A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine. I agree with your overall post, but just want to point out that the last phase is total BS.How many players can handle permanent reversed controls? Probably a good amount (let's say 50%).How many players can handle phases of reversed controls? Probably still a good amount (let's say 40%).How many players can handle normal controls but reversed controls during/after special? Probably an okay amount (let's say 30%).How many players can handle constantly alternating controls? A very tiny amount (Conservatively would probably say <5%, and but I'd probably even say <1% of the playerbase can handle that)If you didn't bring in a Reversed Control immune champion just for the last phase, that means that 95-99% of the playerbase is cooked. They'd either be hard stopped, or would have to burn a serious amount of revives. With the amount of time and resources to complete the path, and to get the boss down to the last phase, that is too great of an investment to just be stopped at the last 1% of health. And bringing in a Reverse Control immune champion would potentially mean that a player is 'wasting' a spot that could have been used to handle the path or other phases of GM (yes, I know that Wiccan and other reverse control immunes can handle fights on the path. I'm just saying they probably wouldn't be player's first choice if they didn't need to bring a RC immune).So in essence, this one 'design choice' is impossible for >95% of the player base, but becomes entirely frivolous just by bringing in a hard counter (reversed control immune). That is neither fun (for >95% of the playerbase), nor a good way to create difficulty (since >95% of the playerbase will just ignore it). If it were a normal fight I’d maybe agree, but it’s Necropolis, aka the literal highest level of content in the game until Epoch drops. If we say that only the top 1% of people can handle it, then I think that’s pretty good, that’s about the percentage of people I expect to tackle Necropolis. It should be “impossible” for a majority of players, this is the content where they don’t pull punches. And I’m speaking as someone who has personally done Nameless GM sans RC immunity twice (and thought it honestly wasn’t even that bad). It’s not an unlearnable mechanic if you want to try, most people just never even bothered.
A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine. I agree with your overall post, but just want to point out that the last phase is total BS.How many players can handle permanent reversed controls? Probably a good amount (let's say 50%).How many players can handle phases of reversed controls? Probably still a good amount (let's say 40%).How many players can handle normal controls but reversed controls during/after special? Probably an okay amount (let's say 30%).How many players can handle constantly alternating controls? A very tiny amount (Conservatively would probably say <5%, and but I'd probably even say <1% of the playerbase can handle that)If you didn't bring in a Reversed Control immune champion just for the last phase, that means that 95-99% of the playerbase is cooked. They'd either be hard stopped, or would have to burn a serious amount of revives. With the amount of time and resources to complete the path, and to get the boss down to the last phase, that is too great of an investment to just be stopped at the last 1% of health. And bringing in a Reverse Control immune champion would potentially mean that a player is 'wasting' a spot that could have been used to handle the path or other phases of GM (yes, I know that Wiccan and other reverse control immunes can handle fights on the path. I'm just saying they probably wouldn't be player's first choice if they didn't need to bring a RC immune).So in essence, this one 'design choice' is impossible for >95% of the player base, but becomes entirely frivolous just by bringing in a hard counter (reversed control immune). That is neither fun (for >95% of the playerbase), nor a good way to create difficulty (since >95% of the playerbase will just ignore it).
A final phase that constantly rotates your controls? Clearly they’ve lost their minds and are only concerned with draining wallets. That is, until people actually tried him and realized he’s fine.
I have just enough revives to make it to greet ares and quit out
Oh boy, time to make more guides! Also got 450 free crystals so this should be fun.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending... same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC) I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile. If you need all these revives just to finish one quest, it encourages bad game design.And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.It's basically a spending party, and we all get "LEGEND" tags at the end. Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂 I really think people are overblowing this. The path fights are all things we’ve seen (and many of us soloed) before. Slight tweaks, but nothing wildly out of band. Realistically, I think an average player with the appropriate roster could get through a path in 5-10 revives. The first run against Ares, especially for people going in blind… that’s gonna be tough. Could definitely see it going for anywhere from 10-20 as you learn the fight. But he’s got a forgiveness mechanism built right in, so as long as you aren’t trying to get womped, you’ll ramp up each fight and eventually get him. So I’ll estimate a high end 30 revive max for players of appropriate roster and skill (solid valiant, fielding a team of R2/R3 champs, but not running high tier war or BGs) for a first path clear. can you give me an estimate, imma start with the mutant mystics path with an early Paragon account with a 7*r2 sig 80 Kush, 6* r4 asd sig 88 onslaught and sinister(r2) or dazzler(r2)? Note I have never done any of those fights.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending... same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC) I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile. If you need all these revives just to finish one quest, it encourages bad game design.And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.It's basically a spending party, and we all get "LEGEND" tags at the end. Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂 I really think people are overblowing this. The path fights are all things we’ve seen (and many of us soloed) before. Slight tweaks, but nothing wildly out of band. Realistically, I think an average player with the appropriate roster could get through a path in 5-10 revives. The first run against Ares, especially for people going in blind… that’s gonna be tough. Could definitely see it going for anywhere from 10-20 as you learn the fight. But he’s got a forgiveness mechanism built right in, so as long as you aren’t trying to get womped, you’ll ramp up each fight and eventually get him. So I’ll estimate a high end 30 revive max for players of appropriate roster and skill (solid valiant, fielding a team of R2/R3 champs, but not running high tier war or BGs) for a first path clear.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending... same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC) I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile. If you need all these revives just to finish one quest, it encourages bad game design.And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.It's basically a spending party, and we all get "LEGEND" tags at the end. Who spent 100 revives on content?? I didn't even use that many for my Necropolis run with Aegon 😂
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending... same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC) I mean, I'm not gonna lie, I myself initially got excited about this content and started hoarding revives to just revive my way through it. But on reflection, burning 100 revives to clear content like everyone here is bragging about doing isn't an achievement, it's just validating the game's encouragement of resource spending over skill.If a challenge is designed well, it should be possible to clear it with skill, strategy, and maybe a few revives, not a hoarded stockpile. If you need all these revives just to finish one quest, it encourages bad game design.And when Kabam sees that players are willing to throw massive revive stacks at every new challenge, they have zero incentive to change how they design these challenges in the first place.It's basically a spending party, and we all get "LEGEND" tags at the end.
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending... same imma wait till the tide clears. I can see in 6 yrs. 10* Thanos endgame solos Epoch of pain in 5 mins world record.(MSD Jr.)(Or hairful Grant)(HairMCOC)
I guess we never learn; the mere fact we're assuming that it's just going to start tomorrow without hella bugs is pretty optimistic.I foresee 30 threads this weekend titled "Compensation for Ares Bug Disaster!!"I think I will wait and let you heroes dip your toes in first before sacrificing all my revives; I'm not in the habit of using 100 revives to clear content. That's not playing, that's just spending...
Color coded fight while looking at things like this?I think we are all cooked.
I'm fine bro I have some health potions and 30 revives idk if I can get through ares. Also do sidesteps count as intercepts?
I'm fine
If it were a normal fight I’d maybe agree, but it’s Necropolis, aka the literal highest level of content in the game until Epoch drops. If we say that only the top 1% of people can handle it, then I think that’s pretty good, that’s about the percentage of people I expect to tackle Necropolis. It should be “impossible” for a majority of players, this is the content where they don’t pull punches. And I’m speaking as someone who has personally done Nameless GM sans RC immunity twice (and thought it honestly wasn’t even that bad). It’s not an unlearnable mechanic if you want to try, most people just never even bothered.
Kebem when someone plans to just Herc this new boss😈
@bendy how man revives for ares fight and for path?
Any tips on how to react better to what special ares throws? I have a hard time telling if he's throwing sp1 or sp2 in the later phases and I'm getting rekt because of it
Any tips on how to react better to what special ares throws? I have a hard time telling if he's throwing sp1 or sp2 in the later phases and I'm getting rekt because of it Nope just gotta keep watching the weapon i died a lot on his special being a sp2 than sp1 and when im ready for a sp2 he used a sp1
Any tips on how to react better to what special ares throws? I have a hard time telling if he's throwing sp1 or sp2 in the later phases and I'm getting rekt because of it Nope just gotta keep watching the weapon i died a lot on his special being a sp2 than sp1 and when im ready for a sp2 he used a sp1 Watching a couple of YouTubers do it - if you are going to revive a bunch anyway…maybe forget trying to guess. Just always treat it like it’s SP1. If it is, great. If not, oh well. Maybe it’s better to take the complexity out of it, be 50% right and forget it.