for years. Blame the original Kabam developers who didn’t notice at the beginning of time when they were writing the initial combat system engine. Past that point, these problems became inevitable and unavoidable. The current devs can only do the best they can and the best they can is to try to bandaid these behavior changes when the worst of them crops up while they try to build a deterministic AI from scratch and retrofit it into a twelve year old codebase for a game written in Unity, which is known the world over for encouraging very complex functional implementations.

    I have no problem with players seeing the problem and complaining that it is bad. Completely legitimate complaint. I do have a problem with people seeing the problem, assuming they understand the scope of the problem and the nature of mitigating it, and thus complaining that the slow pace is indicative of incompetence or malfeasance.
    Having a problem about others complaining about the slow pace for fixing AI issues van only be valid if Ai issues were recent with mcoc.

    But sadly it's not, the ai has always had an issue of consistency across devices. But thr only problems that concerned the dev team was if the game.worked well with recent devices.
  • 9Suhail9Suhail Member Posts: 33
    I was fighting Enchantress in AW and its simply impossible to intercept her as she either holds the block or keeps throwing heavies. Same thing happened with Doom, he just slapped the **** out of me or just holds the block.
This discussion has been closed.