Thatweirdguy wrote: » Another update and still no drop rates. Too bad
Kabam Vydious wrote: » Thatweirdguy wrote: » Another update and still no drop rates. Too bad Though this wasn't included in 17.1, it's still a very high priority on getting this information out to all of you.
Vidikamon wrote: » DNA3000 wrote: » MattScott wrote: » r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue? Would love to see the odds of 4 Star punisher in arena crystal. 0.0000001% My best guess is that is something between one in a thousand and one in two thousand. Or if you like between 0.05% and 0.1% Well I must be very lucky then. I have been playing for about a year and got 4* punisher twice from less than 100 arena crystals.
DNA3000 wrote: » MattScott wrote: » r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue? Would love to see the odds of 4 Star punisher in arena crystal. 0.0000001% My best guess is that is something between one in a thousand and one in two thousand. Or if you like between 0.05% and 0.1%
MattScott wrote: » r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue? Would love to see the odds of 4 Star punisher in arena crystal. 0.0000001%
r3zonate wrote: » I don't understand how anyone here could blame or condone Apple for doing this. Other countries already require games to disclose this information, and I'm sure Apple already provides the information for players in those areas. How is Apple gaining anything from this? Games use the words "rare" and "chance" loosely, giving us no idea what the actual odds are of obtaining some of the items presented in deals and people can steer clear of certain deals that seem good until you find out the actual odds of getting the better items are 0.0001% instead of 10% Some people don't have thousands of dollars to spend on a game, and feel cheated after spending only to have wasted their hard earned money getting the same items they would have after collecting them in-game. I'm glad Apple has decided to enforce this and hope Goggle follows the same business model. The community has already been collecting data, trying to figure out what the drop rates are anyway, so why is it such a big issue?
DNA3000 wrote: » Is this likely a 17.x thing, or more likely an 18.x feature?
Kabam Vydious wrote: » DNA3000 wrote: » Is this likely a 17.x thing, or more likely an 18.x feature? We're very close to having an implementation to display that information! We'll have more on that for you early next week.
MattMan wrote: » In the meantime, why it post them here for all to see?
Kabam Miike wrote: » Hey Guys, I know that you think that posting them in the Forums is quick and easy, but it is not, and doesn't satisfy what we are trying to do, which is make Drop Rates available in game.
MU313 wrote: » Will this only apply to Ios users or will android players get the same courtesy?
Thatweirdguy wrote: » Let's all take the time to thank the good folks over at Apple for finally getting us this info.
420sam wrote: » Thatweirdguy wrote: » Let's all take the time to thank the good folks over at Apple for finally getting us this info. Nope, if stated odds are what you need to make a purchase decision then this is probably not the game for you. You probably should have quit a long time ago.
BitterSteel wrote: » I really really really can’t wait to see how soul crushingly small the odds for feature 5* champ is in FGMC
BitterSteel wrote: » DNA3000 wrote: » BitterSteel wrote: » I really really really can’t wait to see how soul crushingly small the odds for feature 5* champ is in FGMC We already have reasonable measured estimates very roughly in the one in 200 range. I know. But the confirmation is what I want to see.
DNA3000 wrote: » BitterSteel wrote: » I really really really can’t wait to see how soul crushingly small the odds for feature 5* champ is in FGMC We already have reasonable measured estimates very roughly in the one in 200 range.
Thatweirdguy wrote: » 420sam wrote: » Thatweirdguy wrote: » Let's all take the time to thank the good folks over at Apple for finally getting us this info. Nope, if stated odds are what you need to make a purchase decision then this is probably not the game for you. You probably should have quit a long time ago. I don't "need" anything. I want the odds. Many others do also. If you don't want odds before you make a purchase good for you. That is your preference. Go ahead and walk onto a car lot and pay sticker price too. However, many American consumers are used knowing what they are paying for. You might be from a different country so you don't get that.
BitterSteel wrote: » DNA3000 wrote: » BitterSteel wrote: » DNA3000 wrote: » BitterSteel wrote: » I really really really can’t wait to see how soul crushingly small the odds for feature 5* champ is in FGMC We already have reasonable measured estimates very roughly in the one in 200 range. I know. But the confirmation is what I want to see. I would like to see accurate data as well, but your soul should already be pre-crushed. Not me sir, I’ve opened about 4 FGMC, they are a money pit and not worth it. I’m waiting to see crushed souls of the whale variety.
DNA3000 wrote: » BitterSteel wrote: » DNA3000 wrote: » BitterSteel wrote: » I really really really can’t wait to see how soul crushingly small the odds for feature 5* champ is in FGMC We already have reasonable measured estimates very roughly in the one in 200 range. I know. But the confirmation is what I want to see. I would like to see accurate data as well, but your soul should already be pre-crushed.
kushstar88 wrote: » drop rates are not important