silk still not fixed in raids

experience for me has been abysmal for 2 months in a row now, why do I have to work 10x as hard as my teammates just for being forced into a bugged role?

you only gain 6 extra raid fervor for ONE weakness, and it doesn’t stack above that, meaning for one charge, you must complete 9 missions, meaning you will most likely lose your role force/damage boost depending on how long it takes you to do all those missions, this SHOULD be 31 raid fervor per mission (1 default + 30), having a role which needs to do 2 missions to ramp up teammates by one charge compared to 9 is an insanely unfair bug, it is beyond miserable to play and I’ve been told it extends to all debuff hacks, so why is it not fixed after a whole MONTH in a super important mode?

you only gain 6 extra raid fervor for ONE weakness, and it doesn’t stack above that, meaning for one charge, you must complete 9 missions, meaning you will most likely lose your role force/damage boost depending on how long it takes you to do all those missions, this SHOULD be 31 raid fervor per mission (1 default + 30), having a role which needs to do 2 missions to ramp up teammates by one charge compared to 9 is an insanely unfair bug, it is beyond miserable to play and I’ve been told it extends to all debuff hacks, so why is it not fixed after a whole MONTH in a super important mode?
4
Comments
If so, someone @ButteredPopcorn8008 would like to know.
(and no Popcorn, I'm not part of Kabam, don’t have direct access to code, or to Moderators like @KabamPinwheel any more so that anyone else who can tag them. Others are part of a more direct group chat with them, I haven’t heard anything on progress)