The issue with Blade.



Pulling Blade as a 7-star excited me but his abilities feel a little lackluster, which i hate because i LOVE Blade.
In comics, Blade’s sense is not just for ‘Dimensional Beings’ but any supernatural/magical presence.

Currently, these are the champions that activate Danger Sense, those who are X’ed out are Bleed Immune/resistant and so Blade instead relies on critical hits for damage slowing him down even more.

How can Kabam fix Blade? 2 easy additions:
1) Give Blade an alternative to Bleed: my design would be a Pre-Fight to load different ammo, e.g. Incendiary- Incinerates, Hollowpoints- Ruptures
2) Add #Supernatural and #Monster tags and widen the pool for Danger Sense boosting Blade’s value in modern MCOC.

Numbers can be tweaked but i think these 2 changes would fix every issue Blade has and make him a balanced and valuable pull.

Comments

  • EdisonLawEdisonLaw Member Posts: 8,564 ★★★★★
    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.
  • EdisonLawEdisonLaw Member Posts: 8,564 ★★★★★
    edited December 2024
    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    We could’ve gotten Stealthy or Kate from that initial titan voting. Not to say Shang’s a bad choice though

    Blade should also activate danger sense vs deathless champions as well
  • captain_rogerscaptain_rogers Member Posts: 10,549 ★★★★★
    Blade himself is the issue
  • captain_rogerscaptain_rogers Member Posts: 10,549 ★★★★★
    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    Yeah he took up the spot of someone useful like stealthy or zemo.
  • EdisonLawEdisonLaw Member Posts: 8,564 ★★★★★

    Emilia90 said:

    I have a duped blade and I’d love for them to tune him up. Really disappointed that they threw him in the Titan when the skill spot should have gone to stealthy or someone else that was worthy

    Yeah he took up the spot of someone useful like stealthy or zemo.
    Zemo would be a perfect 7*. Just ask @Karatemike415
  • WednesdayLengthWednesdayLength Member Posts: 1,806 ★★★★
    EdisonLaw said:

    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.

    I don't see how this would make him any more useful than he already is
  • Justnoob4realJustnoob4real Member Posts: 22
    I was begging to get a 5-star blade and little by little ranked him to rank 5 and made him signature 200. lol
  • rvgranjarvgranja Member Posts: 19
    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.
  • captain_rogerscaptain_rogers Member Posts: 10,549 ★★★★★
    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
  • TerraTerra Member Posts: 8,544 ★★★★★

    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
    Villain-tagged = 86
    Hero-tagged = 163
    #Metal-tagged = 87
    For anyone curious there.
  • rvgranjarvgranja Member Posts: 19
    Terra said:

    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Midbones need to dance around to get the aar reduction and it's only defensive. Offensive and other abilities will still trigger. Whereas midblade just reduce ability accuracy by said amount completely like mags against metals. But villains is much more bigger pool (around 40% of all champs).
    Villain-tagged = 86
    Hero-tagged = 163
    #Metal-tagged = 87
    For anyone curious there.
    So TLDR, Mags not only reduces AA further than Blade’s Danger Sense, but the pool is literally one more than a #Villain targeting Danger Sense would be anyway. If Mags can shut down the AA of 87 #Metal champs of various classes by a whole 70%, why would a hypothetical Blade ability reducing the AA of 86 champs by 40% be unfair?
  • EdisonLawEdisonLaw Member Posts: 8,564 ★★★★★

    EdisonLaw said:

    Moderate buff: Blade


    Danger Sense
    Blade is trained to fight against supernatural threats. When against any #DimensionalBeing, #Legion of Monsters or #Deathless Champion, Danger Sense activates, granting Blade X attack rating and reduces opponent’s ability accuracy by 45%
    Purify/Debuff shrugging
    Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster the more bars of power he has.
    If the debuff is permanent, he instead has a base 25% to purify it. The chance increases per bar of power.
    25% degen resistance per bar of power he has (75 max)
    Bleeds:
    When performing a well timed block, inflict a Bleed debuff and gain a Bulwark passive, increasing Block by X%, max 3
    Critical hits have a 80% chance to inflict Bleed
    Blade gets X attack rating if the opponent is Bleeding.
    If the opponent is Bleed immune, gain a non-stacking Cruelty passive for 5 seconds instead
    When nearby Bleeding opponents or if he has a Cruelty passive, generate 10% of a bar of power every second
    Blade’s ability power rate cannot be reduced below 50% by any source.
    Vampiric Immortality - When holding block
    Blade’s natural Regeneration rate cannot be reduced passively or by Debuffs. Additionally the potency of the Willpower Mastery is reduced by 60%.
    When holding Block after 1 second, Blade’s healing factor allows him to regenerate X health for the cost of 35% of a bar of power
    Special 1: Go for the Head and Heart
    Inflicts Bleed for 10 seconds
    Special 2: Safety’s Off
    This attack gains X Crit rating
    Critical hits inflict Bleed for 7 seconds
    Special 3: Day Walker’s Wrath
    Once per fight, gain an indefinite Vicious passive, increasing the potency of Bleeds by 30%
    Inflicts 3 stacks of Bleed, each dealing X Direct Damage over 13 seconds.
    Stun for 1 second
    Signature ability: Enhanced Danger Sense
    Danger sense now provides additional X attack rating and now extends to all Mystic #Villains.

    I don't see how this would make him any more useful than he already is
    He just needs to be more useful against a wider variety of champions such as bleed immunes
  • EdisonLawEdisonLaw Member Posts: 8,564 ★★★★★
    rvgranja said:

    Thinking about it now, Crossbones’s Contempt affects ALL #Hero champs. What’s stopping Blade’s Danger Sense from activating against all #Villain champs? The Ability Accuracy reduction is comparatively weaker than CB’s so I don’t think that it would be as overpowered as it seems.

    Blade’s AAR is both offensive and defensive AAR. Xbones is defensive only
  • Beerus2StrongBeerus2Strong Member Posts: 10
    rvgranja said:



    Pulling Blade as a 7-star excited me but his abilities feel a little lackluster, which i hate because i LOVE Blade.
    In comics, Blade’s sense is not just for ‘Dimensional Beings’ but any supernatural/magical presence.

    Currently, these are the champions that activate Danger Sense, those who are X’ed out are Bleed Immune/resistant and so Blade instead relies on critical hits for damage slowing him down even more.

    How can Kabam fix Blade? 2 easy additions:
    1) Give Blade an alternative to Bleed: my design would be a Pre-Fight to load different ammo, e.g. Incendiary- Incinerates, Hollowpoints- Ruptures
    2) Add #Supernatural and #Monster tags and widen the pool for Danger Sense boosting Blade’s value in modern MCOC.

    Numbers can be tweaked but i think these 2 changes would fix every issue Blade has and make him a balanced and valuable pull.

    This is not asking too much. He doesn't require a complete overhaul. Just these suggestions you've made would be a win imo
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