Those times you were getting with the 6r4Asc - was that using the full synergy team you took for the 5*?
Apologies for taking your thread slightly off-topic, but I just wanted to say: Sentry isn't the only Quest-oriented ramp-up champion in the Glorious Guardians crystal...
This is 6r4Asc Purgatory; all by herself in Realm of Legends, with no synergies:
That last fight with Class Disadvantage Vs Hulk is pretty solid, I reckon.
The glorious games reworks are definitely a decent set! And if you haven't taken Purgatory out for a spin, I recommend her 🙂
Those times you were getting with the 6r4Asc - was that using the full synergy team you took for the 5*?
Apologies for taking your thread slightly off-topic, but I just wanted to say: Sentry isn't the only Quest-oriented ramp-up champion in the Glorious Guardians crystal...
This is 6r4Asc Purgatory; all by herself in Realm of Legends, with no synergies:
That last fight with Class Disadvantage Vs Hulk is pretty solid, I reckon.
The glorious games reworks are definitely a decent set! And if you haven't taken Purgatory out for a spin, I recommend her 🙂
Mags, I have been trying to get time in my game schedule to mess around with Purgatory FOR MONTHS. I honestly liked the kit pre-buff, but there are so many freaking characters in the game that I simply hadn’t gotten around to really going deep on it in gameplay/ranking
I need to get to that. I really did think it wasn’t that bad before
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
I haven’t tried quitting out, but if you lose a fight straight up, you lose a Reality Warp
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
It takes about 50-60 hits and 3 specials to gain 1 reality warp. And you can theoretically max out in the first fight. You don’t need to quit out and if you die in a fight you’ll recover that charge in 60 hits on the next attempt. It feels much easier and safer than Aegon’s ramp without any safety net .
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
Something I’m realizing I like a lot about buffed Sentry compared to Aegon is that most of his utility isn’t really contingent on his ramp. He has most of it from the get go, and the ramp is just improving his damage potential. If I want Aegon to reliably control debuffs, I have to hit 100 combo. Evade countering? 150. Defensive AAR? A whole 500 hits. This can make the early ramp-up period feel miserable with Aegon if the first few fights happen to need those utilities.
Sentry? I don’t have to work for most of his utility. His nullify, fateseal, and incinerate immunity are always active. No matter his ramp, maintaining at least 10 debuffs is trivial so he always counters regen with the despair mastery. The buff spam and buff conversion is always there. Halt is easy to access by just throwing sp1, so unstoppable is never an issue even in the first fight. The regen from sp3 is always there if I need it, I just have to have the power. The only utility that’s really ramp-dependent is his withers (he needs at least 3 warps to refresh them with heavy so he can reliably maintain them outside of brilliant light mode) but even before he hits 3 warps he’ll still have it for part of his cycle, just not the whole thing. It makes him feel more consistent and easy to use in the beginning, and is part of why I think I’d feel comfortable bringing him into some general questing scenarios. If I want anti-evade abilities for a quest path, I’m not bringing Aegon who needs way too many hits to gain access to it. If I want to counter unstoppable, I’d maybe bring Sentry who pretty much always has the halt debuff active.
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
It takes about 50-60 hits and 3 specials to gain 1 reality warp. And you can theoretically max out in the first fight. You don’t need to quit out and if you die in a fight you’ll recover that charge in 60 hits on the next attempt. It feels much easier and safer than Aegon’s ramp without any safety net .
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
My main concern is not with the ramp but when he is ramped.
Aegon can’t lose once fully ramped, but Sentry can go back all the way to zero if the fight turns into a revive fiesta. If things aren’t going well and you get clipped by Defender specials or the AI backdraft intercepts you, Sentry can quickly lose the fight without even reaching 50 hits and 3 specials.
If seems like if you get stuck in that loss cycle, it is very hard to recover.
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
It takes about 50-60 hits and 3 specials to gain 1 reality warp. And you can theoretically max out in the first fight. You don’t need to quit out and if you die in a fight you’ll recover that charge in 60 hits on the next attempt. It feels much easier and safer than Aegon’s ramp without any safety net .
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
My main concern is not with the ramp but when he is ramped.
Aegon can’t lose once fully ramped, but Sentry can go back all the way to zero if the fight turns into a revive fiesta. If things aren’t going well and you get clipped by Defender specials or the AI backdraft intercepts you, Sentry can quickly lose the fight without even reaching 50 hits and 3 specials.
If seems like if you get stuck in that loss cycle, it is very hard to recover.
While it’s technically true that Aegon can’t “lose” like Sentry can no matter how bad you play, I am a little curious how much that fact will actually come into play. Aegon is susceptible to block chip and if he gets clipped by a special or intercepted, there’s a very real chance he’s just dead because he doesn’t have anything in the way of defensive value (he does have the unstoppable but there’s a lot of scenarios where that won’t cover you, and you’ll still take a chunk of damage even if it does). Sentry has all of inequity attack reduction, bulwarks, an indestructible passive against basic attacks as a safety net, and the ability to regen if you take more damage than you’re comfortable with, so I think there’s real potential to make some mistakes with Sentry and still crawl your way back to victory. Not that I’m saying he WILL be equal to or better than Aegon in this regard, but I think it’s not an open and shut case against Sentry. Time will tell if he’s as friendly as Aegon is to “poor play”.
Those times you were getting with the 6r4Asc - was that using the full synergy team you took for the 5*?
Apologies for taking your thread slightly off-topic, but I just wanted to say: Sentry isn't the only Quest-oriented ramp-up champion in the Glorious Guardians crystal...
This is 6r4Asc Purgatory; all by herself in Realm of Legends, with no synergies:
That last fight with Class Disadvantage Vs Hulk is pretty solid, I reckon.
The glorious games reworks are definitely a decent set! And if you haven't taken Purgatory out for a spin, I recommend her 🙂
I'm agree with you, purgatory is the best buffed champ, once she gains tech and mutant persistent she becomes unstoppable.
6* rank 3 not ascendend, I'm most excited to get her in the gran banquete selector than free isophyne or whatever other 10 of 10 champs.
Here’s some 5/65 Screenshots, with some descriptions:
First fight, and it’s not great because you start with no ramp. That’s a fair criticism if anyone chooses to express that:
Idk man… I just used a 4 star unascended quicksilver. No boosts and no recoil mastery (but with his base synergies) and I did that WS fight in 20 less seconds. Now the captain marvel fight being around 2:30 is fine (and a big improvement) but I don’t see a gradual shift as you go on. How in the world did it take 3 minutes to beat that Juggernaut 🤨
My one tiny complaint about his buff is that the charge heavy to stun that comes with 6? warps is only after the first medium. Since all the other champs that can do the same can do it anywhere in the combo, it is tough to remember to just do the one medium before the heavy instead of 4 hits and then heavy.
does Sentry need awaken and high sigs.. almost everyone has a 6* Sentry by now.. question is whether you have him at rank4 or rank5 sig200 ascend.
ESF, Edison Law.. if you pull 7* Sentry.. is it a confirm WIN? assuming it's not possible to awaken him for a time.. would you still recommend rank 3? Thanks.
does Sentry need awaken and high sigs.. almost everyone has a 6* Sentry by now.. question is whether you have him at rank4 or rank5 sig200 ascend.
ESF, Edison Law.. if you pull 7* Sentry.. is it a confirm WIN? assuming it's not possible to awaken him for a time.. would you still recommend rank 3? Thanks.
Here’s some 5/65 Screenshots, with some descriptions:
First fight, and it’s not great because you start with no ramp. That’s a fair criticism if anyone chooses to express that:
Idk man… I just used a 4 star unascended quicksilver. No boosts and no recoil mastery (but with his base synergies) and I did that WS fight in 20 less seconds. Now the captain marvel fight being around 2:30 is fine (and a big improvement) but I don’t see a gradual shift as you go on. How in the world did it take 3 minutes to beat that Juggernaut 🤨
My thing is this: Yes, you beat the WS with Quicksilver. That’s good — not saying that it isn’t.
But you did it with 34 percent health left. Right? You’re looking at it in isolation, which is fine.
But how much further are you going in a run, a lane, a challenge, a quest, without using resources?
This is where my 5/65 Sentry FINISHED the Realm run. No resources used.
Again, no one HAS to use Sentry. There’s 250-plus characters in the game, and I never said he was the best.
What I am saying is that you can do some really good things with that kit — you asked why I took so long on that Juggernaut. Again, I was still learning the best rotations and practices. When I did it that time, I didn’t read it closely enough to realize that I could refresh Halt. When I went through it again, it was considerably faster
does Sentry need awaken and high sigs.. almost everyone has a 6* Sentry by now.. question is whether you have him at rank4 or rank5 sig200 ascend.
ESF, Edison Law.. if you pull 7* Sentry.. is it a confirm WIN? assuming it's not possible to awaken him for a time.. would you still recommend rank 3? Thanks.
Exactly, to your first point — if you have a Sentry just sitting there, especially on a newer account, you can cook some content with ease.
If I get a 7-star Sentry, I will take it up. But again, that’s like everything else: I understand the kit and it suits my playstyle. It does what I want it to do.
Other people might not feel the same, which is totally fine. People should rank up the kits they like and understand, and Sentry might not be for everyone.
does Sentry need awaken and high sigs.. almost everyone has a 6* Sentry by now.. question is whether you have him at rank4 or rank5 sig200 ascend.
ESF, Edison Law.. if you pull 7* Sentry.. is it a confirm WIN? assuming it's not possible to awaken him for a time.. would you still recommend rank 3? Thanks.
Exactly, to your first point — if you have a Sentry just sitting there, especially on a newer account, you can cook some content with ease.
If I get a 7-star Sentry, I will take it up. But again, that’s like everything else: I understand the kit and it suits my playstyle. It does what I want it to do.
Other people might not feel the same, which is totally fine. People should rank up the kits they like and understand, and Sentry might not be for everyone.
But the buff itself made the kit much better
This is so true also u gotta think about fun which for me sentry is quite fun cant wait to pull 7 as people waited so long for sentry to be useful now he is and once people learn rotation him in fights above 800k hes gonna be great
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
It takes about 50-60 hits and 3 specials to gain 1 reality warp. And you can theoretically max out in the first fight. You don’t need to quit out and if you die in a fight you’ll recover that charge in 60 hits on the next attempt. It feels much easier and safer than Aegon’s ramp without any safety net .
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
My main concern is not with the ramp but when he is ramped.
Aegon can’t lose once fully ramped, but Sentry can go back all the way to zero if the fight turns into a revive fiesta. If things aren’t going well and you get clipped by Defender specials or the AI backdraft intercepts you, Sentry can quickly lose the fight without even reaching 50 hits and 3 specials.
If seems like if you get stuck in that loss cycle, it is very hard to recover.
Definitely a fair point to raise and we will see how real that concern is in those fights. Sentry won’t brute force and burst things down the way Aegon does but he is going to be more sustainable than you think from my testing too as it should be achievable to retrieve the lost charge pretty safely
To slightly walk back a comment I made earlier on the thread Senty will compliment Aegon as must as compete with him in this type of content and unlike other Everest offerings actually makes sense on the same team as Aegon. Sentry doesn’t require the same dedication or stressful ramp either so you can break him out in his targeted fights or pull him in for the last 2% to get an easy charge if you want.
You’ll probably feel ok using him in fights that Aegon could have taken as well… meaning you get more outta a team revive too.
I think Sentry over Aegon as the new long form king might be a worthy convo
The question is Sentry gets persistent charges by winning fights or he got something to store them up by quitting fights after 100-150 combos like Aegon?
It takes about 50-60 hits and 3 specials to gain 1 reality warp. And you can theoretically max out in the first fight. You don’t need to quit out and if you die in a fight you’ll recover that charge in 60 hits on the next attempt. It feels much easier and safer than Aegon’s ramp without any safety net .
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
My main concern is not with the ramp but when he is ramped.
Aegon can’t lose once fully ramped, but Sentry can go back all the way to zero if the fight turns into a revive fiesta. If things aren’t going well and you get clipped by Defender specials or the AI backdraft intercepts you, Sentry can quickly lose the fight without even reaching 50 hits and 3 specials.
If seems like if you get stuck in that loss cycle, it is very hard to recover.
Definitely a fair point to raise and we will see how real that concern is in those fights. Sentry won’t brute force and burst things down the way Aegon does but he is going to be more sustainable than you think from my testing too as it should be achievable to retrieve the lost charge pretty safely
To slightly walk back a comment I made earlier on the thread Senty will compliment Aegon as must as compete with him in this type of content and unlike other Everest offerings actually makes sense on the same team as Aegon. Sentry doesn’t require the same dedication or stressful ramp either so you can break him out in his targeted fights or pull him in for the last 2% to get an easy charge if you want.
You’ll probably feel ok using him in fights that Aegon could have taken as well… meaning you get more outta a team revive too.
You are totally correct about this: Sentry and Aegon go EXTREMELY well together. I have been testing them on a Labyrinth run — nothing crazy, just some DPS checks, nobody needs to yell at me — and they go extremely well together
I’ve been messing around with 6 star rank 2. I find that once you have all10 reality warp charges, it’s best to do only 1 special to get to the third form - brilliant might I think. Then just spam heavies for massive damage without changing back to the first, weakest form. Sure, you don’t get the furies but they expire so quickly I feel it’s more beneficial to just ignore them. After getting fully ramped up by Rhino in ROL, fights are done in 45-50 seconds
There needs to be a way to maintain his damage - the furies expire and you don’t get them back without a special, which brings you back to the first form which is less damage.
The simplest way would be to refresh his Furies on heavy or special activation, since right now there’s no way to actually achieve the max fury passive count of 40. The bones are good, but I can’t comfortably take this dude into Necropolis if he stays as is. There’s literally no way to get/maintain more than 10 furies right now.
I want to like the buff, I really do, but I can’t get onboard with what it SHOULD look like.
There needs to be a way to maintain his damage - the furies expire and you don’t get them back without a special, which brings you back to the first form which is less damage.
The simplest way would be to refresh his Furies on heavy or special activation, since right now there’s no way to actually achieve the max fury passive count of 40. The bones are good, but I can’t comfortably take this dude into Necropolis if he stays as is. There’s literally no way to get/maintain more than 10 furies right now.
I want to like the buff, I really do, but I can’t get onboard with what it SHOULD look like.
Once ramped, his damage is more than good enough without the specials and furies. Just stay in brilliant might, heavy spam and if you reach the sp3, throw it for good regen without changing forms.
I’ve been messing around with 6 star rank 2. I find that once you have all10 reality warp charges, it’s best to do only 1 special to get to the third form - brilliant might I think. Then just spam heavies for massive damage without changing back to the first, weakest form. Sure, you don’t get the furies but they expire so quickly I feel it’s more beneficial to just ignore them. After getting fully ramped up by Rhino in ROL, fights are done in 45-50 seconds
I think you highlight a flaw in his kit. His maximum damage windows do get gimped a bit from the form transitions if you want access to the furies with how fast those expire. Almost wish there was a way (once ramped say after 3-6 warps) to have sp2 removed from the transition cycle and move form changes to sp1 or sp3 only.
This would give the player more control of his form and greater access to a damage loop of their choosing
There needs to be a way to maintain his damage - the furies expire and you don’t get them back without a special, which brings you back to the first form which is less damage.
The simplest way would be to refresh his Furies on heavy or special activation, since right now there’s no way to actually achieve the max fury passive count of 40. The bones are good, but I can’t comfortably take this dude into Necropolis if he stays as is. There’s literally no way to get/maintain more than 10 furies right now.
I want to like the buff, I really do, but I can’t get onboard with what it SHOULD look like.
Once ramped, his damage is more than good enough without the specials and furies. Just stay in brilliant might, heavy spam and if you reach the sp3, throw it for good regen without changing forms.
I get that - but that’s limiting. You’ll have to, at some point, give up damage for the Weakness Debuffs when he’s max ramped (since he starts in his second form).
The no specials but sp3 approach also still doesn’t answer the Fury passives problem.
Comments
Those times you were getting with the 6r4Asc - was that using the full synergy team you took for the 5*?
Apologies for taking your thread slightly off-topic, but I just wanted to say: Sentry isn't the only Quest-oriented ramp-up champion in the Glorious Guardians crystal...
This is 6r4Asc Purgatory; all by herself in Realm of Legends, with no synergies:
That last fight with Class Disadvantage Vs Hulk is pretty solid, I reckon.
The glorious games reworks are definitely a decent set! And if you haven't taken Purgatory out for a spin, I recommend her 🙂
I need to get to that. I really did think it wasn’t that bad before
You get Bulwarks simply by fighting, with one of three available modes telling you which attacks builds up the Bulwarks
Activating an L1 or L2 switches the modes. Activating L3 procs Regen
When you Proc the third of the three modes with 20 Bulwarks, you get a Reality Warp
First fight is boring because you have no Reality Warps
It gets better with each one; get to three and you can refresh debuffs
Kit starts hitting hard with maybe…4 Reality Warps
You also get 1 charge for winning too. So if you finish with 3 in the fight you start the next with 4 so there’s multiple ways to ramp him but only the one way to lose a charge
Sentry? I don’t have to work for most of his utility. His nullify, fateseal, and incinerate immunity are always active. No matter his ramp, maintaining at least 10 debuffs is trivial so he always counters regen with the despair mastery. The buff spam and buff conversion is always there. Halt is easy to access by just throwing sp1, so unstoppable is never an issue even in the first fight. The regen from sp3 is always there if I need it, I just have to have the power. The only utility that’s really ramp-dependent is his withers (he needs at least 3 warps to refresh them with heavy so he can reliably maintain them outside of brilliant light mode) but even before he hits 3 warps he’ll still have it for part of his cycle, just not the whole thing. It makes him feel more consistent and easy to use in the beginning, and is part of why I think I’d feel comfortable bringing him into some general questing scenarios. If I want anti-evade abilities for a quest path, I’m not bringing Aegon who needs way too many hits to gain access to it. If I want to counter unstoppable, I’d maybe bring Sentry who pretty much always has the halt debuff active.
Aegon can’t lose once fully ramped, but Sentry can go back all the way to zero if the fight turns into a revive fiesta. If things aren’t going well and you get clipped by Defender specials or the AI backdraft intercepts you, Sentry can quickly lose the fight without even reaching 50 hits and 3 specials.
If seems like if you get stuck in that loss cycle, it is very hard to recover.
6* rank 3 not ascendend, I'm most excited to get her in the gran banquete selector than free isophyne or whatever other 10 of 10 champs.
Idk man… I just used a 4 star unascended quicksilver. No boosts and no recoil mastery (but with his base synergies) and I did that WS fight in 20 less seconds. Now the captain marvel fight being around 2:30 is fine (and a big improvement) but I don’t see a gradual shift as you go on. How in the world did it take 3 minutes to beat that Juggernaut 🤨
ESF, Edison Law.. if you pull 7* Sentry.. is it a confirm WIN? assuming it's not possible to awaken him for a time.. would you still recommend rank 3? Thanks.
But you did it with 34 percent health left. Right? You’re looking at it in isolation, which is fine.
But how much further are you going in a run, a lane, a challenge, a quest, without using resources?
This is where my 5/65 Sentry FINISHED the Realm run. No resources used.
Again, no one HAS to use Sentry. There’s 250-plus characters in the game, and I never said he was the best.
What I am saying is that you can do some really good things with that kit — you asked why I took so long on that Juggernaut. Again, I was still learning the best rotations and practices. When I did it that time, I didn’t read it closely enough to realize that I could refresh Halt. When I went through it again, it was considerably faster
If I get a 7-star Sentry, I will take it up. But again, that’s like everything else: I understand the kit and it suits my playstyle. It does what I want it to do.
Other people might not feel the same, which is totally fine. People should rank up the kits they like and understand, and Sentry might not be for everyone.
But the buff itself made the kit much better
To slightly walk back a comment I made earlier on the thread Senty will compliment Aegon as must as compete with him in this type of content and unlike other Everest offerings actually makes sense on the same team as Aegon. Sentry doesn’t require the same dedication or stressful ramp either so you can break him out in his targeted fights or pull him in for the last 2% to get an easy charge if you want.
You’ll probably feel ok using him in fights that Aegon could have taken as well… meaning you get more outta a team revive too.
Some power sting damage from the Mr F synergy but this is one sp2 then just heavy attacks
The simplest way would be to refresh his Furies on heavy or special activation, since right now there’s no way to actually achieve the max fury passive count of 40. The bones are good, but I can’t comfortably take this dude into Necropolis if he stays as is. There’s literally no way to get/maintain more than 10 furies right now.
I want to like the buff, I really do, but I can’t get onboard with what it SHOULD look like.
This would give the player more control of his form and greater access to a damage loop of their choosing
The no specials but sp3 approach also still doesn’t answer the Fury passives problem.