Potential Delay to v44.1 Launch
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
We are currently working through some issues that may affect the release window of v44.1. This means that the update may not release on Monday as it usually does. We are working to resolve the issue holding us up as quickly as possible, but will keep you all updated, especially if the delay results in any changes to the content release schedule.
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In short fights, 95% of the fights in the game btw, he is very seriously arguably the worst champ in the game. Virtually no attack and can't even take minimal block damage.
In long fights...not really any better. His sig is completely unnoticeable. With DW and GC maxed he still does little to no damage. Even with attack buffs maxed out, spamming heavy to keep the bleed going and adding sp1,2 and 3 as they are available he does much lower than normal damage. With everything maxed out he is still significantly below average.
His bleed needs reworked. More damage and longer time. Making it heavy and sp3 activated is...just a terrible idea really. He needs to be causing bleeds with all basic attacks. He has knives and axes and swords for hands at his disposal...I mean just...seriously...that this needs to be said is really an embarrassment for the dev team.
Base stats need bumped as every single person who has used him can tell you. He starts out a fight like an 8 year old walking into a battle. No power and no ability to take a hit. In other words he isn't going to make it very far even if played with high skill.
Some regen, even small, should have been included from the start. He can regrow body parts but can't recover anything from a punch? SOME similarity to his comic abilities outside of his mechanics and overall look should have made it here. As it is, if you were to put these abilities in spider gwens body nobody would think she had been improved. I can't stress enough that this is CARNAGE!!! As evil and dangerous and menacing as a villain gets with absolutely none of that coming through in his character in this game.
Visually he is great. His basic attacks are different and interesting. His sp1 is a work of art. Sp2 is pretty cool. Sp3 should have been much more chaotic and unhinged but whatever. His heavy isn't very good but not something to cry over. All the effort of the team to make this character look menacing and dangerous paid off in spades. Seriously, congrats on that. Unfortunately it is completely undone by the pathetic abilities and stats throughout the character.
Right now he is an awesome looking punching bag. He deserves so much more. You guys have to know how many people wanted to see him and now how many people wish he hadn't even been released like this. He's an important character in the universe that hasn't been treated that way.
First off 10 seconds to wait for muta-genesis even after waiting for 1st special is WAY TOO LONG to build up one buff. It should instant or like 3 seconds or something or even dash and hold block to lock it in. That needs to change. And 5 buffs are not even close enough. He should have minimum of 6/7 ideally he should be like venom and have 8 if you expect him to be good in Long fights.
Kabam, your Dev team is costing you tens of thousands of dollars (at least) with carnage's poor utility. A great majority of your community was looking forward to this champ and willing to spend money to acquire him. We were willing to spend Odins to pull his 4* and willing to buy the 5* shards deals for a shot at his 5*. He looks great, has great prestige, but he can't be used in the game for any advanced content. There are a lot of dollar$ being $pent el$ewhere becau$e we can't u$e him. I had planned on buying offer$ and $elling 4* champ$ to get hi$ 5* version.
You can still increase your revenue by implementing some of the small changes players have suggested. Don't let this opportunity pass, there's more $ to be made here!
Let me just say, I do not have a Carnage (not really sure I want one either).
After fighting him in the master quests all I could think was...
Well that was easier then it should have been...
Man those specials animations are pretty cool...
Carnage needs a "I've fallen and can't get up" button...
Honestly, I think he's buggy or something making his defenses weaker then they were intended.
With one of the highest prestige levels he should have way better hp, atk amd armour. Might as well cover him in fur and make him the long lost brother of Rocket.
Please Kabam Mike get the devs to increase Carnage stats and make him a viable character.
Thi$ i$ a work of @rt !!!
So much frustrated due to his low stat.
Kabam , Please seriously consider his importance and some way of buff ASAP.
Now that I've used Carnage in AQ, AW, and Events he's way to weak on defense and his offense is way too reliant on landing a heavy and the fight being long that he's useless. The long fights in ROL, RttL, and LOL he will not be able to last long enough to be useful.
Here's the big glaring problems mechanics that need to be fixed:
I'll say it time and time again... KABAM QA really sucks!!! It is incredible how they can make all of their own characters OP like Gwenpool and Hyperion (not to mention the level of care and detail put into them), but yet the most loved characters in the MCU such as Phoenix, Cable, and Carnage leave a lot to be desired (although the 5* versions of Phoenix and Cable have been buffed a little).
When I was having to QA test code in my last job, I had to create test cases that were thorough enough to encompass several different criteria, and then these had to be signed off by the end users (business). I would suggest that Kabam use JIRA's/CODE, any means of performing an Agile test environment that allows you to have a quality product while meeting deadlines.
@Ad0ra_ @Kabam Miike @Kabam_Caf Full disclosure, while I don't have Carnage because I don't want to grind for a broken champ, nor do I want to spend any of my 43K+ 5* shards... I am writing this post on behalf of my Alliance teammate and friend who was lucky enough to pull a 5* Carnage and awaken him. He showed me a pic in an Arena fight, which is the most basic of all fights in the MCOC contest, where he used his 5* duped Carnage and lost to a 5* Capt. Marvel 42 hits to 2!!! That's ridiculous, and utter garbage... and here you are telling us that these champs "work as intended, and won't go back to the drawing board anytime soon." What a canned load of ****!
I just used my 5* r2 and took him 50 hits to KO 4* r4 hulk.
The weakest hero released so far.
That's a pitiful thing to say. You should be ashamed.
People have characters they love and want to attain. Spending 2 Odins is probably a bit steep, but maybe he's been saving his Mcoc budget for ages waiting for this moment. You can't say what is going through his mind and his reasoning.
Players also have a level of expectation from Kabam. The champs released recently have been great. They've all had a purpose/use and have been designed with the current state of Mcoc in mind.
Who would expect they'd make a character that:
did no damage
Took ages to ramp up (to the base level of other characters)
Had zero utility
And was fragile as ****.
Plus he's hard countered by bleed immunes
And he's cosmic, naturally countered by the superior mystic class and their **** op nullify abilities.
He's also no good for attack or defence in war/AQ.
I was one of the people who got suckered in. I'd saved 40k 5* shards expecting him to have huge damage, due to the fact that he had zero utility.
I don't see how one character can have huge damage and utility and then other characters have absolutely nothing. It's not right and kabam should be ashamed.
I had been saving units for punisher 2099 and they put first carnage it was to be expected but still i couldn't help my self and used all my units for Carnage now trying to grind arenas heroic quests etc etc for Punisher due to what kind of disappointment carnage is
Guys, can we have a return on this? Look at this thread and Carnage Spotlight post, no ones like him, it was a mistake by dev team releasing him this way, fix it, dev guys should to deal it.
"Kabam, please make carnage unbeatable, because i spend a LOT of UNITS for HIM"
Hahahaha
Peace brother HAHAHA
The only thing kabam should fix is, bring back those champs abilites like old times
These are just some additions/improvements to make carnage be what he's suppose to be. (these abilities are eqivalent to a 4* 5/50 sig 99 Carnage)
- Heavy attacks cannot be interrupted
- Once carnage uses a heavy attack on his opponent, he places a "deep wounds" passive on the opponent.
- Deep wounds allow critical hits to become a stack of bleed, each dealing 400 damage over 5 seconds. Bleed is capped at 8 stacks.
- If a debuff is applied to carnage, he has a 50% chance to remove it. This is affected by class relationships.
-
-Carnage uses his symbiote stealth, granting him a 40% chance to ignore evade.
-New Signature Ability: If the opponent is already bleeding, he gains a fury buff increasing attack by X% for each stack of bleed on his opponent. Each fury buff reduces his opponent's ability accuracy by 6%
What do you think about it?
Not bad but there is still a few things also need to be corrected...
The 10 second sig is way too long that has to be removed or lowered significantly.
Give 100% bleed to all special attacks.
Give Carnage "Power Gain" while the opponent is bleeding as the description describes. right now it just increases power gained when striking or being struck by an opponent. pretty lame'o.