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Valiant MEQ - 4th Month Iteration - I kind of like

So as the title said, it might be a controversial opinion and I most likely get a lot of dislikes for this.
But I find this month (the 4th month iteration) Valiant MEQ well designed and enjoyable.
By removing just 1 fight per swap, it give the quest so much more room for players to be creative and experienced with champs, syns and prefights.
After completed this month VMEQ, I kind wish we got this as the reoccurring VMEQ.
Of course the 2 last Bosses this was a bit finicky, but the actual quests design work in my opinion.
What is your thought?
But I find this month (the 4th month iteration) Valiant MEQ well designed and enjoyable.
By removing just 1 fight per swap, it give the quest so much more room for players to be creative and experienced with champs, syns and prefights.
After completed this month VMEQ, I kind wish we got this as the reoccurring VMEQ.
Of course the 2 last Bosses this was a bit finicky, but the actual quests design work in my opinion.
What is your thought?
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I prefer the short paths tbh, but also liked the challenge of dipping into my reserve Champion pool with the first version
It really enable players to experiment more.
Wouldn't mind if Kabam use this as a templates, add maybe 2 more set of 2 fights per paths.
I wonder if Kabam could do team of 5 with 4 fights per swap, but remove Class lock. In doing so, players can really have fun with synergy e.g the Deathless team, cause right not there really any contents that let players utilise team of 5.
What are your thought?