**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I think that the best way to deal with this version of MODOK's Lab is to play it from the bottom (easy) and collect the randomizers. Then when you get to expert, you have the ones you collected today, and you make a run at it. If you have to use more than 3 randomizers, you either quit, or buy more. Don't spend units to finish, as there is another chance in a few hours.
I personally have no issues beating expert, and I always have randomizers to spare doing it this way. There is no energy cost, and I can auto fight all 3 lower difficulties.
Expert boss PI is 2x higher than when it was previously run. Is your top team 2x stronger?
you forgot 2 thing:
-A: you mostly need to bring iceman or one of the robot now, thanks to the new node in 5.4.
-B: 2 month since the last MODOK isn't enough to overhaul the whole team and even if you get new r5 4* or r4 5* most of them will stuck in war and you have to fight with what left. And I doubt that average player has 2 set of Iceman, Blade, AA
Actually, I haven't noticed that. As far as I can tell, difficulty for most difficulty tiers has been only slightly increased over time, and not consistently. The highest difficulty levels have wobbled up and down in difficulty, but they as they are intended to be the highest difficulty level its reasonable to assume that they will be the tier where higher difficulty elements will be added to the game first. But while this MODOK is slightly more difficult than the previous monthly event that had a daily repeating component, I found the Trials event to be easier than the previous MODOK. And I found that previous MODOK to be somewhat harder than the previous event. I don't see a continuous trend to increase difficulty.
I find that to be true in general, with a few exceptions over very long intervals of time (like a year or more). The lower difficulty levels stay pretty constant. The highest difficulty level aims for a very high (relatively) level of difficulty and the perceived difficulty by the players varies as a result, rather randomly up and down.
Second, randomizers always gives same or worse nodes to fight on. Not worth buying any of those randomizers.
Third, some of the fights are harder than even boss rush challenge.
Fourth, its not worth spending units to get a single run through modok's lab. Saving units for something else is probably a better decision
Fifth, overall experience of this modok's lab is frustrating and disappointing for most the players.
edit: spelling.