
I’ve played every single day during this Lunar event. Full participation. Full effort.
The best milestone reward I received once was a Water faction result. The rest of my points came almost entirely from lower team-building scores accumulated over time.
From red envelopes:
Mostly 888 gold
Low-value ISO
Minimal unit drops (88 once)
A few Bronco tokens (3 total), which are nowhere near enough to reach meaningful point thresholds like 200k+
For an end-game free-to-play player, this event feels structurally unrewarding.
Effort does not translate into progression.
The gap between spenders and non-spenders continues to widen, especially in milestone events where meaningful rewards are locked behind spending thresholds.
This isn’t about wanting to compete with whales.
It’s about feeling that daily engagement actually matters.
When long-term, loyal players grind consistently and receive negligible progression, it discourages continued participation.
Events should motivate the entire player base — not just the top spending tier.
Right now, the Lunar event feels heavily skewed toward high spenders while free-to-play end-game players are left accumulating marginal resources with no real advancement.
I hope this feedback is taken seriously.
Retention of veteran players depends on perceived fairness and meaningful reward scaling.