New players getting scared off?
I noticed reading reviews on Apple Store and android store, that newer people seem to be overwhelmed by the sheer amount of information they need to know to take stuff on. I’ve read a lot of 2 and 3 star reviews that complain of pay to win suggesting that they need to pay to overcome an event, or that too much knowledge is needed etc to take on bosses.
I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.
Most will just think “damn….this game is tough..I don’t like it any more.”
I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.
Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.
I’ve lost count of the number of times in alliance we’ve said
“Does this champs abilities work on this node to counter it?”
And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”
Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?