Webstore Market Loyalty

124

Comments

  • JESUSCHRISTJESUSCHRIST Member Posts: 1,983 ★★★★
    I get a free quarter pounder with cheese for spending $90
  • GroundedWisdomGroundedWisdom Member Posts: 37,506 ★★★★★
    BigBlueOx said:

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.
    To be fair, there are a good number of Players that spend that much over time. Not exactly useful for the occasional spender of a couple bucks here and there, but I suppose that wasn't their goal.
  • Galaxyquest7126Galaxyquest7126 Member Posts: 1
    $4285 for a crystal and $1714 for an emote? I want whatever y'all are smoking. And stuff like summoners sigil doesn't even count.... Swing and a miss @kabam crashed
  • startropicsstartropics Member Posts: 1,435 ★★★★★
    it looks bad but it's just a cherry on top for the spenders.
  • DNA3000DNA3000 Member, Guardian Posts: 21,009 Guardian

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    You give a free sticker for $200 instead of nearly $2,000. It's not the quality of the freebie, it's the absurdity of the valuation of those freebies.
    And maybe you also add to your "loyalty" system a pathway for players that don't spend but are loyal to get these things too. They really can't let players that login every day for 86 week get a free emote?
    I get what they were after, it just lacks all common sense.

    And before we go down that path, I am a moderate spender (sigil, monthly units, tracks, occasional offers), so this isn't a FTP crying about PTP advantages (and these aren't advantages anyway).
    I mean, why would anyone defend this?
    Yes, make it like $200, and update the emotes or something every few months. Or rotate them.
    Are emotes and pfps now consider threats to the game economy?
    I think most of us don't even care about these items, but are just kinda repulsed by the logic/motivation behind this new "feature". And concerned about this being a paradigmatic example of the direction in which the game is heading.
    And then the economy designer gets punched in the face by the art team, after they find out they signed them up to make new sets of emotes every few weeks.

    I can just imagine that Zoom call.
  • BringPopcornBringPopcorn Member Posts: 9,086 ★★★★★
    edited June 19
    DNA3000 said:

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    You give a free sticker for $200 instead of nearly $2,000. It's not the quality of the freebie, it's the absurdity of the valuation of those freebies.
    And maybe you also add to your "loyalty" system a pathway for players that don't spend but are loyal to get these things too. They really can't let players that login every day for 86 week get a free emote?
    I get what they were after, it just lacks all common sense.

    And before we go down that path, I am a moderate spender (sigil, monthly units, tracks, occasional offers), so this isn't a FTP crying about PTP advantages (and these aren't advantages anyway).
    I mean, why would anyone defend this?
    Yes, make it like $200, and update the emotes or something every few months. Or rotate them.
    Are emotes and pfps now consider threats to the game economy?
    I think most of us don't even care about these items, but are just kinda repulsed by the logic/motivation behind this new "feature". And concerned about this being a paradigmatic example of the direction in which the game is heading.
    And then the economy designer gets punched in the face by the art team, after they find out they signed them up to make new sets of emotes every few weeks.

    I can just imagine that Zoom call.
    I doubt the art department cares if the emotes go for lotalty worth 200 or 1500...
    We are not selling Rembrandts here, pretty sure in this days if they pick 1 and its the most popular, the creator would be more than happy.
    If they are as degenerate as I am they probably have a pool to see which one is the most popular.
  • DNA3000DNA3000 Member, Guardian Posts: 21,009 Guardian
    BigBlueOx said:

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.
    That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand, no one person is going to admit that it would. On the other hand, no airline is going to find out by getting rid of it and seeing how many passengers they lose.
  • Alone13Alone13 Member Posts: 287 ★★

    Don’t worry though, the incursion crystal is available for purchase 3 times weekly!



    That's nice, we only have to use $12857 to get enough loyalty to buy all 3 per week.
  • Alone13Alone13 Member Posts: 287 ★★
    edited June 19

    DNA3000 said:

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    You give a free sticker for $200 instead of nearly $2,000. It's not the quality of the freebie, it's the absurdity of the valuation of those freebies.
    And maybe you also add to your "loyalty" system a pathway for players that don't spend but are loyal to get these things too. They really can't let players that login every day for 86 week get a free emote?
    I get what they were after, it just lacks all common sense.

    And before we go down that path, I am a moderate spender (sigil, monthly units, tracks, occasional offers), so this isn't a FTP crying about PTP advantages (and these aren't advantages anyway).
    I mean, why would anyone defend this?
    Yes, make it like $200, and update the emotes or something every few months. Or rotate them.
    Are emotes and pfps now consider threats to the game economy?
    I think most of us don't even care about these items, but are just kinda repulsed by the logic/motivation behind this new "feature". And concerned about this being a paradigmatic example of the direction in which the game is heading.
    And then the economy designer gets punched in the face by the art team, after they find out they signed them up to make new sets of emotes every few weeks.

    I can just imagine that Zoom call.
    I can't imagine it's that hard for an artist to make a new emote every few months.
    It's not the Sistine Chapel.


    Nice emoji
  • GamerGamer Member Posts: 11,971 ★★★★★

    Also saying these emotes cost $2000 is like saying the polishing cloth that comes with a new guitar costs $2000. You are buying the guitar, Gibson is happy to toss in the cloth for free.

    Yes it true it not just that’s you buy it a bonus that’s may as well just not be there. I a spends myself but I stil need a full year and buy that’s time I may not even touch it because I find it dumb it even there that’s my opinion but I also understand that’s shouldn’t be more way to a whale to get lots of stuff so that a good thing to.
  • _Pez__Pez_ Member Posts: 364 ★★★
    Splurging out $500 or so on a yearly event like 4th July (which is a sizeable amount of money that people do reasonably spend) should be enough to qualify for one of these bonus emotes. Shouldn't need to do 4 of these events to just get 1...(For the people that do want these emotes).
  • PT_99PT_99 Member Posts: 6,276 ★★★★★
    edited June 19

    Also saying these emotes cost $2000 is like saying the polishing cloth that comes with a new guitar costs $2000. You are buying the guitar, Gibson is happy to toss in the cloth for free.

    Can't gatekeep emotes here Kabam.


  • DNA3000DNA3000 Member, Guardian Posts: 21,009 Guardian
    BigBlueOx said:

    DNA3000 said:

    BigBlueOx said:

    DNA3000 said:

    Overall, this loyalty thing is useless, dumb, and wasted the time of whoever put it together, but it doesn't fit in with monetization conversation.

    Is it? Suppose you wanted to make the webstore more attractive to the majority of players who currently use the in-app purchase mechanism, but you didn't want to add too much bonus stuff or units or whatever that would have a significant impact on the game economy. How would you do that?
    I wanna meet the person this moves the needle for. I got the great bag of magic beans for sale.
    That's like saying you want to meet the person for whom a free cocktail moves the needle for first class flights that cost several thousand dollars. On the one hand, no one person is going to admit that it would. On the other hand, no airline is going to find out by getting rid of it and seeing how many passengers they lose.
    No it’s not. One is an established service offering customers expect and are used to the other is a brand new unknown thing meant to entice new users priced in the stratosphere.

    Not sure why you are so stuck on defending what’s objectively indefensibly priced.
    If you think your perspective is either objective or reasonable, I do not believe I’m capable of eliminating your confusion in this regard.

    I’m not the one stuck on anything. I’m just explaining my position, like I always do. Tomorrow I’ll be “stuck” on something else. As this is not my design, I’m not in a position to defend it from anything. I simply find it reasonable, and trivial to justify from a design perspective. The fact that some people see these things as “prices” even though they aren’t, and “too high” even though they are intended to be high, is something you have to defend, as the person choosing to attempt to promote a novel philosophy.

    All I have to say is: I don’t think anyone who reaches the position of game economy designer would see it that way. You’re the one that has to somehow convince them to adopt your perspective. Good luck with that.
  • Abspain101Abspain101 Member Posts: 859 ★★★
    edited June 19
    I was on the dang that is expensive train but thinking about it it is just an added bonus on top of what ppl would have spent anyways is it a high price yes but ppl are not spending this kind of money to get these bonuses they are just an added option if you choose to get them plus these points never expire
  • arifin74arifin74 Member Posts: 428 ★★★

    Also saying these emotes cost $2000 is like saying the polishing cloth that comes with a new guitar costs $2000. You are buying the guitar, Gibson is happy to toss in the cloth for free.

    You’re comparing apples to oranges here. Most people buy a guitar to use/play them, not put them up for display only. People want these emotes to use them in BG matches. Hence people are correct in calling you out regarding the emotes costing $2000 when you used to sell a pack of emotes for $5

    If your argument was about exclusive profile pictures, maybe I can see your point
    You're still comparing the wrong things, even after Crashed's response.

    Guitar = Represents spenders purchasing items like crystals, units, or offer packs — where actual money is spent.

    Polishing cloths = Represent the emotes that come free with the main purchase. They're useful, but not what people spend money on directly.

    These emotes are free bonuses for spenders — not the primary item you're paying for, and definitely not something you spend money just to get.
  • EluxElux Member Posts: 123
    Alot of money for some stupid looking emotes ill pass big time kabam enjoying their weed smoke again
  • Vegeta9001Vegeta9001 Member Posts: 1,716 ★★★★★
    While I agree the loyalty system is bonus to what we're getting. It also feels in no way rewarding because the pricing is egregious, I expected it to be a bit steep but that is obscene. I'm not going to pretend Im a big spender either way, so I suppose some will be happy with the emotes/pictures.
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