Angela Sig Ability Broken

MofuggerMofugger Member Posts: 108
I took my sig 200 Angela into monthly quest 1.1. she did not shrug off debuffs any faster than normal despite having 3+ buffs which should be 100% off duration.

I wasn't sure if it was an AAR node thing, or a thing I don't understand about Oyoke, so I tried in a normal practice flight against X-23 with the same result.

This is 100% reproducible for me

Comments

  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    Deep wounds
  • MofuggerMofugger Member Posts: 108
    edited June 5
    I appreciate the detailed response but I'm not sure that's the problem.

    1. I've got 3 points in deep wounds. So in theory X-23 bleeds should have lasted 1.5 seconds instead of 0 seconds, if Angela's reduction is before deep wounds. X-23's bleeds were still roughly 6 Mississippi.
    2. I tried RTTL 2.2 Black Panther as a third test. He doesn't have masteries. I got a dex buff and let him go wild on me. Bleeds didn't fall off faster even once fury, armor up, and regen brought me to 3 buffs
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★

    Bleeds didn't even have a single tick.

    Black Panthers bleeds last longer(8%) per cruelty. So that would also contribute
  • MofuggerMofugger Member Posts: 108
    You went all in with 10 buffs there lol. But for you it does seem to work. For me, less so.

    If I stack that many buffs then bleeds DO get shorter for me. But like I said in the X-23 practice case. Deep wounds should at best cause bleeds to last for 1.5 seconds with 3 buffs. That is not what I observe.
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    X23 in her base kit increases the duration of bleeds by 27%. So you'll need 4 buffs to get the 1.5 s duration bleeds
  • MofuggerMofugger Member Posts: 108
    That is only for bleeds inflicted during a special attack right?
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    Mofugger said:

    That is only for bleeds inflicted during a special attack right?

    Yup
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    I tested against mine. (5/5 deep wounds) And it lasted roughly less than 3 seconds
  • MofuggerMofugger Member Posts: 108
    You could be entirely right on all of this. But it still feels like unintelligible spaghetti. Let's take the original Okoye observation. This is what would make sense to me:

    Okoye's sig ability gives her 3 points in deep wounds. Defender in quest has no masteries so in quest she has 3 points in deep wounds. The bleeds I'm accumulating in this quest are from biohazard node. Not from critical hits. If biohazard bleeds take deep wounds into consideration, the bleeds should last for 1.5s on a sig 200 Angela with 3 buffs. Full stop. They last much longer. I understand critical rating and increased bleed duration in her kit. But I am hitting her. Her critical rating shouldn't be considered.

    What makes sense to me is not what I observe.
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    edited June 5


    I'm more curious as to why you took Angela into a mutant quest
  • MofuggerMofugger Member Posts: 108
    Wanted to try out rock stacks. No saga muties.
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    Rock stacks? Saga isn't needed right? Also, I suppose this solves the problem?
  • MofuggerMofugger Member Posts: 108
    I...think saga is needed

    Also, I suppose this solves the problem?

    Yes, not using Angela means I don't have a problem with Angela. But isn't that like saying if I drink with my left hand it doesn't matter that my right hand is broken. I'm still getting the job done.

  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    Okoye has a node that increases her bleed duration by 100%. That's the reason you're taking bleed.
  • MofuggerMofugger Member Posts: 108
    I'm appreciative that you engaged in this troubleshooting session. Your answers are solid. I'm going to go to bed tonight still thinking it's spaghetti. Here's why:

    I did Odin preflights. That's 3 more buffs. With 6 buffs we're over 200%. If the node is percentage based, it should be cancelled out with 6 buffs. Like your Black Panther example. Like X-23. The only thing that should be in play is deep wounds, and I'm assuming that is because it is a flat number and not a percentage (like Domino's stun synergy)

    So with 6 buffs, I should see bleeds last for 1.5 seconds. I do not see that. They last longer. I lack the ambition to create an account with the YouTubes and record screenplay, and I've been drinking with both hands.
  • MofuggerMofugger Member Posts: 108
    edited June 5
    For the record I'm not suggesting that the sig calculation is completely absent (even though my initial post DOES read that way). I do see things expiring quicker (especially with a ton of buffs). But in the 3-6 buff range, I don't feel like the math is mathing, or the percentage vs flat calculations are inconsistent.
  • Average_DesiAverage_Desi Member Posts: 2,681 ★★★★★
    I did that fight. Yeah, something seems off. I had points where the bleeds would expire instantly but the shock would have some duration. Very weird
Sign In or Register to comment.