I find the countless, "look at the number of r4s" posts a bit tedious, as it's not really addressing the elephant in the room. Which is that match-making has been problematic since BGs launched, and that is exacerbated by dwindling participation.
The easiest way to get fairer matchups would be to incentivise greater participation and to maybe tie match-making to the new "Top 30 prestige" (aim being to face your tier or one above or below), and if that is not possible, remove the punitive element for facing someone far out of the range in VT. I'd also change the time limits on the objectives to run for the length of the season, so that some smaller accounts can still progress by grabbing some radiance even if they have to hold back from the bottle-neck of the first week rush.
The current system only really appeals to masochists (I'm one of them) and big accounts, which is represented in this thread. But for a healthy game you would prefer there to be a lot more participation across the board, rather than a situation where less than 1k are in GC within the first week.
I think from Kabam's point of view, the matchmaking is working as intended. You get matched as close as possible to the bracket/tier you're in (i.e. Uru 3 gets matched to Uru 1-5, whatever is closest given available players in matchmaking mode at that precise time), regardless of prestige or # of R3/R4 etc.
Without changing BGs to having the same set of champs at the same ranks for everyone, the only valid criticism I've really read on the forums have been issues with node combinations.
If you're wanting matchmaking to be closer to YOUR particular power level ("you" in general), then this would require different reward tiers for each tier at the end of the season. Which we kinda already get with the current system, only we occasionally have to face those accounts with 20x R4s. So for example:
Celestial tier - top 1-100 prestige players who only ever face each other
Mysterium tier - top 101-300 prestige players who only ever face each other
…and so on. The downside is the 28k prestige player who is skilled enough to fight their way into celestial would likely be stuck, unless you implement some way to jump up tiers. Imagine how many bugs we'd get trying to implement a system this complicated. Breathing wrong on the second week of new content breaks the game already.
Yeah, it's pretty disheartening to get matched up with someone like that. I had a similar experience earlier today. I think he had three rows and some change of r4s. Me, I have maybe one row. I did not have a very pleasant experience fighting him.
It's possible to win those matches, but it's definitely a huge uphill battle and basically requires that your opponent either screws up in some way or at the very least has a very unfortunate draft. If you're both equally good, you don't stand much chance.
In metas like this one where it's pretty vanilla node wise yeah, that's gonna happen. That's why kabam has restrictive metas to try and balance it sometimes (they don't always hit the mark there granted) but people come on here to complain about that too being too hard.
It mostly boils down to people just not liking losing. Most issues are solved by just accepting where your level is and being happy competing at it.
On the plus side. Little leagues will come soon hopefully where small accounts can play against each other for a better experience. I just how they then don't come here to complain about the rewards not being good enough.
I think there might be some crossed wires. My point was only about Victory Track, with GC still being as it is, with the "end of season" rewards remaining the same.
Where I think most of the complaints are coming from is just those who push in Victory Track, in that they are consistently getting stomped by far bigger accounts until week 2 onwards, which rules out the chance at the radiance or makes BGs not an option until later in the month. Some smaller accounts are good with that and will avoid week one, but then that concentrates the week one pool of players further to just the biggest accounts, and then the forum gets inundated with 100s of variations of "BGs is unfair" threads.
To remedy it without having to change anything in matchmaking, they could have the "get to the GC" objective last a full month, which would allow some of the smaller accounts to take it easy getting there and not feel obliged to push hard week one. But long term, to encourage accounts of all sizes to play the mode throughout the month, there needs to be some changes in VT. Which is where I would tie it to Top 30 prestige, the aim being you face one or two ranks either side or equal to your prestige banding (which would cut down on 1 r4 vs 29 r4s etc). That may not be possible due to who is available to take the match, but that could come with the grace of not losing a shield if you are beaten by someone with a far bigger account, and might encourage people to give match-ups where they are punching up a go.
Either that, or you remove the punitive side of VT altogether, which was added mainly to push the Elder Mark currency. Progress remains, but if you go on a run of 5 matches getting stomped, you don't go on tilt, and end up quitting the mode. That would be unlikely, as it would render Victory Shields redundant.
I can see them implementing more varied starting points to the season in VT. Celestials start in Vibranium whatever, Mysterium start in Diamond whatever, etc. Stagger the start, maybe? That should help more people get to GC for the radiance, possibly.
On a different note, victory shields are fishy to me. Seems like every time I use one I get matched up with someone with half my prestige and they auto quit. I swear I'm not wearing a tin foil hat…at the moment. But feels almost bot-like.
If you’re not spending big like this guy here, you can’t compete.
Welcome to the first week of a new season of battlegrounds. There were posts like this at the beginning of the last season and there will be more posts like this at the beginning of next season and so on and so on. It's the beginning of an open competition and in the beginning of open competitions people are likely to face someone who they have no chance of beating. A couple of seasons ago I went against Damn Epic Whale in one of my first few matches. Last season I got matched against Enzo. It happens and it doesn't just happen in this particular game. I was at a Street Fighter tournament a few years ago where the guy sitting next to me in pools had their first match against Daigo. My first match was against a training partner for one of the top Street Fighter players at the time. Neither one of us took a single round.
I have issues with the way the victory track is seated, hell. I have issues with the fact that the victory track even exists. I've said numerous times that points should persist indefinitely or only refresh after 6 months which would make these mismatches less common but that isn't a perfect solution either. The radiance solo objective at least gives bigger accounts like that one incentive to get out of GC as fast as possible. I admit "don't play the mode that much for a week" isn't an elegant solution to the matchmaking issues in VT, but it's a hell of a lot better than the way it used to be
just forfeit