Bane effect [Not A Bug]
In Act 5, Chapter 2, Mission 5, Bane is an effect in play globally (you lose 2.5% health per second and it switches to your opponent if you hit them or after 10 seconds and vice versa). I was using my Vision (AoU) to face the Moon Knight and during the fight, over the course of 4 seconds, I lost 65% health from bane. Then after it transferred to Moon Knight, the game indicated the continuous damage number of...77. Meaning Moon Knight’s total health was apparently 3080 (it’s actually 75,896 meaning he should take about 2000 damage per second). Can someone please offer me an explanation for this?