Sentry’s Persistence Charge Mechanic Deserves a Second Look
Sentry’s Reality Warp persistence charge system needs another look, in my opinion. Currently, he gains one charge when he wins a fight and loses one when he loses a fight, aside from the charges he builds up during the fight itself. At first glance, this seems fair, but in practice, I believe it creates an unfair disadvantage.
For example:
• Fight 1: You start with zero charges, ramp up to four, win the fight, and enter the next fight with five charges.
• Fight 2: You start with five charges, gain one more, win the fight, and now have seven for the next fight.
• Fight 3: You now face a difficult opponent requiring revives. If you die seven consecutive times, you lose all your charges and are back to zero.
This doesn’t seem right. All the effort put into previous fights can be completely undone by just one difficult matchup, making the mechanic feel unnecessarily punishing.
I believe a fairer approach would be that Sentry cannot lose persistent charges below the number he started a fight with. Any charges gained during a fight could be lost, but not the ones he initially entered with. For example:
• If Sentry enters a fight with five charges, ramps up to eight, and dies three times, he should still retain at least five charges.
• A fourth death should still keep him at five, preventing him from being completely reset due to one challenging encounter.
I think Kabam should seriously consider this adjustment. I’m not sure if his balance update has already been decided or if he even qualifies for one, but this mechanic deserves a second look. What do you guys think?