Champion Arenas have existed since 2014 and have always worked the same way. There is absolutely nothing stopping Kabam from keeping the milestones and units as they are and just changing the position rewards, putting the 7-star champion in the top 100 or something like that.And yes, I read Kabam's justification, that they would change the milestones and would have to choose between reducing the units or increasing the amount of points. But no.They are not forced to reduce the units or increase the amount of points to increase the number of matches to reach the last milestone. It's their game, they decide what to do. They can literally change the position rewards and keep the arena structure the same as we have today.Any change in the arena should be in the position rewards. Just reorganize the position rewards.If there is a reason why this hasn't happened, it's only because if there is no arena, the only way to guarantee that you will get a champion is to pay with money. And I completely understand why Kabam doesn't want to, they're right.What I can't understand is that you guys defend this and don't even propose to have a healthy discussion. This is a forum, things are supposed to be discussed. It's funny because sometimes it's such a one-sided reaction that it even seems artificial. It's not a matter of defending Kabam, it's a matter of defending the best thing we have now and that is how quickly we can clear milestones for units. The most important part of arenas is units. If they were to change anything (and this what they've said), then the will also change how quickly we can earn the units because they don't like it, but they've accepted the balance with the other rewards that are lacking.In a perfect dream world, yes, Kabam can just adjust the out of dates rewards and touch nothing else. They are completely capable of doing that, but they've said they won't. And while a rewards upgrade would be nice, it'd have to be significantly more generous than they'd probably be willing to be if it's going to mean significantly increasing the time it takes to farm the units. It's not a worthwhile trade-off. There are other ways to solve this.They could add an extra arena, without battlechips, without units, without anything.Just with the 7-star champion in the position rewards.Whoever wants to grind for the champion, grinds only for the champion.The fact is that the arenas were one of the first things that existed in this game and they always worked the same way. Over the course of 10 years, they worked. 10 years have passed and absolutely nothing has changed. Nothing new has happened to the point that this has become a problem or even an issue to be discussed, it should be quite simple actually.At the same time, I understand that the arena has chronic problems, especially when it comes to obtaining champions. A considerable portion of the accounts that get champions in the arena use third-party programs or pay for mercs. But that is a different issue. My point is that as a community, we should be able to discuss solutions and generate a healthy discussion about the issues.
Champion Arenas have existed since 2014 and have always worked the same way. There is absolutely nothing stopping Kabam from keeping the milestones and units as they are and just changing the position rewards, putting the 7-star champion in the top 100 or something like that.And yes, I read Kabam's justification, that they would change the milestones and would have to choose between reducing the units or increasing the amount of points. But no.They are not forced to reduce the units or increase the amount of points to increase the number of matches to reach the last milestone. It's their game, they decide what to do. They can literally change the position rewards and keep the arena structure the same as we have today.Any change in the arena should be in the position rewards. Just reorganize the position rewards.If there is a reason why this hasn't happened, it's only because if there is no arena, the only way to guarantee that you will get a champion is to pay with money. And I completely understand why Kabam doesn't want to, they're right.What I can't understand is that you guys defend this and don't even propose to have a healthy discussion. This is a forum, things are supposed to be discussed. It's funny because sometimes it's such a one-sided reaction that it even seems artificial. It's not a matter of defending Kabam, it's a matter of defending the best thing we have now and that is how quickly we can clear milestones for units. The most important part of arenas is units. If they were to change anything (and this what they've said), then the will also change how quickly we can earn the units because they don't like it, but they've accepted the balance with the other rewards that are lacking.In a perfect dream world, yes, Kabam can just adjust the out of dates rewards and touch nothing else. They are completely capable of doing that, but they've said they won't. And while a rewards upgrade would be nice, it'd have to be significantly more generous than they'd probably be willing to be if it's going to mean significantly increasing the time it takes to farm the units. It's not a worthwhile trade-off.
Champion Arenas have existed since 2014 and have always worked the same way. There is absolutely nothing stopping Kabam from keeping the milestones and units as they are and just changing the position rewards, putting the 7-star champion in the top 100 or something like that.And yes, I read Kabam's justification, that they would change the milestones and would have to choose between reducing the units or increasing the amount of points. But no.They are not forced to reduce the units or increase the amount of points to increase the number of matches to reach the last milestone. It's their game, they decide what to do. They can literally change the position rewards and keep the arena structure the same as we have today.Any change in the arena should be in the position rewards. Just reorganize the position rewards.If there is a reason why this hasn't happened, it's only because if there is no arena, the only way to guarantee that you will get a champion is to pay with money. And I completely understand why Kabam doesn't want to, they're right.What I can't understand is that you guys defend this and don't even propose to have a healthy discussion. This is a forum, things are supposed to be discussed. It's funny because sometimes it's such a one-sided reaction that it even seems artificial.
Only thing that I dislike is the scaling for the 4* arena takes so many extra runs compared to the 6* arenas but maybe that’s because I don’t have all my 4* maxed out and my 6/7* can do those arenas in 1 sitting each. Other than that arena has always been a “get out of it what you put into it” deal.
The only change I would like to see in arenas is for the Trials to allow using 6* scoring at the same rate as others... I just cant stand using 4*s
The only change I would like to see in arenas is for the Trials to allow using 6* scoring at the same rate as others... I just cant stand using 4*s Because of the implementation baked into how the arenas work (for which changing it would be difficult enough it would probably be easier to add a new arena game mode and delete the current one) if you allow players to use 6* champs, the game will simultaneously throw those champs against the players as opponents (that's how the arena picks opponents in the first place: sampling what teams players use and then throwing those back at the players). And if the game starts seeing 6* champs as valid opponents, the death match threshold will automatically rise to match (as the minimum floor to find a valid 4x match automatically increases), essentially making it all but impossible to use 4* champs in that arena in any practical way. The 4* cap is there to make sure at least one arena is grindable by lower progress players. That's also why half the units are in there. Half available to almost everyone, the other half open up to players above a certain roster strength. A lot of players think the 4* cap is a limitation on players, but it is actually there as a positive feature to give players an on ramp to the arenas before they have strong 5/6/7* rosters.
The only change I would like to see in arenas is for the Trials to allow using 6* scoring at the same rate as others... I just cant stand using 4*s Because of the implementation baked into how the arenas work (for which changing it would be difficult enough it would probably be easier to add a new arena game mode and delete the current one) if you allow players to use 6* champs, the game will simultaneously throw those champs against the players as opponents (that's how the arena picks opponents in the first place: sampling what teams players use and then throwing those back at the players). And if the game starts seeing 6* champs as valid opponents, the death match threshold will automatically rise to match (as the minimum floor to find a valid 4x match automatically increases), essentially making it all but impossible to use 4* champs in that arena in any practical way. The 4* cap is there to make sure at least one arena is grindable by lower progress players. That's also why half the units are in there. Half available to almost everyone, the other half open up to players above a certain roster strength. A lot of players think the 4* cap is a limitation on players, but it is actually there as a positive feature to give players an on ramp to the arenas before they have strong 5/6/7* rosters. Does that mean you guys have seen the new arena system and are against it? If so why do you it's a bad idea? @DNA3000