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πŸ”₯1st World Gho Gho Gho Ghost Rider's Mcoc MeetingπŸ”₯

peixemacacopeixemacaco Member Posts: 5,622 β˜…β˜…β˜…β˜…β˜…

We, plus 80+ that voted GR in the poll, plus anyone that want Ghost Rider's Rework join us!

@Magrailothos
@DrZola
@ZsirhCZ (Chris)
@Slig
@benshb
@AlCapone2727
@Faisaljaved
@Mysterio
@shield311
@TheUglyone123
@SirGamesBond

Let's deliberate how to convince our fellow summoners that with Ghost Rider rework everyone may have a great champ.

Not someone that is only used as a punch bag everytime or a BW that even dont resemble Scarlet Johansson, or the Frost Giant baby that isnt worthy of a Mcoc rework.

Lets do our GR Testimony to everyone and let them do the judgement of their next vote and choose Johnny BlazeπŸ”₯πŸ”₯πŸ”₯

Please Kabam, Ghost Rider deserves a superior level than CGR as he is the principle and the end.

Thanks Kabam πŸ₯³

@The_0wenpus ,i never see you on forums, if you're a Ghost Rider voter join us! Gho Gho Gho Ghost Rider!

Comments

  • peixemacacopeixemacaco Member Posts: 5,622 β˜…β˜…β˜…β˜…β˜…
    edited 6:05AM
    Lol

    I just forgot
    @EdisonLaw and
    @Tairique_turay0
    πŸ”₯

  • CheeseMaster482CheeseMaster482 Member Posts: 378 β˜…β˜…β˜…
    Bro forgot me twice. I see how it is 😞



  • peixemacacopeixemacaco Member Posts: 5,622 β˜…β˜…β˜…β˜…β˜…

    Bro forgot me twice. I see how it is 😞



    And...
    @CheeseMaster482
  • captain_rogerscaptain_rogers Member Posts: 13,677 β˜…β˜…β˜…β˜…β˜…

    why is this guy on my side

    You both supported invisible women right? Are you the alt account of pixie?😏
  • shield311shield311 Member Posts: 1,683 β˜…β˜…β˜…β˜…β˜…

    why is this guy on my side

    why is he on OUR side
  • SirGamesBondSirGamesBond Member Posts: 8,234 β˜…β˜…β˜…β˜…β˜…

  • MagrailothosMagrailothos Member Posts: 6,426 β˜…β˜…β˜…β˜…β˜…
    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:
    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
  • ThatGuyYouSaw235ThatGuyYouSaw235 Member Posts: 3,772 β˜…β˜…β˜…β˜…β˜…

    why is this guy on my side

    You both supported invisible women right? Are you the alt account of pixie?😏
    i swapped to rogue
  • Soumemiakas1926Soumemiakas1926 Member Posts: 570 β˜…β˜…β˜…
    I join ya!!! Let's vote Ghost Rider. Community messed up with Cyclops vs Dr.Strange. let's not mess this up too
  • Shamir51Shamir51 Member Posts: 1,244 β˜…β˜…β˜…β˜…
    It feels so dirty knowing that I immediately wanted to vote GR but knowing pixie is in the same camp. πŸ€”
  • PolygonPolygon Member Posts: 5,626 β˜…β˜…β˜…β˜…β˜…

    I join ya!!! Let's vote Ghost Rider. Community messed up with Cyclops vs Dr.Strange. let's not mess this up too

    Cyclops definitely was a waste of labor/resources
  • EdisonLawEdisonLaw Member Posts: 11,326 β˜…β˜…β˜…β˜…β˜…
    #JusticeForJohnny
  • EdisonLawEdisonLaw Member Posts: 11,326 β˜…β˜…β˜…β˜…β˜…

    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:

    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
    Nova flame immunity?
  • Mrbruh7658Mrbruh7658 Member Posts: 45 β˜…

  • peixemacacopeixemacaco Member Posts: 5,622 β˜…β˜…β˜…β˜…β˜…


    πŸ”₯ Yes!

    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:

    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
    πŸ”₯ Awesome

    Best Champ kit design.

    Guys, so, lets coordinate our moves.

    - I will focus to gather people here on forums with someone else
    - We need one for Discord chat
    - Twitter/X
    - Facebook
    - Global Chat (I feel sorry to someone be there to call for Blaze πŸ”₯)
    - Lets use πŸ”₯ on every thread or social network from now on, as a sign that we support Ghost Rider

    For now, this is ok, later we talk about our finnances

  • Shamir51Shamir51 Member Posts: 1,244 β˜…β˜…β˜…β˜…


    πŸ”₯ Yes!

    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:

    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
    πŸ”₯ Awesome

    Best Champ kit design.

    Guys, so, lets coordinate our moves.

    - I will focus to gather people here on forums with someone else
    - We need one for Discord chat
    - Twitter/X
    - Facebook
    - Global Chat (I feel sorry to someone be there to call for Blaze πŸ”₯)
    - Lets use πŸ”₯ on every thread or social network from now on, as a sign that we support Ghost Rider

    For now, this is ok, later we talk about our finnances


    Finances?! Dude, don’t think that maybe, just maybe, you’re taking this a little too seriously?

    Grass is outside. Feel free to touch it.
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,714 β˜…β˜…β˜…β˜…β˜…


    πŸ”₯ Yes!

    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:

    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
    πŸ”₯ Awesome

    Best Champ kit design.

    Guys, so, lets coordinate our moves.

    - I will focus to gather people here on forums with someone else
    - We need one for Discord chat
    - Twitter/X
    - Facebook
    - Global Chat (I feel sorry to someone be there to call for Blaze πŸ”₯)
    - Lets use πŸ”₯ on every thread or social network from now on, as a sign that we support Ghost Rider

    For now, this is ok, later we talk about our finnances

    He really thinks he's our leader lmfao
  • captain_rogerscaptain_rogers Member Posts: 13,677 β˜…β˜…β˜…β˜…β˜…


    πŸ”₯ Yes!

    Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1

    This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.

    Ghost Rider

    Health 54876
    Attack 4061

    Passive

    A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.

    Bane of Evil
    Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.

    #Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.

    Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)

    Judgements
    Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
    The list of Ghost Rider's Judgments, and their secondary effects is:

    • Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
    • Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
    • Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
    • Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
    • Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
    • Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
      When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
    Special Attacks
    SP1 - Inflict Judgment of Pride.
    If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
    SP2 - Inflict Judgment of Anger.
    Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
    SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.

    Signature ability:
    At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
    Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.

    So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.

    But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
    πŸ”₯ Awesome

    Best Champ kit design.

    Guys, so, lets coordinate our moves.

    - I will focus to gather people here on forums with someone else
    - We need one for Discord chat
    - Twitter/X
    - Facebook
    - Global Chat (I feel sorry to someone be there to call for Blaze πŸ”₯)
    - Lets use πŸ”₯ on every thread or social network from now on, as a sign that we support Ghost Rider

    For now, this is ok, later we talk about our finnances

    He really thinks he's our leader lmfao
    He sounds like that one politician whose "cult" followers think he's some kind of visionary whole for the rest of the world he is a joker.
  • ButtehrsButtehrs Member Posts: 8,493 β˜…β˜…β˜…β˜…β˜…

    Took three years for peixemacaco to vote and do a campaign for the actual winner unlike the Blob flop... Sucks that we won't be able to savor this victory because he'll just pull the "GR won thanks to my thread"

    Gonna laugh so hard when bucky wins instead
  • captain_rogerscaptain_rogers Member Posts: 13,677 β˜…β˜…β˜…β˜…β˜…
    Polygon said:

    I join ya!!! Let's vote Ghost Rider. Community messed up with Cyclops vs Dr.Strange. let's not mess this up too

    Cyclops definitely was a waste of labor/resources
    Idk if you are serious or sarcastic but it's been a while since he buffed (and in titan) and I still haven't seen a SINGLE cylcops getting drafted by opponent in a bg match, in past 2 months. I temember like 3 or 4 times I even seen him in a deck. I mean he has great damage but what purpose does he serve in the game is a big question mark for me.
  • SlayerOfGodsSlayerOfGods Member, Content Creators Posts: 757 Content Creator
    Why does this guy have to be on the same team as me?
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,714 β˜…β˜…β˜…β˜…β˜…
    edited 7:42PM
    Buttehrs said:

    Took three years for peixemacaco to vote and do a campaign for the actual winner unlike the Blob flop... Sucks that we won't be able to savor this victory because he'll just pull the "GR won thanks to my thread"

    Gonna laugh so hard when bucky wins instead
    I'll be sure to tag you again on this thread when you take the L cause there is no way he's probably not even second πŸ’€
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