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Wof is not as hard as it seems

RebarkRebark Member Posts: 485 ★★★
Wof is not as hard as it seems

I completed 100% of Wof yesterday.

When the event came out, I thought the difficulty was ridiculous for the amount of rewards.

Now that I've completed 100%, my opinion has changed a bit.

I can safely say that 80% of the fights are extremely easy. It's far from the hardest content ever made.

The problem is that the other 20% aren't hard either, they're just broken.

Lady Deathstrike on the first map has a terrible design. All the available options are terrible. It took me 35 minutes and five revives to play as Red Skull.

On the second map, I played as Medusa in five minutes.

On the third, I played as Knull in 3 minutes.

The reality is that there are very few really hard fights.

Spiral is hard, Dust is hard, Thanos is hard.

The Human Torch fight has a creative design, but the champion options available don't match the fight's purpose.
In the end, this event is far from being difficult or challenging; I managed to do most of the fights without any difficulty.
The real difficulty of some fights is that the pool available is small and within this small pool, only two or three champions are minimally viable. The rest are revive spam.
I don't see a problem in doing a Bullseye with Gambit and spending one or two revives, it's a possible fight.
But if you don't have a Chee'ilth for Thor Ragnarok, well, you're cooked.
If you play Venom on Human Torch who is immune to bleed, you're cooked. The node requires you to put debuffs. Why offer a champion that only causes bleed as an option if the defender is immune to bleed?
Going with the appropriate answer, every fight is possible to solo. The problem is that you can't restrict the fight to 10 champions and only one or two are able to solo. It doesn't mean that all 10 are needed, but that only 20% of what was made available can be done without spending money shows that either there was a lack of care and testing in some fights or the proposal is bad.

I think there was a lack of care and you may have forgotten to test some fights. Serpente has his main counters available in all quests, Bullseye too (You may suffer a lot if you don't have Okoye or Gentle). Leader too, Gorr too. Even Enchantress.

I see that you were very careful not to do revive grabs in most fights, but a few seem to have been forgotten.

Maybe adding two or three more champions as options in other fights would be a good addition, especially in the first map, which I consider the hardest.

The third map was the easiest for me.

The second is easier than the first.

Comments

  • Emilia90Emilia90 Member Posts: 4,043 ★★★★★
    Agree 100%. I’m halfway through the 3rd quest, not a whale, have spent close to nothing on the game and I’m having fun honestly

    My biggest complaint is LDS tbh. Spiral has an easy counter all 3 times and she’s a skill based fight

    I think Thanos the first time around is the hardest, BrB actually does great for him in round 2 and you have great mystics round 3

    I honestly thought quest 1 was the biggest slog, quest 2 had a lot more good options for most fights (Dazzler, LDS) especially

    Quest 3 also opens up a lot more options especially for bullseye. I like quests that make you use a few champs you don’t usually use
  • Frumpy_geezerFrumpy_geezer Member Posts: 292 ★★
    edited June 13

    So since it isn't "hard" in your eyes, why the necessity to delay our entry into the quest with waiting until we pull at most 1 option for the fights? Why do I gotta wait 2-3 months praying I pull the champ from the crystals to enter this quest I fully understand how to take? It's lazy design no excuses

    This isn't new though. It was the same for Epoch. I couldn't do 1 path until I pulled Knull and did it with a R1. My only other option was Aarkus and that was not working. The only skill champs I had that did debuffs only did bleed or shock which you can't do to Nebula. So, I had to wait to do it until I got him. Same for the last two paths. I couldn't do both because I only had 6* of champions, not required, but who were one of the only few options that could actually do the fights. I had to wait until I pulled a 7* because half of the paths were required for 7* only and the other paths I could bring 1 6* to help. This is pretty much the same.

    And also I still can't do the Carina's challenge Culls worthy because I don't have a viable team. It's the last one remaining for me.
  • Frumpy_geezerFrumpy_geezer Member Posts: 292 ★★

    So since it isn't "hard" in your eyes, why the necessity to delay our entry into the quest with waiting until we pull at most 1 option for the fights? Why do I gotta wait 2-3 months praying I pull the champ from the crystals to enter this quest I fully understand how to take? It's lazy design no excuses

    This isn't new though. It was the same for Epoch. I couldn't do 1 path until I pulled Knull and did it with a R1. My only other option was Aarkus and that was not working. The only skill champs I had that did debuffs only did bleed or shock which you can't do to Nebula. So, I had to wait to do it until I got him. Same for the last two paths. I couldn't do both because I only had 6* of champions, not required, but who were one of the only few options that could actually do the fights. I had to wait until I pulled a 7* because half of the paths were required for 7* only and the other paths I could bring 1 6* to help. This is pretty much the same.

    And also I still can't do the Carina's challenge Culls worthy because I don't have a viable team. It's the last one remaining for me.
    Epoch still allowed 6*, not on all paths of course but on some of them. WoF requires only 7* AND the options for each fight are far more niche than the ones in Epoch so no not the same at all, if it was the same people would've actually enjoyed the content in the same way they enjoyed Epoch, this is not even close.
    Yes, but only half the paths and only 1 6*, you still needed 2 7* on those paths. For a lot of accounts that was a big deal and made those paths not possible until you pulled a 7* that could actually do one of those paths. If it was really open to all 6* I could have done it the first week. But with the restrictions it took me months until I pulled the right roster for 3 paths.
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,571 ★★★★★

    So since it isn't "hard" in your eyes, why the necessity to delay our entry into the quest with waiting until we pull at most 1 option for the fights? Why do I gotta wait 2-3 months praying I pull the champ from the crystals to enter this quest I fully understand how to take? It's lazy design no excuses

    This isn't new though. It was the same for Epoch. I couldn't do 1 path until I pulled Knull and did it with a R1. My only other option was Aarkus and that was not working. The only skill champs I had that did debuffs only did bleed or shock which you can't do to Nebula. So, I had to wait to do it until I got him. Same for the last two paths. I couldn't do both because I only had 6* of champions, not required, but who were one of the only few options that could actually do the fights. I had to wait until I pulled a 7* because half of the paths were required for 7* only and the other paths I could bring 1 6* to help. This is pretty much the same.

    And also I still can't do the Carina's challenge Culls worthy because I don't have a viable team. It's the last one remaining for me.
    Epoch still allowed 6*, not on all paths of course but on some of them. WoF requires only 7* AND the options for each fight are far more niche than the ones in Epoch so no not the same at all, if it was the same people would've actually enjoyed the content in the same way they enjoyed Epoch, this is not even close.
    Yes, but only half the paths and only 1 6*, you still needed 2 7* on those paths. For a lot of accounts that was a big deal and made those paths not possible until you pulled a 7* that could actually do one of those paths. If it was really open to all 6* I could have done it the first week. But with the restrictions it took me months until I pulled the right roster for 3 paths.
    Yes but you were still able to do half with some 6* on your team and again, the counters weren't as niche as the ones in WoF. Saying they're the same is just not true, you may have been in a similar position due to not having certain champs but at the end of the day this one is far more restrictive than Epoch was and that's a fact.
  • Average_DesiAverage_Desi Member Posts: 2,731 ★★★★★
    edited June 13
    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


    As for LDS, yes it's a long fight, but I think it's creative . You learn that you can Dex punish her medium and it will count as an Intercept. . And you can heal with her sp1
  • RebarkRebark Member Posts: 485 ★★★
    It's not all about spending money either.
    I had 50 revives in my inventory. Just spend them.
    Where else do you spend your revives? They expire here, there's absolutely no content left to spend them on.
    Some fights are easily done with 7 star rank 1.
    I did Gorr with Nefaria 7 star rank 1 unduped
    LDS with Knull 7 star rank 1
    Thor Rag with Chee'ilth 7 star rank 1
    Human Torch with Luke Cage 7 star rank 1
    Bullseye with Mr Sinister 7 star rank 1
    Thanos with Gamora 7 star rank 1.
    The Serpent with Spiral 7 star rank 1.
    Maybe what's making things difficult for you is that you're taking the most leveled champion to the fight, instead of the ideal one.
    On another account, I got Spider Gwen 7 Star Rank 3 on Human Torch and had to spend 2 revives. With Luke Cage Rank 1, I managed to solo.

    I meant to say that:
    The event is not difficult. The difficulty does not come from fights that require mechanics, which are difficult to execute. The "difficulty" comes from fights that are broken, where the options are bad, or the fact that you simply do not have them in the fight. This is not difficulty, it is bad design.

    The fights that I found difficult and that require a little more mechanics were Thanos, Dust, Spiral and some specific ones.

    The others, if you have the right counter, you can crush them.
  • RebarkRebark Member Posts: 485 ★★★
    edited June 13

    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


    As for LDS, yes it's a long fight, but I think it's creative . You learn that you can Dex punish her medium and it will count as an Intercept. . And you can heal with her sp1

    Add SP3 33% defense boost.
    Use 20% green boost and the health boost that the daily milestone gives.
    You will do her mission and will keep taking her to SP3.
    You can regenerate some of the damage with wp because of the debuff she places.
    In the worst case scenario, you will spend 1 or 2 revives, depending on who you go with.
    In the first quest, I played Onslaught. I took the last hit of her SP1 to receive incinerate and shock and speed up the fight.
    In the second quest, I played Quicksilver. It was the most annoying, I spent 2 revives. I don't play well with him and I don't play well against her.
    In the third quest, I did what I said above with Photon.
  • SirGamesBondSirGamesBond Member Posts: 7,959 ★★★★★

    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★
    I just find it funny that on average the experience seems to be Quest 3 is easier with far better RPG options allowed, while Quest 1 seems to be designed for long boring slog fests and Quest 2 designed to have the greatest limitations.
  • TheUglyone123TheUglyone123 Member Posts: 722 ★★★★
    BigBlueOx said:

    I just find it funny that on average the experience seems to be Quest 3 is easier with far better RPG options allowed, while Quest 1 seems to be designed for long boring slog fests and Quest 2 designed to have the greatest limitations.

    Nothing about this quest makes sense, besides it’s terrible design 😂
  • RebarkRebark Member Posts: 485 ★★★
    BigBlueOx said:

    I just find it funny that on average the experience seems to be Quest 3 is easier with far better RPG options allowed, while Quest 1 seems to be designed for long boring slog fests and Quest 2 designed to have the greatest limitations.

    Yes, Everyone who completed it said that the first quest is the most complicated, I believe that especially because of Dust, LDS and Dazzler, the three fights take forever.

    I imagine that Enchantress without Onslaught must be terrible too.
  • captain_rogerscaptain_rogers Member Posts: 13,448 ★★★★★
    Sure, the content is quite easy when you have all the best options for all fights lol.

    I don't have kush am I cooked on quest 3 against serpent? Btw can someone post the infographic that listed out all allowed champs for each tight in each quest? Would really appreciate if you shade out the dumb options (like korg against dazzler in one of the quests lol).
  • ChiefGoatChiefGoat Member Posts: 264 ★★
    I just look at this as a longer version of the Eternity Of Pain series. Instead of using 1 tagged champ for 1 defender a week. And then 3 champs for 4 defenders at the conclusion. This is just a longer version of that but you get to change your champ after each fight and start with full health.
  • SirGamesBondSirGamesBond Member Posts: 7,959 ★★★★★

    Sure, the content is quite easy when you have all the best options for all fights lol.

    I don't have kush am I cooked on quest 3 against serpent? Btw can someone post the infographic that listed out all allowed champs for each tight in each quest? Would really appreciate if you shade out the dumb options (like korg against dazzler in one of the quests lol).







  • TotemCorruptionTotemCorruption Member Posts: 2,915 ★★★★★
    I mean, I can play this game too.
    LDS? Easy fight, y'all just lack the skills.
    Of course, that's not true. Whether it's easy depends on your roster too.
    So I won't say LDS is an easy fight.
    I'll just say that it can be easy based on who you have.
    This is a cruel, cruel game. Have some empathy for others.


  • Average_DesiAverage_Desi Member Posts: 2,731 ★★★★★
    Rebark said:

    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


    As for LDS, yes it's a long fight, but I think it's creative . You learn that you can Dex punish her medium and it will count as an Intercept. . And you can heal with her sp1

    Add SP3 33% defense boost.
    Use 20% green boost and the health boost that the daily milestone gives.
    You will do her mission and will keep taking her to SP3.
    You can regenerate some of the damage with wp because of the debuff she places.
    In the worst case scenario, you will spend 1 or 2 revives, depending on who you go with.
    In the first quest, I played Onslaught. I took the last hit of her SP1 to receive incinerate and shock and speed up the fight.
    In the second quest, I played Quicksilver. It was the most annoying, I spent 2 revives. I don't play well with him and I don't play well against her.
    In the third quest, I did what I said above with Photon.
    That's a brilliant plan. This is why I like hard quests. I've been boosting crazy, but didn't think of this. So far, the only super hard fight is Serpant cause of his un dexable specials. But I learned with wiccan that you can Dex his sp2 pretty easily if he doesn't have true focus. I had stuck to sp1 because I thought that wouldn't be possible
  • Sceptilemaniac2Sceptilemaniac2 Member Posts: 449 ★★★

    I mean, I can play this game too.
    LDS? Easy fight, y'all just lack the skills.
    Of course, that's not true. Whether it's easy depends on your roster too.
    So I won't say LDS is an easy fight.
    I'll just say that it can be easy based on who you have.
    This is a cruel, cruel game. Have some empathy for others.


    Oooh what rotation did you use?
  • Average_DesiAverage_Desi Member Posts: 2,731 ★★★★★

    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


    Alright boi, which quest are you on
  • SirGamesBondSirGamesBond Member Posts: 7,959 ★★★★★

    I'm fighting the Enchantress and as long as you can consistently dex that sp1, you're golden. Unfortunately I get like 1 every 5 and have used around 6 revives nad he's still above 50% 🙂.


    Alright boi, which quest are you on
    Hehe. I was messing around with wong on second quest.
    At the start of the fight the reverse swipe happend. The fat finger issue. I got hit with final hit of sp2 which brought me down to 1%. But it was fun watching Wong do Wong stuff.

    But I have planned all of them. I did first quest in 3-4 sittings. Need to allocate time because I have to use sunspot on second bullseye. I'll use the 30% boosts here and I don't let that go to waste. Hoping to push this boost till Thanos, gotta fight him using r1 gamora.
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