Valiant title is meaningless, just like legends title etc - time for some new title? Carinas chosen.

It used to be that if you had a valiant player recruited, you could expect a certain standard of gameplay and knowledge.
The valiant title essentially was a badge of honour for those who were experienced enough to push through hard content. To read up pages of notes and watch hours of videos to work out how to play. This essentially created a particular type of player. As they put in the effort, gained the experience, the result was a player with high skill and knowledge. Crucially that player also had the knowledge of what they could and could not do.
Now I feel this has been lost by the ease of how you can get valiant. There are multiple ways to get rk 3. You no longer need to push through necropolis. Etc to get it. And of course, you’ve got stronger heroes.
These super tough events may have been an absolute pain in the ass at the time, but the challenge itself develops a certain type of player. It meant a player had to put TIME into the game. And eventually this time spent resulted in increased skills and knowledge. Now, because this time needed is reduced, I feel the quality of valiant players have dropped drastically.
In recent weeks, with the game in its state, we’ve had people leave due to burn out and essentially just being tired of the game bugs as usual. Normally we just get new recruits and wish our old experienced members all the best.
But now..for the first time…the new recruits have recently hit a critical mass. Where now, a more noticeable number of recruits are not up to standard. It used to be , recruit maybe 4 people over the course of a year…and maybe one may not be good enough and need to be replaced swiftly.
Now, it’s crept up. Out of 4 new people, we’d have to replace 2 or 3. So we are actually cycling through more people to find the gold in all the iron pyrite.
I am now actually having to scrutinise potential recruits claims to ensure that when they tell me what they have done, they can actually do?!
Now if we were a masters alliance, I’d get that..as you have to ensure who you are adding is top quality skilled and socially functional.
But like…we are only p3. And these new recruits can’t even handle reading some nodes and working out what to take in war.
Anyways…I just wanted to see if anyone else was experiencing this change in quality of the “valiant” player base.
Similarly all the epochs, the aoa, sos, wow events all pushed us to be better.
For example, I’m sure many can now dex onslaught sp1. And that oils be easily correlated to the onslaught challenge in aoa where you basically had to learn how to dex his sp1 to complete the challenge.
So yeah..can we get a title that actually reflects a range of “in game skill”?
It’d be nice to have a new title that meant something and also helped distinguish between skill abilities vs wallet size.
The only titles that I can see any value behind currently is “necromaster”, which is awarded after completing the 10th anniversary challenges, and the war titles that are given to top tier war alliances. Both these show a commitment to time into the game, which would naturally result in a more skilled player.
My initial thoughts were possibly to have more title that include proper challenges. Like carinas. Those challenges are not easy. Taking down challenges with 3 stars, 4 stars, 5 stars etc. limiting the hero choice and power level, really separates out player skill and commitment (ie hours played). These challenges really push you. Why isn’t there a title to reflect carina completions?
So yeah…more titles please…with more emphasis on the titles reflecting the players skill and efforts
On a side note, we’ve also had more people join and then just disappear and leave alliance during war etc. again…used to rarely happen. Recently this has been more prevalent. This one’s hard to attribute, but I feel in the past..valiant players who had put effort into the game would have more understanding a respect for the other 29 people. They had shared the struggle. So if they needed to quit, they’d at least have a damn good reason and chat about it rather than just delete chat app and unfriend everyone.
The valiant title essentially was a badge of honour for those who were experienced enough to push through hard content. To read up pages of notes and watch hours of videos to work out how to play. This essentially created a particular type of player. As they put in the effort, gained the experience, the result was a player with high skill and knowledge. Crucially that player also had the knowledge of what they could and could not do.
Now I feel this has been lost by the ease of how you can get valiant. There are multiple ways to get rk 3. You no longer need to push through necropolis. Etc to get it. And of course, you’ve got stronger heroes.
These super tough events may have been an absolute pain in the ass at the time, but the challenge itself develops a certain type of player. It meant a player had to put TIME into the game. And eventually this time spent resulted in increased skills and knowledge. Now, because this time needed is reduced, I feel the quality of valiant players have dropped drastically.
In recent weeks, with the game in its state, we’ve had people leave due to burn out and essentially just being tired of the game bugs as usual. Normally we just get new recruits and wish our old experienced members all the best.
But now..for the first time…the new recruits have recently hit a critical mass. Where now, a more noticeable number of recruits are not up to standard. It used to be , recruit maybe 4 people over the course of a year…and maybe one may not be good enough and need to be replaced swiftly.
Now, it’s crept up. Out of 4 new people, we’d have to replace 2 or 3. So we are actually cycling through more people to find the gold in all the iron pyrite.
I am now actually having to scrutinise potential recruits claims to ensure that when they tell me what they have done, they can actually do?!
Now if we were a masters alliance, I’d get that..as you have to ensure who you are adding is top quality skilled and socially functional.
But like…we are only p3. And these new recruits can’t even handle reading some nodes and working out what to take in war.
Anyways…I just wanted to see if anyone else was experiencing this change in quality of the “valiant” player base.
Similarly all the epochs, the aoa, sos, wow events all pushed us to be better.
For example, I’m sure many can now dex onslaught sp1. And that oils be easily correlated to the onslaught challenge in aoa where you basically had to learn how to dex his sp1 to complete the challenge.
So yeah..can we get a title that actually reflects a range of “in game skill”?
It’d be nice to have a new title that meant something and also helped distinguish between skill abilities vs wallet size.
The only titles that I can see any value behind currently is “necromaster”, which is awarded after completing the 10th anniversary challenges, and the war titles that are given to top tier war alliances. Both these show a commitment to time into the game, which would naturally result in a more skilled player.
My initial thoughts were possibly to have more title that include proper challenges. Like carinas. Those challenges are not easy. Taking down challenges with 3 stars, 4 stars, 5 stars etc. limiting the hero choice and power level, really separates out player skill and commitment (ie hours played). These challenges really push you. Why isn’t there a title to reflect carina completions?
So yeah…more titles please…with more emphasis on the titles reflecting the players skill and efforts

On a side note, we’ve also had more people join and then just disappear and leave alliance during war etc. again…used to rarely happen. Recently this has been more prevalent. This one’s hard to attribute, but I feel in the past..valiant players who had put effort into the game would have more understanding a respect for the other 29 people. They had shared the struggle. So if they needed to quit, they’d at least have a damn good reason and chat about it rather than just delete chat app and unfriend everyone.
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If a title had some sense of achievement (skill and efforts) behind it, then it would be actually nice to have, and would also help with recruitment
“Loyal to the core” - never left an alliance or been kicked out ever (only way is if alliance disbands)
“Reliable as Cap (1,2,6,12, infinity symbol)” - never missed an alliance quest in a month, 2 months, 6 months, a year, ever
“Who needs parry?” - successfully completed “insert tough challenge here” without using parry.
“Untouchable” - successfully completed “insert tough challenge here” without getting hit, or hit into block.
1) titles are never fully indicative of anything. I've worked with top of their class MIT, Princeton, Yale, etc grads who were generally useless compared to the Hunter, Stonybrook and even SUNY Albany kids who had something to prove. Heck, I think back to all the F-ups I graduated with who have the same NYU degree as me. Just like a degree, you can earn or pay for a title in a game. Means something, but not everything. Also of note: past results are not indicative of future success. "Master of mad skillz" means nothing when they realize Hey I'm better than this p3 alliance and move on. Which brings us to:
2) if your fishing spot no longer yields the quality of catch you want, perhaps you should change your spot instead of hoping the fish come back.
As soon as r3 could be had without running paths, it became meaningless, my paragon alt that does nothing much more than dse in the gold pool and rttl has a rank 3 now from minimal play, i don't even know how I got it.