Act 5.2 - Something has to be changed

OnYOnY Member Posts: 30
I would like to touch a topic of Act 5, Chapter 2 to be exact. Most of the Act 5 is a challenging content where you need skill to go through, BUT in Chapter 2 quest 4 and 6 are is just a units grabbing contest, the fight with Collector is ridiculous, it's not based on skill at all, you rev and try to do as much damage as you can before you get annihilated. Quest 4 has a global node of Masochism and I think that's okey but was there really need to put evade champions like Spider-man or add Buffet nodes to Doctor Strange and Magik? No, obviously again this is just so the players trigger their wallets or spend hours farming units to go through something that should be challenging. Now don't get me wrong I am all up for challenging content, I have 100% 5.1, 5.3 and 5.4 but when I am to face something that is mostly out of my control and I just pray to spend least units possible I don't think that's how it should work.

I personally think something should be done about it as it is unfair on the players, community should strongly oppose content which is based around something like Collector.

Comments

  • KynnyKynny Member Posts: 104
    So to make it fair you want it easier even tho thousands have finished it on a harder level then you?

    You don't grasp fairness very good do you
  • OnYOnY Member Posts: 30
    I have never said such a thing, I'm sure there is a way of making it better for people that haven't done it yet and giving a compensation to people that have finished. I think that would be the right thing to do as a developer.
  • DTMelodicMetalDTMelodicMetal Member Posts: 2,785 ★★★★★
    Learn to evade The Collector's sp1 and he's much easier
  • yuwyuw Member Posts: 316 ★★
    here is what i used before going into 5.2.6
    1)4 star duped max-ranked hulk
    2)20% attack and health boost
    3)20 revives
    4)15% attack boost
  • OnYOnY Member Posts: 30
    I dont need advice on how to beat collector, Im almost done, I am simply saying that it shouldn't be the way it is
  • WaynedavyWaynedavy Member Posts: 194
    I will agree it would cost money and grinding like crazy if you want to explore it fast. But to just make one pass and taking your time costs nothing. Save resources and no units needed. That's the way I did it. Took me longer( a lot longer) than others but it can be done
  • Mr_OtterMr_Otter Member Posts: 1,614 ★★★
    STARLORD! Answer to any regen fight. Neither Magik nor DS could take it
  • beyonder8421beyonder8421 Member Posts: 881 ★★★
    edited March 2018
    I was very annoyed by 5.2.4 on my first run. I just had to quit and came back like a month later, mostly because of what you said, that Doctor Strange with Buffet and Masochism. But then I improved my roster a bit and was able to do it. You need to do more damage than they can regenerate. Morningstar works great against Masochism, Loki's SP3 will steal all the buffs from the opponent. You have options to explore. Research a bit about what others used. 5.4 also has a mix of both, but it won't be as hard as 5.2.
    Also helps to use a boost to increase your damage.
  • DNA3000DNA3000 Member, Guardian Posts: 19,678 Guardian
    OnY wrote: »
    I'm sure there is a way of making it better for people that haven't done it yet and giving a compensation to people that have finished.

    I'm sure there is. I'm also sure whatever compensation you think is fair won't be seen as fair by the majority of the players who have already beaten the Collector.
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    Considering the revives I’d used on the collector I’d be happy for him to be made easier if I get every single revive I used on him back in value as units. But I don’t see kabam doing that, and the whole point of becoming uncollected is to signify “breaking free from the collector” so it’s meant to be difficult.
  • OnYOnY Member Posts: 30
    By the time Kabam would have considered the change I will be done with finishing up last few paths in 5.2 and making it 100% act 5.. so i would be one of them
  • OnYOnY Member Posts: 30
    Considering the revives I’d used on the collector I’d be happy for him to be made easier if I get every single revive I used on him back in value as units. But I don’t see kabam doing that, and the whole point of becoming uncollected is to signify “breaking free from the collector” so it’s meant to be difficult.

    Not all of them, as collector would still be difficult, just not as ridiculous as it is right now
  • SHADOW_BANDIT1SHADOW_BANDIT1 Member Posts: 26
    Skill is very much tied to it. Having the right champions is critical. DD Classic helped tremendously against him. It’s meant to be hard It can be 1 of 2 ways. Hit, die, repeat until he’s dead or wait until you have the right masteries and champs to take him down. One of these will impact your wallet.
  • Dexman1349Dexman1349 Member Posts: 3,060 ★★★★★
    Is resource management not a skill?

    Grind for units, save up your revives, build up your roster.

    Yes I bought revives with units, but becoming uncollected didn't cost me a dime.
  • NastyEfnNateNastyEfnNate Member Posts: 551 ★★
    Strongest team 30% champ boost 20% attack boost and 2 team revives for each pass is what it took me
  • BitterSteelBitterSteel Member Posts: 9,264 ★★★★★
    OnY wrote: »
    Considering the revives I’d used on the collector I’d be happy for him to be made easier if I get every single revive I used on him back in value as units. But I don’t see kabam doing that, and the whole point of becoming uncollected is to signify “breaking free from the collector” so it’s meant to be difficult.

    Not all of them, as collector would still be difficult, just not as ridiculous as it is right now

    I wouldn’t be happy with anything else. The next hardest boss in the game is Ultron in act 5. I completed 4 out of the 6 runs on him without using Loki, I hadn’t found out about that counter at that point. I used no revives on him whatsoever. Collector currently can be taken out using 9 Level 1 revives, possibly less, I would be angry as hell if he was made easier and I got anything less than every revive I used on him
  • vinniegainzvinniegainz Member Posts: 902 ★★★
    edited March 2018
    Collector is by far the hardest fight in all of act 5 and that is non-negotiable.

    I say this after almost 100%ing act 5.4 before 100%ing 5.2.6.

    That being said skill is still involved because my first collector run i used 3 or 4 full team revives and by the time i was on my last run I was doing 5.2.6 paths including collector with 1 or 2 40% single revives at most.

    Should it be made easier? No, especially because it can be done with no units. The way a f2p player like myself should view the collector, and all act 5 fights for that matter is that it SHOULD be done overtime.

    What i mean by this is that inbetween paths or chapters you should always build up some stash. I.e. week 1 run 3 paths of collector, week 2 run the last few paths with revives saved up from monthly calendar/22hr solo events/uncollected 4hr crystals.

    For w.e. reason we always need to complete content 100% IMMEDIATELY when released and then expect there is not repercussions.

    I personally learned my lesson with that ice phoenix as I near 100%'d that chapter pre-nerf and even though kabam gave out compensation, I received 0 compensation while having provided immense screenshot evidence of beating him pre-nerf. Being f2p, after that clown fiesta of kabam picking and choosing who to give comp. To, i now am much more patient and at most do only 1 initial run-through upon release.

    TLDR; collector shouldn't be easier, does require some skill aspect even though it is primarily a b.s. fight, be patient and complete overtime for max efficiency and fewest units spent.
  • GrimmbearGrimmbear Member Posts: 639 ★★★
    edited March 2018
    In my last 5? paths of 5.2.6, i didnt revive once. Nothing is wrong with the chapter. Be better, learn his moves
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