I’m not gonna lie it is quite enjoyable and relaxing but at the same time I do definitely want the old war system back. This format should definitely stay though so people can choose, they just need to work out how they will run both formats at the same time whether it be calculated with old wars or its own rank system. Or they just make it casual but I can see the cons with that so it’s tough.
Ok, I guess the new format works for lower ranked fighters somehow, but for the rest of us the levels are pathetic and lacks the more enjoyable game play. My alliance has just quit participating since the it unplayable and frustrating, hopefully you will fix the mess or make this a new model for those who enjoy a game that is totally imbalanced and nonsensical. Extremely disappointed
Dude getting hit so hard that he’s being teleported to an alternate dimension.
What was the special node on the fight?
I think it was the node that gives charges when you pass combos of ten. It was the fight in the lower right corner, plat3.
Not to throw shade there but that node is an easier node and just keeping a combo makes getting charges easier and opens up the whole roster, plus a 6* defender.
What is the answer to a r4 7* let's say enchantress on the invalidate node. The pool is hela small of champs you can use.
Base Abilities Iron Man Iron Man (Infamous) Ironheart Nimrod Shocker Viv Vision War Machine
Synergies Howard the Duck - with Bishop, Gambit, Platinumpool or Storm (Pyramid X) Omega Sentinel - with Captain Britain or Psylocke Red Skull - with Omega Red Sentinel - with Omega Sentinel
None of these are as optimal as dazzler vs fury. None would be my go to for enchantress in general. Think she is easy defender swap her for a r4 7 serpent. Added benefit that people will tailor their aw defender mastery to be less broad as you need to only focus on a single champ.
Some of the nodes are pretty simple. That combo one I wrecked, and that stun immune one was simple. Some once you see who can actually complete the action and you place a defender around that list the challenge lvl goes considerably up.
While i like the idea of this change it just wasn't thought out with the type of defenders people can place. Even someone like gorr becomes a little more thought on the healblock node as he is immune to healblock. I'm fairly confident wiccan would still wreck him but just weird to have nodes that us weirdos will make it so you can't complete the actions.
So you’re saying 7* NF would have survived the 41M burst.
I posted it to say there are many parts of this new format that are quite ridiculous, not to flex as if it was some amazing victory.
Dude getting hit so hard that he’s being teleported to an alternate dimension.
What was the special node on the fight?
I think it was the node that gives charges when you pass combos of ten. It was the fight in the lower right corner, plat3.
Not to throw shade there but that node is an easier node and just keeping a combo makes getting charges easier and opens up the whole roster, plus a 6* defender.
What is the answer to a r4 7* let's say enchantress on the invalidate node. The pool is hela small of champs you can use.
Base Abilities Iron Man Iron Man (Infamous) Ironheart Nimrod Shocker Viv Vision War Machine
Synergies Howard the Duck - with Bishop, Gambit, Platinumpool or Storm (Pyramid X) Omega Sentinel - with Captain Britain or Psylocke Red Skull - with Omega Red Sentinel - with Omega Sentinel
None of these are as optimal as dazzler vs fury. None would be my go to for enchantress in general. Think she is easy defender swap her for a r4 7 serpent. Added benefit that people will tailor their aw defender mastery to be less broad as you need to only focus on a single champ.
Some of the nodes are pretty simple. That combo one I wrecked, and that stun immune one was simple. Some once you see who can actually complete the action and you place a defender around that list the challenge lvl goes considerably up.
While i like the idea of this change it just wasn't thought out with the type of defenders people can place. Even someone like gorr becomes a little more thought on the healblock node as he is immune to healblock. I'm fairly confident wiccan would still wreck him but just weird to have nodes that us weirdos will make it so you can't complete the actions.
So you’re saying 7* NF would have survived the 41M burst.
I posted it to say there are many parts of this new format that are quite ridiculous, not to flex as if it was some amazing victory.
I did not in anyway say a 7* nf would survive. What I did say is that node in general is easier and no matter the defender the whole roster is open.
I am pointing out the complexity of the other nodes with the limitations of champ selection. If you can't complete the action you cannot do the node. The limitations of who can do the node once people ignore the node itself and place a defender that counters the counter of that node it makes is so much harder without factoring in mastery changes tailored to 1 specific defender instead of a more broad cover all 5.
As of now the easier nodes are getting 0 kills on both sides but some of the harder ones people are getting destroyed.
10 years of the same AW format, Kabam just wanted to try something new to spice things up. Just play it as it is now, I would say its definitely very short , too short but enjoyable and leaves you with a lot of time for other stuff. They will take parts from this mode and the normal mode and build a hybrid mode which will be enjoyable for most of the players is what I hope, until then stop shouting and just bear with it for a month. Also modifications and updates like these should be appreciated, this means Kabam wants to try something that could be of mass appeal.
Comments
I posted it to say there are many parts of this new format that are quite ridiculous, not to flex as if it was some amazing victory.
I am pointing out the complexity of the other nodes with the limitations of champ selection. If you can't complete the action you cannot do the node. The limitations of who can do the node once people ignore the node itself and place a defender that counters the counter of that node it makes is so much harder without factoring in mastery changes tailored to 1 specific defender instead of a more broad cover all 5.
As of now the easier nodes are getting 0 kills on both sides but some of the harder ones people are getting destroyed.
One fight per path for each day, for higher maps all 10 players have to coordinate. Easy peasy.
Just play it as it is now, I would say its definitely very short , too short but enjoyable and leaves you with a lot of time for other stuff.
They will take parts from this mode and the normal mode and build a hybrid mode which will be enjoyable for most of the players is what I hope, until then stop shouting and just bear with it for a month.
Also modifications and updates like these should be appreciated, this means Kabam wants to try something that could be of mass appeal.