Juggernaut on 60 fps

EquintsEquints Member Posts: 74
Does anyone else notice how when using juggs on 60 fps, he occasioanly loses unstoppable charges instead of gaining them.

Comments

  • EdisonLawEdisonLaw Member Posts: 7,679 ★★★★★
    It's a bug, not part of 60fps
  • EquintsEquints Member Posts: 74
    edited November 6
    NONYABIZZ said:

    Y'all really want anything kabam implements to fail somehow because HOW DOES FPS impact a champions abilities? 😭

    Idk i just haven't seen him lose charges on a second medium till after switching to 60 fps 🤷‍♂️, although i could very well be a bug like edisonlaw said
  • HalleyHalley Member Posts: 501 ★★
    Maybe because with 60fps, we see bug thoroughly and clearer than before!? Slow-motion of bugs 😆
  • Kingering_KingKingering_King Member Posts: 1,070 ★★★
    Nah, haven’t used him much in 60 fps yet, gonna go crazy in BG’s tho
  • LokxLokx Member Posts: 1,355 ★★★★


    Last update they fixed a bug surrounding juggs sig, something must have gone wrong and now his sig is working on himself.
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