Aw-Kabam are you entertained?

Alliance Wars used to be a balanced mix of planning, strategy, and teamwork. It wasn't perfect, but it offered a sense of progression and competitiveness. However, with the recent changes—where entire lanes have been replaced by a single, high-HP defender—that balance has taken a serious hit.
Facing a champion with 10+ million HP on a key node, with no viable counter available in your roster, turns the experience from a strategic challenge into a frustrating dead end. There’s no alternative path, no way to adapt—just a high-risk fight that can sink an entire battle group’s chances.
The most frustrating part? I play in a G1 / Plat 6 alliance, which isn’t “elite” by any stretch, yet we’re expected to deal with this level of stress every 2-3 days, for rewards that barely justify the effort.
It feels punishing. Not everyone has the perfect roster to counter every nightmare setup, especially with defender placement now being heavily optimized to exploit the new format. A single defender can rack up 30, 40, even 50+ kills simply because the opponents don’t have the right tools.
Compare this to Nightmare Raids—yes, they're hard too, but they last a week, and the rewards at least feel worth the effort. Alliance Wars, on the other hand, feel like a constant cycle of stress, potions, and disappointment with little to show for it.
This isn’t about avoiding challenge—it’s about proportionality. Right now, the effort-to-reward ratio just feels off, and the fun that used to come from coordination and counterplay is getting lost in the grind.
Here’s hoping Kabam takes a closer look and brings some balance back to the mode.
Facing a champion with 10+ million HP on a key node, with no viable counter available in your roster, turns the experience from a strategic challenge into a frustrating dead end. There’s no alternative path, no way to adapt—just a high-risk fight that can sink an entire battle group’s chances.
The most frustrating part? I play in a G1 / Plat 6 alliance, which isn’t “elite” by any stretch, yet we’re expected to deal with this level of stress every 2-3 days, for rewards that barely justify the effort.
It feels punishing. Not everyone has the perfect roster to counter every nightmare setup, especially with defender placement now being heavily optimized to exploit the new format. A single defender can rack up 30, 40, even 50+ kills simply because the opponents don’t have the right tools.
Compare this to Nightmare Raids—yes, they're hard too, but they last a week, and the rewards at least feel worth the effort. Alliance Wars, on the other hand, feel like a constant cycle of stress, potions, and disappointment with little to show for it.
This isn’t about avoiding challenge—it’s about proportionality. Right now, the effort-to-reward ratio just feels off, and the fun that used to come from coordination and counterplay is getting lost in the grind.
Here’s hoping Kabam takes a closer look and brings some balance back to the mode.
12
Comments
Failed experiment, hopefully old war format returns.
But, I have to admit, there’s a fun new dynamic created by the fact there’s only ten fights. In my ally, we have a really robust conversation going on about every fight on the map. The volume of chat is probably the same, but instead of 50 fights that might get some discussion, we’ve only got 10 to worry about so we can talk about all of them. It’s cool.
The fights might only last a couple of minutes, but people are discussing counters, strategies, practicing, etc.
As we get further into the season it might become stale with nothing new to discuss, so we'll see about that...
Look at your alliance, your account as alliance leader make up 50% of your 8 million alliance
Your entire alliance isn't even playing at all, not to mention AW
We've found in the majority of fights they're actually done quicker than in normal aw style.
The nodes actually very helpful if you play into it. Fights go faster than normal AW fights.
Now that I look into it, Thing is a very tricky placement on that fight. You'll need a tech that can invalidate prowess like Iron Man or someone who can apply Cowardice
So Sentinel also works well on that specific fight. Or Omega Sentinel. Very good option