breakdown of doom cycle and why this type of gameplay needs to go away forever.
the game mode isn’t fun to me, some people may think it is because everyone is different but the fact is doom cycle has no place in mcoc. it needs to go entirely.
zero champion knowledge required – mcoc is about mastering kits, counters, and synergies. doom cycle throws all that out the window. you're just tapping to pump numbers.
no actual combat – it’s a completely different game genre slapped onto mcoc for quick monetization. you could replace doom with a cookie clicker skin and it would function the same.
progression is fake – the “build-up” mechanic is just a grind loop padded with timers, delays, and paywalled tickets. there’s no strategy. it’s manufactured difficulty.
ticket system is predatory – limited runs + paid tickets = straight monetization of frustration. kabam knows it’s bad, but as long as people spend to skip it, they’ll keep doing it.
low-effort event, high-profit bait – the entire thing screams "how cheap can we go and still make money?” it’s recycled design, low dev cost, and a fast cash-in.
people paying for it are the problem – as cheap as it is, if you’re dropping cash to speed through this, you’re sending kabam the exact message they want: "make more of this garbage." stop enabling it.
this isn't just “trash” it's actively bad design, and the only thing worse than the mode is pretending it's okay just because it has decent rewards. i care about gameplay not just watching rng auto fights and paying to skip content.
i've loved this game for nearly a decade, please don’t ruin it.