Backdraft intercept window getting smaller or doesn’t exist at times
Chuck_Finley
Member Posts: 1,219 ★★★★★
Maybe it’s me, but it seems like the latest AI frustation is that when they actually do dash in after you dash back mid combo….. it doesn’t matter. They have covered the distance and are smashing you in the face before your intercept occurs. And of course, it’s not EVERY time.
It feels the same as the complaint that the defender seems to speed up when unblockable that I have seen made before and have experienced. Except now the defender isn’t unblockable. The defender is just on you immediately - so I imagine this falls in the skipped frame realm.
It feels the same as the complaint that the defender seems to speed up when unblockable that I have seen made before and have experienced. Except now the defender isn’t unblockable. The defender is just on you immediately - so I imagine this falls in the skipped frame realm.
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But you can't "hit block of XL L enemies then dash back intercept" if you're using small size champions ???
Kabam??
For instance, we've all tried to heavy cancel the first hit of Onslaught's heavy into his sp1 right? That was not the case when I played against a Mr. Negative. He not only blocked the special attack, he DODGED the first hit, even though he was hit by the heavy. If you've tried a Sunspot vs ROL WS, you'd see that WS recovers way before Sunspot even gets back up from the final hit of his sp2. If you dodge the last hit of a special attack that happens to be a projectile, earlier you could dash in to get your 5-hit. Now, the AI recovers fast enough to intercept you and land THEIR 5-hit combo.
I believe this is the main reason for backdrafts actually happening. We must also note the "extra learning curve" provided to AI, where it does not dodge in if you want to intercept, light-intercept-dash-back-light-intercept you while landing hits, and obviously landing a special attack right after their combo ends, almost like an employee is sitting behind, playing your opponent.
The AI’s ultra-fast reaction times impact gameplay strategies, particularly for champions who rely on aggressive intercepting to control Power, maintain Fury stacks, or build specific abilities. Champs with ramp-up mechanics can feel severely punished when backdraft intercepts fail, which makes high-level gameplay much less consistent and enjoyable. It becomes more about guessing the AI’s next move than executing skill-based intercepts. Noting the GC Meta (let's leave the fact that the season is 2 days to finished), the AI is becoming very annoying.
There's also being passive up till they reach 3 bars of power. You could literally heavy-spam and they wouldn't budge. Check out @AllisonEdits Guillotine vs LOL Star Lord video for reference. And when they do reach their sp3, they launch it faster than you can say KABAM, sometimes in the middle of combo, which shouldn't be possible, but like I said earlier: recovery times.
@Kabam Porthos , @Kabam Pinwheel, your thoughts? I realize that it's not exactly child's play to train AI, but let's be honest here, it's hampering gameplay for a lot of us.