LeNoirFaineant wrote: » LeNoirFaineant wrote: » GroundedWisdom wrote: » It makes perfect sense when they want 6*s to have a rarity and be accessible through the avenues they've introduced. They should remove the ability to sell Champs altogether. It's counterintuitive to the design of the game. The game is built on acquiring and using Champs through a steady flow of progression. Resources are different. They're expendable. No. 1000x no. It absolutely makes sense to sell some 4* 3/30s sometimes and it's your team. You should be able to sell a champ in general if you want. The only reason for blocking selling was the same reason for T4cc. Too many accidental sales = too much extra work for the game team. Even garbage 5*s are valuable in arena and they are introducing a new 5* arena. Your argument is absurd. How many 6* shards would a 5* sale be worth? If it's 500 you'd have to sell 20 5*s to get one probably garbage 6* you can't rank and isn;t duped. No one would do that and if they did they would be worse off. When 6*s become the new 5*s it may make sense to sell some 5*s or not depending on where the game is. Just read your post again. No idea what you mean by they are expendable and can't be sold lol. @GroundedWisdom
LeNoirFaineant wrote: » GroundedWisdom wrote: » It makes perfect sense when they want 6*s to have a rarity and be accessible through the avenues they've introduced. They should remove the ability to sell Champs altogether. It's counterintuitive to the design of the game. The game is built on acquiring and using Champs through a steady flow of progression. Resources are different. They're expendable. No. 1000x no. It absolutely makes sense to sell some 4* 3/30s sometimes and it's your team. You should be able to sell a champ in general if you want. The only reason for blocking selling was the same reason for T4cc. Too many accidental sales = too much extra work for the game team. Even garbage 5*s are valuable in arena and they are introducing a new 5* arena. Your argument is absurd. How many 6* shards would a 5* sale be worth? If it's 500 you'd have to sell 20 5*s to get one probably garbage 6* you can't rank and isn;t duped. No one would do that and if they did they would be worse off. When 6*s become the new 5*s it may make sense to sell some 5*s or not depending on where the game is.
GroundedWisdom wrote: » It makes perfect sense when they want 6*s to have a rarity and be accessible through the avenues they've introduced. They should remove the ability to sell Champs altogether. It's counterintuitive to the design of the game. The game is built on acquiring and using Champs through a steady flow of progression. Resources are different. They're expendable.
GroundedWisdom wrote: » LeNoirFaineant wrote: » LeNoirFaineant wrote: » GroundedWisdom wrote: » It makes perfect sense when they want 6*s to have a rarity and be accessible through the avenues they've introduced. They should remove the ability to sell Champs altogether. It's counterintuitive to the design of the game. The game is built on acquiring and using Champs through a steady flow of progression. Resources are different. They're expendable. No. 1000x no. It absolutely makes sense to sell some 4* 3/30s sometimes and it's your team. You should be able to sell a champ in general if you want. The only reason for blocking selling was the same reason for T4cc. Too many accidental sales = too much extra work for the game team. Even garbage 5*s are valuable in arena and they are introducing a new 5* arena. Your argument is absurd. How many 6* shards would a 5* sale be worth? If it's 500 you'd have to sell 20 5*s to get one probably garbage 6* you can't rank and isn;t duped. No one would do that and if they did they would be worse off. When 6*s become the new 5*s it may make sense to sell some 5*s or not depending on where the game is. Just read your post again. No idea what you mean by they are expendable and can't be sold lol. @GroundedWisdom I know what I said. Resources should be expendable. Not Champs.
GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive.
CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone.
GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive.
CFree wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Every now and then you say something productive. This is not one of those times. First, selling a 5* CURRENTLY is against the game design because Kabam doesn’t want to deal with the sob stories. Obviously this was not always the case as it was a change. Second, simply because something is against the game design does not mean it is counterproductive. You’re having trouble with what words mean again.
GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Every now and then you say something productive. This is not one of those times. First, selling a 5* CURRENTLY is against the game design because Kabam doesn’t want to deal with the sob stories. Obviously this was not always the case as it was a change. Second, simply because something is against the game design does not mean it is counterproductive. You’re having trouble with what words mean again. Not at all. You're not getting how a Feature that contradicts the acquisition and use of Champs is entirely counterproductive, and there are more systems and areas of the game affected than just one's Account.
BitterSteel wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Since when has kabam definitively stated. Yeah you need to collect champions. Maybe if you are the actual collector. But the game is called “CONTEST of champions” to win the CONTEST you need good champions. To get good champions some people choose to sell them. It’s not my personal choice, but that’s all it is, a choice. Tell me how, if you have a 5* rank 1 Kamalha Khan Level 25 and you have 9999 6* shards, you barely made it through the last uncollected one with your life and won’t be doing it again due to unit and item cost. Your alliance won’t be getting 6* shards in Aw and you aren’t getting many 5* crystals monthly. You don’t have a whole lot of luck duping them in the past and you’ve completed act 5. Why is it counter productive to sell a rank 1 5* Kamalha Khan to get a 6* champion who is already out of the box a rank 4 5*. That seems like a brilliant trade off. Maybe it’s counter productive to you, because you seem to want to collect all of the champs. Which is fair enough. People play the game differently and that’s what you need to accept and stop deciding for other people so arrogantly. It’s not counter productive to people who want good champs and couldn’t give a monkeys about collecting **** champions.
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Since when has kabam definitively stated. Yeah you need to collect champions. Maybe if you are the actual collector. But the game is called “CONTEST of champions” to win the CONTEST you need good champions. To get good champions some people choose to sell them. It’s not my personal choice, but that’s all it is, a choice. Tell me how, if you have a 5* rank 1 Kamalha Khan Level 25 and you have 9999 6* shards, you barely made it through the last uncollected one with your life and won’t be doing it again due to unit and item cost. Your alliance won’t be getting 6* shards in Aw and you aren’t getting many 5* crystals monthly. You don’t have a whole lot of luck duping them in the past and you’ve completed act 5. Why is it counter productive to sell a rank 1 5* Kamalha Khan to get a 6* champion who is already out of the box a rank 4 5*. That seems like a brilliant trade off. Maybe it’s counter productive to you, because you seem to want to collect all of the champs. Which is fair enough. People play the game differently and that’s what you need to accept and stop deciding for other people so arrogantly. It’s not counter productive to people who want good champs and couldn’t give a monkeys about collecting **** champions. How do you progress in the game? You collect Champions and make use of them in as many areas as possible. Kabam is not speaking. I am. It's Contest of Champions, not Contest of God Tier. There are internal systems that depend on numbers like Rating and that affects the whole. What you end up with is Players with greater skills and much lower Ratings, and that plays a role in competitive scoring.
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Since when has kabam definitively stated. Yeah you need to collect champions. Maybe if you are the actual collector. But the game is called “CONTEST of champions” to win the CONTEST you need good champions. To get good champions some people choose to sell them. It’s not my personal choice, but that’s all it is, a choice. Tell me how, if you have a 5* rank 1 Kamalha Khan Level 25 and you have 9999 6* shards, you barely made it through the last uncollected one with your life and won’t be doing it again due to unit and item cost. Your alliance won’t be getting 6* shards in Aw and you aren’t getting many 5* crystals monthly. You don’t have a whole lot of luck duping them in the past and you’ve completed act 5. Why is it counter productive to sell a rank 1 5* Kamalha Khan to get a 6* champion who is already out of the box a rank 4 5*. That seems like a brilliant trade off. Maybe it’s counter productive to you, because you seem to want to collect all of the champs. Which is fair enough. People play the game differently and that’s what you need to accept and stop deciding for other people so arrogantly. It’s not counter productive to people who want good champs and couldn’t give a monkeys about collecting **** champions. Kabam is not speaking. I am.
Stewman wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Since when has kabam definitively stated. Yeah you need to collect champions. Maybe if you are the actual collector. But the game is called “CONTEST of champions” to win the CONTEST you need good champions. To get good champions some people choose to sell them. It’s not my personal choice, but that’s all it is, a choice. Tell me how, if you have a 5* rank 1 Kamalha Khan Level 25 and you have 9999 6* shards, you barely made it through the last uncollected one with your life and won’t be doing it again due to unit and item cost. Your alliance won’t be getting 6* shards in Aw and you aren’t getting many 5* crystals monthly. You don’t have a whole lot of luck duping them in the past and you’ve completed act 5. Why is it counter productive to sell a rank 1 5* Kamalha Khan to get a 6* champion who is already out of the box a rank 4 5*. That seems like a brilliant trade off. Maybe it’s counter productive to you, because you seem to want to collect all of the champs. Which is fair enough. People play the game differently and that’s what you need to accept and stop deciding for other people so arrogantly. It’s not counter productive to people who want good champs and couldn’t give a monkeys about collecting **** champions. How do you progress in the game? You collect Champions and make use of them in as many areas as possible. Kabam is not speaking. I am. It's Contest of Champions, not Contest of God Tier. There are internal systems that depend on numbers like Rating and that affects the whole. What you end up with is Players with greater skills and much lower Ratings, and that plays a role in competitive scoring. WHAT??? Rating literally means nothing. NOTHING.
GroundedWisdom wrote: » Stewman wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » CFree wrote: » GroundedWisdom wrote: » I disagree. Selling Champs is counterproductive. It’s counterproductive for you, but obviously that doesn’t mean it is for everyone. It's counterproductive for everyone because it contradicts the design of the game and progression. You may disagree, but counterproductive is counterproductive. Since when has kabam definitively stated. Yeah you need to collect champions. Maybe if you are the actual collector. But the game is called “CONTEST of champions” to win the CONTEST you need good champions. To get good champions some people choose to sell them. It’s not my personal choice, but that’s all it is, a choice. Tell me how, if you have a 5* rank 1 Kamalha Khan Level 25 and you have 9999 6* shards, you barely made it through the last uncollected one with your life and won’t be doing it again due to unit and item cost. Your alliance won’t be getting 6* shards in Aw and you aren’t getting many 5* crystals monthly. You don’t have a whole lot of luck duping them in the past and you’ve completed act 5. Why is it counter productive to sell a rank 1 5* Kamalha Khan to get a 6* champion who is already out of the box a rank 4 5*. That seems like a brilliant trade off. Maybe it’s counter productive to you, because you seem to want to collect all of the champs. Which is fair enough. People play the game differently and that’s what you need to accept and stop deciding for other people so arrogantly. It’s not counter productive to people who want good champs and couldn’t give a monkeys about collecting **** champions. How do you progress in the game? You collect Champions and make use of them in as many areas as possible. Kabam is not speaking. I am. It's Contest of Champions, not Contest of God Tier. There are internal systems that depend on numbers like Rating and that affects the whole. What you end up with is Players with greater skills and much lower Ratings, and that plays a role in competitive scoring. WHAT??? Rating literally means nothing. NOTHING. Oh, I see. You're one of those who thinks the game is literally designed around Prestige and Rating is just a number. I've said Rating is significant, they've said it, we have entire systems that are designed around it.....it's pretty clear.
GroundedWisdom wrote: » I just stated that they should remove selling Champs. That's my opinion. The internal statistics of the game aren't really something that can be questioned. It's not some arbitrary number.