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Solvarch Tune Up

Crit Replacement :
Gain 2% Armor penetration per 1% on Crit Rating
In release mode gain attack rating increase equal to your Crit Damage rating
While in Absorbing mode your Medium attacks and first light all grant 5 core charges
Release mode Reverb scale is no longer connected to your core charges and you don't lose them overtime but you lose 3 everytime a burst if damage happens
Iso core, Energize and Armor up effects are not affected by ability accuracy modification
You can reset the duration of already existing energize if you convert armor
Heavy attacks reset the duration of coldsnap effects
Gain 2% Armor penetration per 1% on Crit Rating
In release mode gain attack rating increase equal to your Crit Damage rating
While in Absorbing mode your Medium attacks and first light all grant 5 core charges
Release mode Reverb scale is no longer connected to your core charges and you don't lose them overtime but you lose 3 everytime a burst if damage happens
Iso core, Energize and Armor up effects are not affected by ability accuracy modification
You can reset the duration of already existing energize if you convert armor
Heavy attacks reset the duration of coldsnap effects
2
Comments
Also, to clarify he can in fact punch a rank above against all mutants/energy based champs, he only can't do it against Bullseye Enchantress and Spider Woman but the fact he can do all these matches at all already makes him not trash you're just dense.
but 15 charges doing MLM ins't a faster ramp on it's own?
You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage
The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino
last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.
He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.
He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players
Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time
something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade
Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed
Not changing the 2% armor penetration per 1% crit rating
and War videos and players were complaining about ther abilities failing like ther energize and armor,he can't nuke em if he can't ramp properly
If you throw it on parry you end up supercharging him even more on his ideal matchups which he already nukes, the only way this works is if they buff the whole gaining charges in a way that it doesn't make him actually busted in ideal matchups where he's already good which is why I suggested intercepts. Ramping up faster is optional but also riskier.
Hell no not putting on Intercept,specialy in this Ai,we already have too many champions getting screwed by AI not cooperating
Well, if there's no risk involved then I'd rather he stays as is currently, I don't want him to be another Gentle 2.0 just braindead playstyle against Bullseye cause the kit does all the work for you, he's gonna turn into a nuke fest that requires zero skill whatsoever to play. Just to put things into perspective because it seems most people still haven't fully grasped this yet, out of all the current relevant defenders in the game his kit can handle: Onslaught, Jean, Cassandra, Sinister, Capt. Britain, Domino, Iceman, Apoc, Dust, Zola, Bullseye, Spider Woman, Enchantress, Pig, Arcade, Shuri. Tell me, is that seriously not enough? Lol there definitely are some small improvements they could make but let's not pretend like he needs as many changes as you mentioned because he really doesn't, look how much stuff he shuts down already just because of hs utility and unique way to inflict damage.
It depends on you to control the core charges and not something temporary
By the way I took him to r2 and he did that ROL Storm in a minute, how on Earth was it taking you 1:30 with a r3?
I know you can't read but at least watch the videos and learn how to use him yeah? Or you need a coloring book instead? Instructions clearly aren't you thing.