Ares, a Good Sign or a Destroyer of MCOC
As an endgame Valiant player who has been in MCOC since the very beginning, I have some strong opinions on the Ares boss fight.
I consider myself an above-average player when it comes to skill, yet even I struggle to grasp the sheer level of precision, knowledge, and execution required to complete this fight without burning through all my revives and units.
That said, the fight itself is actually quite enjoyable—once you get the hang of it. But the time investment needed to get through it successfully without heavy losses is insane. Add to that the intentionally frustrating mechanics, and it becomes an exercise in endurance rather than skill.
Not having a single cue or indicator for which special Ares is about to throw? Painful, but manageable. No prompts like SP specials? Infuriating, but still possible to work around. But then they speed up the specials in the final phases? That’s just unbearable. And if that wasn’t enough, you’re expected to execute specific prompts only if you complete the special’s cycle correctly. By the time you reach the final phases, even the most dedicated players have to admit—it’s just a revive sink.
I’ve successfully cleared two paths so far, and I plan to explore more of the quest over the next month. With time and practice, the resource drain should lessen.
However, in my opinion, this kind of content will be the downfall of MCOC. Like Abyss of Legends, in a year, these resources will be trivial compared to what’s available in terms of difficulty. I understand the need for challenging content, but artificial difficulty doesn’t make for good design.
So, where does everyone else stand? Does content like this excite you and make you want to invest more in the game, or is this the kind of challenge that pushes you away?