SomeoneElse wrote: » Not this again. Sticking a randomizer to combine nodes we’ve already seen a million times before does not make for interesting content. This one needs to be retired permanently.
Snaggle wrote: » It's almost not even worth doing. 200 5* shards just going through a hellhole of champs on ridiculous nodes. Don't waste your units. Awful rewards for the amount of difficulty they set.
BitterSteel wrote: » GroundedWisdom wrote: » I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties. I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that.
GroundedWisdom wrote: » I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties.
GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties. I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that. It's not about finding it as easy as I want. It's about the difficulty constantly being increased. I would prefer it to have more consistency among Difficulties. Which is why I suggested adding another Difficulty. It's really not about the Rewards. There comes a point where a Daily Quest shouldn't be that challenging. EQ, perhaps. What we have is everyone past Heroic, which is quite a large number, and it's being made more and more difficult to accomodate, but that leaves some backtracking. In any event, I'm not pulling my hair out trying to complete it. I'm fine. I'm raising a point that I believe the challenge level could be more consistent. That's just my feedback.
LeNoirFaineant wrote: » GroundedWisdom wrote: » BitterSteel wrote: » GroundedWisdom wrote: » I usually don't say much with these things, but the level of difficulty with these Daily Events is a bit extreme. Master is becoming increasingly difficult, and I think it's a hindrance to progression. If there is a need for an added Difficulty, it would be best to add one. Otherwise you have some who are appeased because they want more of a challenge, and the remainder are trying to progress towards something that is continually changing. Not really on a rant, just providing feedback. I think it would help if there were more consistency in Difficulties. I hate to say it but if you or anyone hasn’t progressed enough in the game then you or they won’t find all content as easy as they want. 360 t2 alpha shards may not seem much per run, but every 12 hours for 30 odd days is 2/3 of a whole t2 alpha and then 12,000 5* shards from master. Not going to be easy fights for that. It's not about finding it as easy as I want. It's about the difficulty constantly being increased. I would prefer it to have more consistency among Difficulties. Which is why I suggested adding another Difficulty. It's really not about the Rewards. There comes a point where a Daily Quest shouldn't be that challenging. EQ, perhaps. What we have is everyone past Heroic, which is quite a large number, and it's being made more and more difficult to accomodate, but that leaves some backtracking. In any event, I'm not pulling my hair out trying to complete it. I'm fine. I'm raising a point that I believe the challenge level could be more consistent. That's just my feedback. Master Quest has been pretty consistent as far as I can tell. Apparently they upped the difficulty on the MODOK Labs but there are multiple difficulty levels. Not sure what keeps getting more difficult or what you are asking for. You want another difficultly level on the EQ? Between heroic and master? I think we have enough levels already. If it's MODOK, again, there are multiple levels already. Do the ones you can do. But I really don't get the point about the constantly increasing difficulty.
Fingfangfoomfanes wrote: » The whiners and complainers here serve as feedback to the already out of touch developers of this game. We are not here to cry as babies, but to tell kabam that their idea sucks and that they should change it. How hard is it to bring back dimensional rifts? Does it spell L A B???