Alliance War Season 58 Changes

JESUSCHRISTJESUSCHRIST Member Posts: 1,862 ★★★★
edited May 15 in General Discussion
How do you find it? Do you like it? Do you hate it? Leave your comments below

Alliance War Season 58 Changes 251 votes

It's better than old AW, I like it
37%
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It's all the same to me, I'm neutral
9%
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It's worse than old AW, I hate it
53%
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Comments

  • The_LokíThe_Lokí Member Posts: 43
    It's better than old AW, I like it
    It's easier than the old map. Once you understand the nodes, you can solo every single boss. Don't know how it will affect the leaderboards.
  • MonubeanMonubean Member Posts: 159 ★★
    It's better than old AW, I like it
    Old war was intolerable, and out of control. I have no words for the new war, just don't understand where's the happy-medium.
  • Hawkt1Hawkt1 Member Posts: 263
    What's going on with defenders, mine have all been kicked out again, we have to place again for war 2
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,862 ★★★★
    It's worse than old AW, I hate it
    I guess it's better for new players with small roster since only 1 defender is needed but for big accounts, you don't get to use many of your defenders that you invested in unless you play battlegrounds
  • Bugmat78Bugmat78 Member Posts: 2,591 ★★★★★
    edited May 15
    It's all the same to me, I'm neutral
    They should probably have this new format as normal/casual AW and then the normal/old format as Nightmares AW and then tier the rewards as they do in Raids.
  • Mj3lnirMj3lnir Member Posts: 19
    I think in general it’s a lot better.

    But there are still some bugs. I spend a lot of time fighting Killmonger, because Reverberation reflected ridiculously high amounts of damage after I was tuned up
  • dr2wsdr2ws Member Posts: 1,259 ★★★★
    So I just completed Tile 3; here’s my thoughts.

    Pros:
    ->If you have a busy schedule these matches will take no more than 8-10 minutes, and regular AW takes longer due to energy, it’s quick and simple.
    -> You can chose wether to face more or skip, I like that.
    -> Bring the right counter it’s quite easy, I used my void for Hercules and nearly solo’d took some block damage that I didn’t pay attention to plus forgot about recoil.
    -> Defenders seem to easier due to counters having even more benefits due to the charges you get, someone solo’d my serpent (sob).
    -> Thank god you get two slots not one.
    -> Planning is definitely easier, as long as the nodes aren’t an essay long that’s all good.

    Cons:
    -> Nitpick maybe, but I think the concept around Thing and the banner for AW now is just a bit unprofessional perhaps? It’s kinda weird to me.
    -> Some people enjoy facing quite a few obstacles, I personally don’t care but I see those voices.
    -> Maybe it’s too easy? Idk if you plan ahead there’s a good chance you are probably solo’ing, especially in hazard shifts now.
    -> I’m trying to think of more cons but I really can’t.

    I enjoy it more, I can do this before work on the train and not have to wait for energy. For competitive players this probably isn’t the change you guys want. But for me in Gold 2 I’m actually digging it.

    I think we should’ve given it a chance and I’m glad I did, because I don’t mind it, it is a simple mode and it does what it says on the tin. I personally feel that those buffed rewards are being given for an easier game mode. That could be just me though.
  • RiderofHellRiderofHell Member Posts: 4,790 ★★★★★
    It's better than old AW, I like it
    My goodness, this community is a bunch of spoiled brats who act like they've been turned down for the prom 🤦‍♂️. Nothing will ever satisfy anyone. Simple solution, you don't like the new format, then don't play the upcoming season. Sure, you will miss out on radiance, but that's your fault if you miss it, not Kabam.

    Devs are trying something new that would help. I had wars where we couldn't finish bc there were situations where the players couldn't get on. Not to mention the new combo nodes made path 9 very hard as the counters I had for the defenders were useless bc they didn't have immunity to fight. And staring at the screen for 5 mins trying to figure out what team to bring wasn't fun at all.

    This format is much better, yes, Healthpool is bigger, but honestly, I'd rather worry bout 1 fight than 6 fights plus mini boss/boss island and hoping I don't give many deaths. But hey, that's my opinion, and I stand by it.
  • FunnyDudeFunnyDude Member Posts: 686 ★★★★
    It's worse than old AW, I hate it
    Well, if you just like easy access to rewards, Kabam may just add lottery system to the game, you login and get a lottery, not a single fight and call it a day.
  • TadzioTosterTadzioToster Member Posts: 107
    It's better than old AW, I like it
    Halley said:

    I spend 30min to fight a single champ (6 revives), pretty boring though

    try to read nodes. 9mil hp destroyer took me less than 2 minutes with LC

  • CuchulainnCuchulainn Member Posts: 175 ★★
    It's better than old AW, I like it
    Early days but I much prefer the new format for Alliance War.

    I don't want to be spending two days thinking about it. With the new format, its one and done. Simple. Decent solo rewards, even if our Ally doesn't place high.

    I hope it's kept as an option to choose as an alternative to the standard War set up.

    Much more enjoyable for low tier ally's.
  • DukeZmanDukeZman Member Posts: 722 ★★★
    It's worse than old AW, I hate it
    I can’t stand the new format. War sucks now. I used to love war — was excited to get in early and strategize. Now I hate it. I dread it.
    Went from one of my top favorite game modes to now my most hated.
  • Avenger_A1Avenger_A1 Member Posts: 447 ★★
    It's better than old AW, I like it
    This is great. This is so much fun and saves so much time, and that's something most of our alliance really appreciates. Fun + QoL = Big W.
  • J0eySn0wJ0eySn0w Member Posts: 1,011 ★★★★
    It's worse than old AW, I hate it
    First of all, AW has followed a consistent format for years. This new version completely changes that — it doesn’t resemble what we’ve known. The identity of AW is being replaced, and not for the better, as the poll suggests. Even though the gap isn’t huge, many still prefer the old system.

    That doesn’t mean the old format was perfect. It needed improvement — just not like this.

    From what I’ve gathered so far, this new format is being favored mainly because it’s quick and simple. And yes, AW has had relatively low engagement compared to the active player base.

    But is that due to the map format? Or are there deeper issues that needed attention instead?

    Yes, the old map could feel time-consuming or complicated, but why?
    • Team coordination, mostly for pre-fights. And honestly, some leadership structures made it more complicated than it needed to be. I’ve seen it play out many times.
    • Energy limits. You couldn’t complete your path in one go unless you bought energy. But why would anyone spend units when the rewards already feel underwhelming — especially for low- to mid-level players?

    I find this interesting because myself and other players thought AW was meant to be difficult, sophisticated and expensive. Maybe Kabam communicated that unknowingly or maybe we just assumed wrongly. We often talked about things to improve it. This format has reduced AW to its last atom.

    Anyways, let’s take some of the principles from this new format and apply them to the old one:
    • The new map can be completed in one go. So instead of overhauling everything, just remove or increase energy in the original format.
    It’s not the fight time themselves that players complain about — it’s how energy wait times stretch out what should be a 10–15 minute task into hours alongside coordination

    • As for coordination, this new map lets players bring two champs. You basically need one, with the second spot for pre-fight support (Odin, Mr. F, White Mags, etc.). Yes, in some alliances in the old format, leadership overcomplicates things — assigning mixed paths, juggling pre-fights, micromanaging fights. But that’s not Kabam’s responsibility. Let players decide how complex they want war to be. But it doesn’t mean you can provide support and boundaries. There are ways to reduce that dependency in the old format, eg:
    • Make pre-fights purchasable, like power boosts.
    • Or let players pre-select 1–2 pre-fight effects to bring into war.

    Sure, this new format might get more players involved short-term — especially in lower or mid-tier alliances — but if rewards stay weak and the format doesn’t grow more engaging, the activity will drop off fast. I’m already seeing highly active players pull back. Personally, I’m not even motivated to play next season — maybe just for the rewards.

    Are you planning to rotate the “Big Thing” global or node?
    Attack and defense tactics weren’t a bad idea in the old format. You just needed to make them more engaging and fun, not overly punishing.

    And please stop catering design changes to the top 1–5 alliances because a handful say a tactic is “too easy.” If you’re hiring content creators as consultants, make sure they’re not just designing content to entertain their friends.

    Let me ask: do you honestly think lower to mid-level players enjoy fighting all the “nasty” defenders and their “nasty” node interactions? You’re overloading champions with boss-node and mastery defining abilities. Then you expect these players to grind the mode that barely rewards them?

    Why not use nodes to truly define the difficulty and stop baking everything into the champions themselves. I get that it’s tied to monetizing new champs. But you need to balance that with the long-term health of the game.

    I’m honestly tired, this is too long. Yes, you have data. But we’ve been playing long enough to know when something isn’t working.

    And lastly — the rewards. They’re outdated for most players. Maybe what AW needed to boost participation was never a format change — just a meaningful reward update.

    Thanks for reading.
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,862 ★★★★
    It's worse than old AW, I hate it
    Even with the changes, no one wants to play AW in my alliance

    Most probably it's bcos the rewards isn't good enough regardless of the map
  • Bgchow13Bgchow13 Member Posts: 40
    edited May 21
    It's worse than old AW, I hate it
    This change in the Alliance War format has ruined my favorite game mode.

    In an attempt to simplify and streamline Alliance War Kabam has effectively gutted a core dynamic of The Contest which Alliances and the player community are built around. I, and many in my Alliance, have found the new AW format somewhat boring and uninspired. There is no more strategy and with one fight for each Alliance member there is really no more communication amongst the Alliance. In terms of saving time, fighting one defender at 1000% health takes just as much time as clearing a normal AW path.

    While the new mode really doesn't save a lot of time when compared to the traditional format I have found my own participation as a player nosedive since the change. Taking away my favorite game mode hasn’t made me excited to focus on other game modes it has given me time to focus on other games I’d rather play.

    I think making this change to AW permanent would be a great miscalculation on Kabam's part; and they will see an overall decline in player participation as the long-time, more seasoned players lose interest after a key aspect of the game was changed in an attempt to appease and bring in newer players.
  • ButteredPopcorn8008ButteredPopcorn8008 Member Posts: 389 ★★★
    It's worse than old AW, I hate it
    I wanted to have og Ironman be the only option to fight invalidate prowess serpent what a joke you guys are Kabam think of the dumb nodes we could of had Kabam
  • JESUSCHRISTJESUSCHRIST Member Posts: 1,862 ★★★★
    It's worse than old AW, I hate it
    Majority still prefer the old AW

    Keep voting
  • PT_99PT_99 Member Posts: 6,227 ★★★★★
    It's worse than old AW, I hate it

    I wanted to have og Ironman be the only option to fight invalidate prowess serpent what a joke you guys are Kabam think of the dumb nodes we could of had Kabam

    I just did that serpent prowess fight,
    It's basic fight with Kushala/Purgatory.

  • slothsan050slothsan050 Member Posts: 41
    It's better than old AW, I like it
    I like new one, but I don't want see multiple onslaught and bullseye.
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