Carina's Challenge: Mutant Necro by an *average? valiant

willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
edited December 11 in General Discussion
Suicides with MAX despair
r5a Sinister sig 200 [I stand by r5a Sinister being better than an unduped r3 Sinister still]; 6* sinister relic
Apoc r4a [to make sinister a horseman]
Prof X [special damage synergy]
Cable [Synergy]
Cyclops [cheat death synergy with Prof X]

Apoc went in, died to Sauron, revived, to make Sinister a horseman
Rest of the fights were with Sinister. I never got below half charges except one time as I stink while dexing while rooted. So if you can do that, you can probably halve my revive count. Boosted with 15% attack, 20% health

I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.

Sauron - 4 revives. Just parry heavy, and keep a watch on when he goes unblockable.

Hit Monkey - 3 revives -Sinister reduces Monkey's purify [ I think] as his degens and parries seemed to ignore monkey's cunning assassin or whatever it is. Honestly, I don't even know what it does. Parry, heavy. The degens stick well. Don't be afraid to take block damage on his sp2. It didn't do much, and sinister will heal from his bleeds.

Chavez - 12 revives - I had a hard time figuring out how to defeat her. So read up on her zones and her nodes. I just did parry, heavy, tried to keep her under two bars of power, and watched the timer, but I wasn't the best at it.

Airwalker - 4 or 5 revives - I knew I had to get a big chunk out as he will be really hard to deal with so be ready to exit out if you don't. Also threw on a 30% green boost. First run took off 59% so I was fine with that. Parry heavy. Then, when he gets 3 cosmics [after two deaths], just pray that you can keep the degens going before you die. Heal up between each run.

Captain Britain - 1 revive - Sinister is immune to reverse controls so ignore that node. Parry, Heavy. Pretty simple.

Wiccan - 1 revive - Max despair. Keep the degens up and you'll be fine. Otherwise, he'll heal pretty quickly. The incinerate damage doesn't do too much, and you can throw them back if you get them.

Psycho Man - 8 revives - I have no idea what I was doing. It confused my little brain with his concussions and what not. If I could get the bleeds to happen and fire them off and have them stick, then parry heavy. Otherwise, I just punched him. With all of the persistent charges, He was doing about 18,000 mediums on crits. The sp1 was easy for me to dodge.

And I was rewarded with e sig 40 Colossus and a new War Machine.
«134

Comments

  • PolygonPolygon Member Posts: 4,734 ★★★★★
    Im curious how many of the other challenges you can manage with suicides on. Recoils should cost a lot on potions unless the champs have a way to regen or just not needing to throw many specials (G99)
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
    Polygon said:

    Im curious how many of the other challenges you can manage with suicides on. Recoils should cost a lot on potions unless the champs have a way to regen or just not needing to throw many specials (G99)

    I'll most likely be taking them off for the other challenges. I just have them on normally so I did this one first before I take them off.
  • Average_DesiAverage_Desi Member Posts: 872 ★★★
    How does he work? Just keep transferring 10 degens? The same a battlegrounds fight? I thought that since he does not throw that many specials, you would run out of charges quickly
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★

    How does he work? Just keep transferring 10 degens? The same a battlegrounds fight? I thought that since he does not throw that many specials, you would run out of charges quickly

    Fairly similar to a BG fight. I also found out while fighting airwalker that the opponent only dodges medium attacks. I thought it was all attacks.

    If you use a duped Sinister, u can get the extra mystic charges which helps with getting to a sp1 faster.
  • SirGamesBondSirGamesBond Member Posts: 5,410 ★★★★★
    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.
  • Average_DesiAverage_Desi Member Posts: 872 ★★★
    edited December 11

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    Wong?

    I'm at psycho man and used like 3 revives till here.
  • SirGamesBondSirGamesBond Member Posts: 5,410 ★★★★★

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    Wong?

    I'm at psycho man and used like 3 revives till here.
    Kate...

    You are cooking....
    What team?
  • Average_DesiAverage_Desi Member Posts: 872 ★★★

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    Wong?

    I'm at psycho man and used like 3 revives till here.
    Kate...

    You are cooking....
    What team?
    Wong basically. He does that whole path itemless. Lost a couple of revives to mistakes and one to Air walker holding his special .

    Also, just used two revives on psycho man 🥴. His concussion, special lock and power lock really messes up the rotation
  • PT_99PT_99 Member Posts: 4,935 ★★★★★
    edited December 11
    Tbh I was waiting for you to post about mutants and see if sinister will work 🤣
    Thanks a lot
  • BulmktBulmkt Member Posts: 1,657 ★★★★
    Tks Will for the post. Very helpful.
  • SirGamesBondSirGamesBond Member Posts: 5,410 ★★★★★

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    Wong?

    I'm at psycho man and used like 3 revives till here.
    Kate...

    You are cooking....
    What team?
    Wong basically. He does that whole path itemless. Lost a couple of revives to mistakes and one to Air walker holding his special .

    Also, just used two revives on psycho man 🥴. His concussion, special lock and power lock really messes up the rotation
    Thought so, that you are not doing mutant run. Haha.. I know that the wongers run works
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    If you can dodge while rooted, then the run would be much cheaper. I essentially die as soon as I hit the halfway mark with the charges because I just can't do the dexxing. And some champs (like Psycho Man) I just have no idea what's going on.
  • SirGamesBondSirGamesBond Member Posts: 5,410 ★★★★★

    Goob job.
    I'm spoiled in necro, I don't want to dump 30+ revives on a single run. And people are calling this one of the cheaper ones.

    Heard that titania path objective is also fairly easy.

    If you can dodge while rooted, then the run would be much cheaper. I essentially die as soon as I hit the halfway mark with the charges because I just can't do the dexxing. And some champs (like Psycho Man) I just have no idea what's going on.
    Psycoman will be hard for mutants anyway.
    I'm still planning, Will see couple runs before diving in on this objective.
    Storm and onslught are looking good at this point.
  • altavistaaltavista Member Posts: 1,508 ★★★★
    How useful in your opinion was the Cyclops-Prof X synergy? Did it come into play often enough to eat up 1-2 roster spots?

    I recall in my Shuri run, that the Heimdall synergy sometimes let me carry on long enough to do several more combos, but other times it didn't really do much for me.
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
    altavista said:

    How useful in your opinion was the Cyclops-Prof X synergy? Did it come into play often enough to eat up 1-2 roster spots?

    I recall in my Shuri run, that the Heimdall synergy sometimes let me carry on long enough to do several more combos, but other times it didn't really do much for me.

    It probably only saved me like 2 revives, so no. With psycho man, he'd often get me as he can heal block you, so it didn't do muc, and airwalker 's dot killed you because you can't Regen enough. And since he didn't Regen much health, it really only let me throw like one more special before I died (since I run suicides).

    I don't know who I would have put on instead though, but I wouldn't take cyclops again.
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
    edited December 11
    altavista said:

    How useful in your opinion was the Cyclops-Prof X synergy? Did it come into play often enough to eat up 1-2 roster spots?

    I recall in my Shuri run, that the Heimdall synergy sometimes let me carry on long enough to do several more combos, but other times it didn't really do much for me.

    Oops, it double posted so I'll just @altavista so it doesn't look like I messed up.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 905 ★★★★
    Awesome write up @willrun4adonut thanks for taking the time to put it together.

    I’m thinking about Onslaught, Mr S, two Apocs and a fifth for synergy. Idea is to make On and MS both horseman.
  • kvirrkvirr Member Posts: 894 ★★★
    Somewhat off topic, how is r5A sinister better then r3? I’m asking bc i was considering buying the bundle for the 6*, which because of the promo a bit ago, I would dupe him and be able to r5 him, or I can just wait a couple more days for the 7*, then r3 him instead. Could you clarify ?
  • Herbal_TaxmanHerbal_Taxman Member Posts: 905 ★★★★
    With his dupe you gain bonus effects as you move through the quest. They are tied to different classes so you can get extra track, extra combat power, etc.
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
    kvirr said:

    Somewhat off topic, how is r5A sinister better then r3? I’m asking bc i was considering buying the bundle for the 6*, which because of the promo a bit ago, I would dupe him and be able to r5 him, or I can just wait a couple more days for the 7*, then r3 him instead. Could you clarify ?

    It's above, but here it is as well.
    I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.

    A max ramped Sinister hits harder than a r3 unduped. And you can max ramp him without ten fights (which is probably a big).

    However, I would still choose a 7* sinister over a 6* sinister from the bundle. @kvirr
  • kvirrkvirr Member Posts: 894 ★★★

    kvirr said:

    Somewhat off topic, how is r5A sinister better then r3? I’m asking bc i was considering buying the bundle for the 6*, which because of the promo a bit ago, I would dupe him and be able to r5 him, or I can just wait a couple more days for the 7*, then r3 him instead. Could you clarify ?

    It's above, but here it is as well.
    I stand by max sig Sinister due to he sometimes gets charges even if you don't defeat the enemy. For example, I was hoping that it would work in Necro [it's annoying when it happens in incursions] where I would fight Chavez multiple times and get 3 mystics charges. And guess what happened? I did. Same thing for Air-Walker. 3 Cosmic charges. So that gave me a stronger attacking sinister and a better combat power rate and special damage sinister than a r3. I would trade that for the less time on the timer, though maybe others wouldn't.

    A max ramped Sinister hits harder than a r3 unduped. And you can max ramp him without ten fights (which is probably a big).

    However, I would still choose a 7* sinister over a 6* sinister from the bundle. @kvirr
    Thx for the insight, can’t spell willrun4adonut with a W
  • Cap_MuricaCap_Murica Member Posts: 466 ★★★
    @willrun4adonut My 7star Sinister is R3 and awakened, but low sig. Will he work or should I stick with my 6-star R5A max sig Sinister.
  • HassamaMamaHassamaMama Member Posts: 277 ★★★
    This is awesome dude, great work! I’m thinking if the following team:

    - 7* Sig 20 r3 Mister Sinister
    - 7* Sig 40 r3 Onslaught
    - 7* Sig 20 r2 Professor X
    - 6* Sig 200 r5 Apocalypse
    - 6* Sig 200 r5a Stryfe (also have a sig 40 7* at r1…might r2 and bring him in instead. Sig ability is dope but not essential for the ramp up)

    Mister Sinister allows Apocalypse to auto start with max charges (just like Cable).

    I’ll make Stryfe a Horseman and also benefit from Stryfe’s synergy FOR Apocalypse, making both of them insane.

    Tbh this sounds like so much fun. Throw in W’s from Professor X to make everyone’s specials even beefier. Three extra revives for that, but worth it for the rest of the run.

    The Cable synergy (+25% Attack, CPR, or Armor) is nice, but the others I think are a bit more worth it.

    But, a tiny piece of me might want to just go in with two Mister Sinisters instead of Stryfe lol. Thanks for the guide bro!!
  • Cap_MuricaCap_Murica Member Posts: 466 ★★★
    I think I might I go in with 2 Sinisters, 2 Apo and R3 Onslut.
  • PolygonPolygon Member Posts: 4,734 ★★★★★
    Cant you just mags psychoman? Or people dont wana waste a slot for him since its mainly onslaught and mr sinister doing the work with apoc for horsemen and white magneto for prefight
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★
    edited December 11

    @willrun4adonut My 7star Sinister is R3 and awakened, but low sig. Will he work or should I stick with my 6-star R5A max sig Sinister.

    I would probably take the r3 Sinister, especially if you can decide while rooted since you'll have even longer charges. Good luck.
  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★

    This is awesome dude, great work! I’m thinking if the following team:

    - 7* Sig 20 r3 Mister Sinister
    - 7* Sig 40 r3 Onslaught
    - 7* Sig 20 r2 Professor X
    - 6* Sig 200 r5 Apocalypse
    - 6* Sig 200 r5a Stryfe (also have a sig 40 7* at r1…might r2 and bring him in instead. Sig ability is dope but not essential for the ramp up)

    Mister Sinister allows Apocalypse to auto start with max charges (just like Cable).

    I’ll make Stryfe a Horseman and also benefit from Stryfe’s synergy FOR Apocalypse, making both of them insane.

    Tbh this sounds like so much fun. Throw in W’s from Professor X to make everyone’s specials even beefier. Three extra revives for that, but worth it for the rest of the run.

    The Cable synergy (+25% Attack, CPR, or Armor) is nice, but the others I think are a bit more worth it.

    But, a tiny piece of me might want to just go in with two Mister Sinisters instead of Stryfe lol. Thanks for the guide bro!!

    I honestly would not take Strfye. I tried him and didn't like it. @ahmynuts used him fully ramped (I believe) and said it was horrible.
  • allinashesallinashes Member Posts: 856 ★★★
    Polygon said:

    Cant you just mags psychoman? Or people dont wana waste a slot for him since its mainly onslaught and mr sinister doing the work with apoc for horsemen and white magneto for prefight

    Wondering this as well. Figured there had to be some reason Red Mags wouldn't work. The team only has 2 attackers and 3 synergy champs so dropping a synergy champ for Mags seems ok.

    I was thinking:
    2x Apoc
    Onslaught
    Sinister
    Mags

  • willrun4adonutwillrun4adonut Member Posts: 5,009 ★★★★★

    Polygon said:

    Cant you just mags psychoman? Or people dont wana waste a slot for him since its mainly onslaught and mr sinister doing the work with apoc for horsemen and white magneto for prefight

    Wondering this as well. Figured there had to be some reason Red Mags wouldn't work. The team only has 2 attackers and 3 synergy champs so dropping a synergy champ for Mags seems ok.

    I was thinking:
    2x Apoc
    Onslaught
    Sinister
    Mags

    Um, I hadn't thought of Mags. Otherwise, I would have swapped out Cyclops for him. I don't know how the boosted concussion interacts with his Magnetize though.
Sign In or Register to comment.