Carina's Challenge: Mutant Necro by an *average? valiant
willrun4adonut
Member Posts: 4,875 ★★★★★
Suicides with MAX despair
r5a Sinister sig 200 [I stand by r5a Sinister being better than an unduped r3 Sinister still]; 6* sinister relic
Apoc r4a [to make sinister a horseman]
Prof X [special damage synergy]
Cable [Synergy]
Cyclops [cheat death synergy with Prof X]
Apoc went in, died to Sauron, revived, to make Sinister a horseman
Rest of the fights were with Sinister. I never got below half charges except one time as I stink while dexing while rooted. So if you can do that, you can probably halve my revive count. Boosted with 15% attack, 20% health
I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.
Sauron - 4 revives. Just parry heavy, and keep a watch on when he goes unblockable.
Hit Monkey - 3 revives -Sinister reduces Monkey's purify [ I think] as his degens and parries seemed to ignore monkey's cunning assassin or whatever it is. Honestly, I don't even know what it does. Parry, heavy. The degens stick well. Don't be afraid to take block damage on his sp2. It didn't do much, and sinister will heal from his bleeds.
Chavez - 12 revives - I had a hard time figuring out how to defeat her. So read up on her zones and her nodes. I just did parry, heavy, tried to keep her under two bars of power, and watched the timer, but I wasn't the best at it.
Airwalker - 4 or 5 revives - I knew I had to get a big chunk out as he will be really hard to deal with so be ready to exit out if you don't. Also threw on a 30% green boost. First run took off 59% so I was fine with that. Parry heavy. Then, when he gets 3 cosmics [after two deaths], just pray that you can keep the degens going before you die. Heal up between each run.
Captain Britain - 1 revive - Sinister is immune to reverse controls so ignore that node. Parry, Heavy. Pretty simple.
Wiccan - 1 revive - Max despair. Keep the degens up and you'll be fine. Otherwise, he'll heal pretty quickly. The incinerate damage doesn't do too much, and you can throw them back if you get them.
Psycho Man - 8 revives - I have no idea what I was doing. It confused my little brain with his concussions and what not. If I could get the bleeds to happen and fire them off and have them stick, then parry heavy. Otherwise, I just punched him. With all of the persistent charges, He was doing about 18,000 mediums on crits. The sp1 was easy for me to dodge.
And I was rewarded with e sig 40 Colossus and a new War Machine.
r5a Sinister sig 200 [I stand by r5a Sinister being better than an unduped r3 Sinister still]; 6* sinister relic
Apoc r4a [to make sinister a horseman]
Prof X [special damage synergy]
Cable [Synergy]
Cyclops [cheat death synergy with Prof X]
Apoc went in, died to Sauron, revived, to make Sinister a horseman
Rest of the fights were with Sinister. I never got below half charges except one time as I stink while dexing while rooted. So if you can do that, you can probably halve my revive count. Boosted with 15% attack, 20% health
I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.
Sauron - 4 revives. Just parry heavy, and keep a watch on when he goes unblockable.
Hit Monkey - 3 revives -Sinister reduces Monkey's purify [ I think] as his degens and parries seemed to ignore monkey's cunning assassin or whatever it is. Honestly, I don't even know what it does. Parry, heavy. The degens stick well. Don't be afraid to take block damage on his sp2. It didn't do much, and sinister will heal from his bleeds.
Chavez - 12 revives - I had a hard time figuring out how to defeat her. So read up on her zones and her nodes. I just did parry, heavy, tried to keep her under two bars of power, and watched the timer, but I wasn't the best at it.
Airwalker - 4 or 5 revives - I knew I had to get a big chunk out as he will be really hard to deal with so be ready to exit out if you don't. Also threw on a 30% green boost. First run took off 59% so I was fine with that. Parry heavy. Then, when he gets 3 cosmics [after two deaths], just pray that you can keep the degens going before you die. Heal up between each run.
Captain Britain - 1 revive - Sinister is immune to reverse controls so ignore that node. Parry, Heavy. Pretty simple.
Wiccan - 1 revive - Max despair. Keep the degens up and you'll be fine. Otherwise, he'll heal pretty quickly. The incinerate damage doesn't do too much, and you can throw them back if you get them.
Psycho Man - 8 revives - I have no idea what I was doing. It confused my little brain with his concussions and what not. If I could get the bleeds to happen and fire them off and have them stick, then parry heavy. Otherwise, I just punched him. With all of the persistent charges, He was doing about 18,000 mediums on crits. The sp1 was easy for me to dodge.
And I was rewarded with e sig 40 Colossus and a new War Machine.
32
Comments
See the nice 10 persistent charges, even though I hadn't defeated ten enemies yet?
If you use a duped Sinister, u can get the extra mystic charges which helps with getting to a sp1 faster.
I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.
Heard that titania path objective is also fairly easy.
I'm at psycho man and used like 3 revives till here.
You are cooking....
What team?
Also, just used two revives on psycho man 🥴. His concussion, special lock and power lock really messes up the rotation
Thanks a lot
I'm still planning, Will see couple runs before diving in on this objective.
Storm and onslught are looking good at this point.
I recall in my Shuri run, that the Heimdall synergy sometimes let me carry on long enough to do several more combos, but other times it didn't really do much for me.
I don't know who I would have put on instead though, but I wouldn't take cyclops again.
I’m thinking about Onslaught, Mr S, two Apocs and a fifth for synergy. Idea is to make On and MS both horseman.
I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.
A max ramped Sinister hits harder than a r3 unduped. And you can max ramp him without ten fights (which is probably a big).
However, I would still choose a 7* sinister over a 6* sinister from the bundle. @kvirr
- 7* Sig 20 r3 Mister Sinister
- 7* Sig 40 r3 Onslaught
- 7* Sig 20 r2 Professor X
- 6* Sig 200 r5 Apocalypse
- 6* Sig 200 r5a Stryfe (also have a sig 40 7* at r1…might r2 and bring him in instead. Sig ability is dope but not essential for the ramp up)
Mister Sinister allows Apocalypse to auto start with max charges (just like Cable).
I’ll make Stryfe a Horseman and also benefit from Stryfe’s synergy FOR Apocalypse, making both of them insane.
Tbh this sounds like so much fun. Throw in W’s from Professor X to make everyone’s specials even beefier. Three extra revives for that, but worth it for the rest of the run.
The Cable synergy (+25% Attack, CPR, or Armor) is nice, but the others I think are a bit more worth it.
But, a tiny piece of me might want to just go in with two Mister Sinisters instead of Stryfe lol. Thanks for the guide bro!!
I was thinking:
2x Apoc
Onslaught
Sinister
Mags