Simple play style. Build the spells by partying, heavy and intercept. End in light combo. Use sp2 for soul barb. More spells active=higher damage. Then use sp1 for incinerates. Sp2 deals damage based on buffs active on opponent and light ending combo gives Them a buff which doesn't have any effect. Sp1 converts most of buffs into incinerates. And if u have the parry spell active, u can block any unblockable attack, except for science champ. She is awesome and doesn't need awakening.