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Idk if this is controversial

Idk the current community sentiments and I might get drowned in dislikes but I think I enjoy the Doom Cycle Arcade immensely more than the fantastic force(d) recruitment
That game of cards is so goddam mind numbing i cannot even bring myself to look at it anymore, I wish i never have to see this piece of content ever again.
Doom cycle although not as interactive as the main game is still somewhat fun when you know what you're doing with the setup and buffs, the interactions seem pretty cool to look at and most of all, atleast its not as lifeless as the other event.
Dimensional arcade has a lot more potential to be a great mode with changes but I cannot bring myself to say the same about The recruitment event.
I know you're just experimenting with new game modes but I beg you to consider this a failed one
That game of cards is so goddam mind numbing i cannot even bring myself to look at it anymore, I wish i never have to see this piece of content ever again.
Doom cycle although not as interactive as the main game is still somewhat fun when you know what you're doing with the setup and buffs, the interactions seem pretty cool to look at and most of all, atleast its not as lifeless as the other event.
Dimensional arcade has a lot more potential to be a great mode with changes but I cannot bring myself to say the same about The recruitment event.
I know you're just experimenting with new game modes but I beg you to consider this a failed one
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My only feedback is that the mcoc poker event was more doable and the timing was perfect where you play 10-15 games in a week and if lucky then less before you get all non-ranked rewards. Doom cycle meanwhile was tedious and those titan shards require extremely repetitive gameplay. We needed more flexibility in stacking number of entries and non paid way of moving masteries. Lastly, we need less tedious rewards. The 7 star shards were perfect, the 2* doom and titans were not.
With that said, I don't hate either of them... They both feel like incomplete ideas that could have been permanent content if they were tested a bit more and weren't so obviously designed to make players spend units and/or money.
With all the bugs in the game, it can get extremely frustrating playing the main game.
Being able to play a game mode that you basically click on and choose masteries etc and then see how it plays out, with zero failed inputs, zero lag that results in the ai nuking you, because it’s all auto played…I kind of like the ease in that sense. So it was more a challenge to learn what masteries worked and how to team build. I found it quite relaxing and enjoyable.
Similarly, with the card game. It was a welcome change from the usual grind of failed inputs, excessive load times, lag causing you to get wiped out. It was simply luck of course, but all the milestones were achievable with some low stress game play.
So yes. The 2 new game modes were very simple. But that wasn’t a bad thing.
I don't think there was any need to make you repeat the same mission 50 times. Why? What's the point? After a few mastery upgrades, it's impossible to lose.
It basically becomes a waste of time. I completed the story mode and repeated it five times, then I got tired of it and stopped playing.