Those 7 revives didn't do shyt. That is no where near a fair trade off. The whole thing is still bugged as ****
It's so fun to get past the ridiculous Korg on the right path just to get to WeaponX and have the dex not trigger over and over again. I guess that's part of the "it's meant to be very difficult". Yes, it's difficult to get the game to function the way that it's supposed to.
Why is it so difficult to dext Korg's specials in this raid?? I never have problems usually
Yeah his sp2 keeps clipping me. But we did korg in middle path. Was actually ok, but was a tough fight.Cleared it using colossus and hulking and storm. Storm didn’t do so well. HULKLING wa decent, colossus was great.As the strat says. Parry lx4 Then parry heavy into sp2. Repeat. Worked well.
With all this bugs, rewards aren't even at decent level.Come on Kabam we can easily get t4a/t6cc shards from BG/Glory store as well for so cheap.
Is anybody else on the right hand side having trouble getting dex to register against WpnX seems like I'm going mad. He constantly gets that prompt too
Apoc does outlandish damage with his sp1 if you get caught by even 1 of the beams the resulting debuff just ticks you health away to nothing in a few seconds, I find it hard to dex all 3 beams which you have to because of the crush. If you do get caught by a portion of the attack you take so much debuff damage that you can’t try ride the next sp1 out by blocking as there’s so much block damage. I am sure there are players out there that can dex the sp1 no problem but the damage output from it seems over the top. Also it feels like I am getting the crush charges even though I complete the prompts. Just sharing my experience really, it was advertised as hard but obviously like most alliances we wanted to give it a go. Personally I don’t like the idea of a defender like Korg in this sort of challenge where only a few select champs can deal with his awakened ability, yes you can parry and do lights to remove rock stacks but when the task is to land 4 mediums before a penalty kicks in and you have to remove the rock stacks in the first instance it adds an unnecessary level of difficulty. Anyway seems everyone in this thread has reached the same conclusion with regards to Korg. Hopefully going forward we will see defenders that the majority of attackers allowed can handle with the appropriate level of skill
Worst piece of content — in terms of both design intent AND implementation — that we have seen in years.
we made it to the apoc fight but that passive crush is overtuned. 7 revives are not enough.