Valiant title is meaningless, just like legends title etc - time for some new title? Carinas chosen.

Supersha7Supersha7 Member Posts: 366 ★★★
edited May 1 in General Discussion
It used to be that if you had a valiant player recruited, you could expect a certain standard of gameplay and knowledge.

The valiant title essentially was a badge of honour for those who were experienced enough to push through hard content. To read up pages of notes and watch hours of videos to work out how to play. This essentially created a particular type of player. As they put in the effort, gained the experience, the result was a player with high skill and knowledge. Crucially that player also had the knowledge of what they could and could not do.

Now I feel this has been lost by the ease of how you can get valiant. There are multiple ways to get rk 3. You no longer need to push through necropolis. Etc to get it. And of course, you’ve got stronger heroes.

These super tough events may have been an absolute pain in the ass at the time, but the challenge itself develops a certain type of player. It meant a player had to put TIME into the game. And eventually this time spent resulted in increased skills and knowledge. Now, because this time needed is reduced, I feel the quality of valiant players have dropped drastically.

In recent weeks, with the game in its state, we’ve had people leave due to burn out and essentially just being tired of the game bugs as usual. Normally we just get new recruits and wish our old experienced members all the best.

But now..for the first time…the new recruits have recently hit a critical mass. Where now, a more noticeable number of recruits are not up to standard. It used to be , recruit maybe 4 people over the course of a year…and maybe one may not be good enough and need to be replaced swiftly.

Now, it’s crept up. Out of 4 new people, we’d have to replace 2 or 3. So we are actually cycling through more people to find the gold in all the iron pyrite.

I am now actually having to scrutinise potential recruits claims to ensure that when they tell me what they have done, they can actually do?!

Now if we were a masters alliance, I’d get that..as you have to ensure who you are adding is top quality skilled and socially functional.

But like…we are only p3. And these new recruits can’t even handle reading some nodes and working out what to take in war.

Anyways…I just wanted to see if anyone else was experiencing this change in quality of the “valiant” player base.

Similarly all the epochs, the aoa, sos, wow events all pushed us to be better.

For example, I’m sure many can now dex onslaught sp1. And that oils be easily correlated to the onslaught challenge in aoa where you basically had to learn how to dex his sp1 to complete the challenge.

So yeah..can we get a title that actually reflects a range of “in game skill”?

It’d be nice to have a new title that meant something and also helped distinguish between skill abilities vs wallet size.

The only titles that I can see any value behind currently is “necromaster”, which is awarded after completing the 10th anniversary challenges, and the war titles that are given to top tier war alliances. Both these show a commitment to time into the game, which would naturally result in a more skilled player.

My initial thoughts were possibly to have more title that include proper challenges. Like carinas. Those challenges are not easy. Taking down challenges with 3 stars, 4 stars, 5 stars etc. limiting the hero choice and power level, really separates out player skill and commitment (ie hours played). These challenges really push you. Why isn’t there a title to reflect carina completions?


So yeah…more titles please…with more emphasis on the titles reflecting the players skill and efforts :)

On a side note, we’ve also had more people join and then just disappear and leave alliance during war etc. again…used to rarely happen. Recently this has been more prevalent. This one’s hard to attribute, but I feel in the past..valiant players who had put effort into the game would have more understanding a respect for the other 29 people. They had shared the struggle. So if they needed to quit, they’d at least have a damn good reason and chat about it rather than just delete chat app and unfriend everyone.

Comments

  • GamerGamer Member Posts: 11,945 ★★★★★
    Supersha7 said:

    It used to be that if you had a valiant player recruited, you could expect a certain standard of gameplay and knowledge.

    The valiant title essentially was a badge of honour for those who were experienced enough to push through hard content. To read up pages of notes and watch hours of videos to work out how to play. This essentially created a particular type of player. As they put in the effort, gained the experience, the result was a player with high skill and knowledge. Crucially that player also had the knowledge of what they could and could not do.

    Now I feel this has been lost by the ease of how you can get valiant. There are multiple ways to get rk 3. You no longer need to push through necropolis. Etc to get it. And of course, you’ve got stronger heroes.

    These super tough events may have been an absolute pain in the ass at the time, but the challenge itself develops a certain type of player. It meant a player had to put TIME into the game. And eventually this time spent resulted in increased skills and knowledge. Now, because this time needed is reduced, I feel the quality of valiant players have dropped drastically.

    In recent weeks, with the game in its state, we’ve had people leave due to burn out and essentially just being tired of the game bugs as usual. Normally we just get new recruits and wish our old experienced members all the best.

    But now..for the first time…the new recruits have recently hit a critical mass. Where now, the majority of recruits are not up to standard. It used to be , recruit maybe 4 people over the course of a year…and maybe one may not be good enough and need to be replaced swiftly.

    Now, it’s creeping up. Out of 4 people, we’d have to replace 2. So we are actually cycling through more people to find the gold in all the iron pyrite.

    I am now actually having to scrutinise potential recruits claims to ensure that when they tell me what they have done, they can actually do?!

    Now if we were a masters alliance, I’d get that..as you have to ensure who you are adding is top quality skilled and socially functional.

    But like…we are only p3. And these new recruits can’t even handle reading some nodes and working out what to take in war…

    Anyways…I just wanted to see if anyone else was experiencing this change in quality of the “valiant” player base.

    Similarly all the epochs, the aoa, sos, wow events all pushed us to be better.

    For example, I’m sure many can now dex onslaught sp1. And that oils be easily correlated to the onslaught challenge in aoa where you basically had to learn how to dex his sp1 to complete the challenge.

    So yeah..can we get a title that actually reflects a range of “in game skill”?

    It’d be nice to have a new title that meant something and also helped distinguish between skill abilities vs wallet size.

    The only titles that I can see any value behind currently is “necromaster”, which is awarded after completing the 10th anniversary challenges, and the war titles that are given to top tier war alliances. Both these show a commitment to time into the game, which would naturally result in a more skilled player.

    My initial thoughts were possibly to have more title that include proper challenges. Like carinas. Those challenges are not easy. Taking down challenges with 3 stars, 4 stars, 5 stars etc. limiting the hero choice and power level, really separates out player skill and commitment (ie hours played). These challenges really push you. Why isn’t there a title to reflect carina completions?


    So yeah…more titles please…with more emphasis on the titles reflecting the players skill and efforts :)

    The closest thing is no matter what time move so dos the game over time everything won’t be great and Kabam kind did so a new tilie should had com but it a bit to late no. I expect one with 9.3 or 9.4 and r5. Or it be lvl gates.
  • Supersha7Supersha7 Member Posts: 366 ★★★
    True. I think though that if they released more titles with more value, more people would use them. Not necessarily a progression title.

    If a title had some sense of achievement (skill and efforts) behind it, then it would be actually nice to have, and would also help with recruitment :)
  • Supersha7Supersha7 Member Posts: 366 ★★★
    edited May 1
    Or

    “Who needs parry?” - successfully completed “insert tough challenge here” without using parry.
    “Untouchable” - successfully completed “insert tough challenge here” without getting hit, or hit into block.
  • GamerGamer Member Posts: 11,945 ★★★★★
    Supersha7 said:

    Or

    “Who needs parry?” - successfully completed “insert tough challenge here” without using parry.
    “Untouchable” - successfully completed “insert tough challenge here” without getting hit, or hit into block.

    Or perhaps getting a few records how people play before joining.
  • willrun4adonutwillrun4adonut Member Posts: 6,700 ★★★★★
    edited May 1
    I've had valiant players die (one even all three champs) on zone one and/or two in saga incursions. The range of valiant players is amazing at times and does make me chuckle.
  • captain_rogerscaptain_rogers Member Posts: 13,020 ★★★★★

    I've had valiant players die .

    Was concerned for a second
  • Rayven5220Rayven5220 Member Posts: 2,881 ★★★★★
    I'm just saying, the title "skill issue" is a title i wear proudly. 😁
  • phillgreenphillgreen Member Posts: 4,620 ★★★★★

    I'm just saying, the title "skill issue" is a title i wear proudly. 😁

    Same.

  • SyndicatedSyndicated Member Posts: 779 ★★★★
    A 2 years ago title? Maybe lol
  • doctorbdoctorb Member Posts: 2,028 ★★★★
    R they coming out with new monthly event quest for Valiant any time soon?
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,336 ★★★★★
    In May, yes. Probably a lot of info on the stream tomorrow.
  • phillgreenphillgreen Member Posts: 4,620 ★★★★★
    edited May 1
    Ask potentials to screenshot units and revive stash then send to lol/abyss/necro for a one shot challenge of the first champ on the path?

    As soon as r3 could be had without running paths, it became meaningless, my paragon alt that does nothing much more than dse in the gold pool and rttl has a rank 3 now from minimal play, i don't even know how I got it.
  • WrathhWrathh Member Posts: 25
    Supersha7 said:

    It used to be that if you had a valiant player recruited, you could expect a certain standard of gameplay and knowledge.

    The valiant title essentially was a badge of honour for those who were experienced enough to push through hard content. To read up pages of notes and watch hours of videos to work out how to play. This essentially created a particular type of player. As they put in the effort, gained the experience, the result was a player with high skill and knowledge. Crucially that player also had the knowledge of what they could and could not do.

    Now I feel this has been lost by the ease of how you can get valiant. There are multiple ways to get rk 3. You no longer need to push through necropolis. Etc to get it. And of course, you’ve got stronger heroes.

    These super tough events may have been an absolute pain in the ass at the time, but the challenge itself develops a certain type of player. It meant a player had to put TIME into the game. And eventually this time spent resulted in increased skills and knowledge. Now, because this time needed is reduced, I feel the quality of valiant players have dropped drastically.

    In recent weeks, with the game in its state, we’ve had people leave due to burn out and essentially just being tired of the game bugs as usual. Normally we just get new recruits and wish our old experienced members all the best.

    But now..for the first time…the new recruits have recently hit a critical mass. Where now, a more noticeable number of recruits are not up to standard. It used to be , recruit maybe 4 people over the course of a year…and maybe one may not be good enough and need to be replaced swiftly.

    Now, it’s crept up. Out of 4 new people, we’d have to replace 2 or 3. So we are actually cycling through more people to find the gold in all the iron pyrite.

    I am now actually having to scrutinise potential recruits claims to ensure that when they tell me what they have done, they can actually do?!

    Now if we were a masters alliance, I’d get that..as you have to ensure who you are adding is top quality skilled and socially functional.

    But like…we are only p3. And these new recruits can’t even handle reading some nodes and working out what to take in war.

    Anyways…I just wanted to see if anyone else was experiencing this change in quality of the “valiant” player base.

    Similarly all the epochs, the aoa, sos, wow events all pushed us to be better.

    For example, I’m sure many can now dex onslaught sp1. And that oils be easily correlated to the onslaught challenge in aoa where you basically had to learn how to dex his sp1 to complete the challenge.

    So yeah..can we get a title that actually reflects a range of “in game skill”?

    It’d be nice to have a new title that meant something and also helped distinguish between skill abilities vs wallet size.

    The only titles that I can see any value behind currently is “necromaster”, which is awarded after completing the 10th anniversary challenges, and the war titles that are given to top tier war alliances. Both these show a commitment to time into the game, which would naturally result in a more skilled player.

    My initial thoughts were possibly to have more title that include proper challenges. Like carinas. Those challenges are not easy. Taking down challenges with 3 stars, 4 stars, 5 stars etc. limiting the hero choice and power level, really separates out player skill and commitment (ie hours played). These challenges really push you. Why isn’t there a title to reflect carina completions?


    So yeah…more titles please…with more emphasis on the titles reflecting the players skill and efforts :)

    On a side note, we’ve also had more people join and then just disappear and leave alliance during war etc. again…used to rarely happen. Recently this has been more prevalent. This one’s hard to attribute, but I feel in the past..valiant players who had put effort into the game would have more understanding a respect for the other 29 people. They had shared the struggle. So if they needed to quit, they’d at least have a damn good reason and chat about it rather than just delete chat app and unfriend everyone.

    This…this is a pointless post, saying a whole lot of nothing. New titles will still be subject to cheaters and those who use mercenaries, so what is the point of all this? Just say you want new titles. Titles haven’t been a way of denoting skill since cavalier/thronebreaker, and it became even more so when they added alternative progression routes like ranking a set number of champions. So again, pointless post bro


  • WrathhWrathh Member Posts: 25
    Supersha7 said:

    Or

    “Who needs parry?” - successfully completed “insert tough challenge here” without using parry.
    “Untouchable” - successfully completed “insert tough challenge here” without getting hit, or hit into block.

    Pointless
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