This is the correct answer.
Now that the dust has settled on this I can explain what happened.
We had tuned new reward curves for Elder players, and those curves were implemented in May. That's why we told players Elder rewards weren't being added to the EQ until this month.
What many of us including myself didn't realize is that the people who coded the new EQ system had future proofed it so that when a player increased their progression, they automatically received the new progression multiplier. Most of the team thought we had to manually enable the new progression but it happened automatically. So those who achieved Elder before starting the EQ received the new multiplier and therefore ended up with rewards higher on the curves that already existed.
As planned, the new Elder reward curves were implemented this month, so as said in the quoted post, you can't use the current rewards as a comparison because they include the new Elder reward curves and the April EQ did not.
I can't tell if you're being sarcastic, but thanks😀
probably their new AI bot or some sloppy **** like that
I hate to say it but @TimoUfBerg & @Kabam Crashed are right , May rewards got buffed so we can't demand a May level comp for an April f**k up. Here is the proof from Seatin's video showing the difference between Valiant & Elder rewards back in April.
https://www.youtube.com/watch?v=DfCoA1_sU2c
I appreciate your popping in here to help explain things. This may no longer be the preferred comms medium, but it is one quite a few players use as the “official” channel, so it helps when the team posts here.
What I’m curious about is the methodology of the team’s chosen remedy. I posted the following picture on April 16, which was shortly after I finished April Elder EQ (and realized the new scaling had gone live) .
That pic shows the amount of T5a I “missed out on” by not being Elder yet. I hit Elder pretty shortly afterwards.
It looks like my 9K shards is the same anyone else got, which is fine.
But with the team’s decision to dynamically scale events for prestige, it doesn’t appear that the amounts sent out this past week reflect any dynamic scaling (i.e., everyone appears to have gotten the same amount). I say appear because I have a limited data set. Maybe there were different tiers of shard awards given out as compensation, and I’ve only encountered the people who received the same as me.
If the decision was simply the same amount for every affected player, could you elaborate as to why that was the amount? If it wasn’t the same for everyone, why would I have gotten less than the amount depicted in the above photo?
Dr. Zola