DSE Tweak

DrZolaDrZola Member Posts: 9,193 ★★★★★
edited December 2024 in General Discussion


Pair of 7* champs taken to R3, and still short final milestone by about 9% of total points.

This seems like it doesn’t value the 7* *economy* as highly as it should. Next incarnation, perhaps a small tweak?

Dr. Zola

Comments

  • DrZolaDrZola Member Posts: 9,193 ★★★★★
    To the disagree: why not? Do you think the value given 7* rankups is already sufficient? Do you think the weight toward gameplay is appropriately balanced with rankups? Or are you simply one of the several trolls who add zero value to the forums?

    Dr. Zola
  • captain_rogerscaptain_rogers Member Posts: 10,530 ★★★★★
    Levelling up a 1* gives one point
    2* gives 2 point
    7* gives 7 point
    X* gives x point

    As simple as that
  • RiryokuRiryoku Member Posts: 119
    Rather than questioning the value of 7*, I think the purpose of the point distribution is to encourage playing different game modes. That’s why playing gives more points than just ranking up a champion. If they wanted to hand out rewards without requiring gameplay, they’d just use a calendar system.
  • DrZolaDrZola Member Posts: 9,193 ★★★★★
    Riryoku said:

    Rather than questioning the value of 7*, I think the purpose of the point distribution is to encourage playing different game modes. That’s why playing gives more points than just ranking up a champion. If they wanted to hand out rewards without requiring gameplay, they’d just use a calendar system.

    This is a fair thing to reward; however, placing zero weight on an actual rankup leans too far in the direction of favoring gameplay. Also, does game play not also carry its own rewards?

    Dr. Zola
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