5*Rogue or 5* X23 worthy of rank 4?
JC_
Member Posts: 517 ★★★
I am almost finished exploring act 4 which will give me the tier 2 alpha cats I need to bring one of my 5 star champs to rank 4.
In your opinion are either of these champs worth it or is that exclusively reserved for god tier champs?
Neither is duped btw.
My other 5 stars aren’t great. Agent venom, hulkbuster, Karnak, Jane foster, beast, og magneto
My maxed 4 star roster is mordo, AA, hawkeye, classic spider, ghost rider.
In your opinion are either of these champs worth it or is that exclusively reserved for god tier champs?
Neither is duped btw.
My other 5 stars aren’t great. Agent venom, hulkbuster, Karnak, Jane foster, beast, og magneto
My maxed 4 star roster is mordo, AA, hawkeye, classic spider, ghost rider.
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as for Rogue, i've heard she is a great champ but needs the dupe to be r4 worthy. i don't have her so someone who has her could help you with her.
That's an interesting question. In my opinion both are *worthy* of R4. However, many champions are stronger than those two. The catch is everyone is limited by T2 Alphas in how many champions they can take to R4. So the question is actually kind of a tricky one. How long do you think it will be before you get another four T2A to rank up another 5* champion? And how long do you think it will take to earn a 5* champion that is much better than those two. If the latter is less than the former, you should hold off and wait. If the former is much less than the latter, then it might be worth ranking one of them up because you're likely to see nothing better come along before you have four more anyway.
The more immediate concern for you is this: if you rank either one up to R4, does that open any doors for you in terms of gameplay? Do you expect to start using one or the other *immediately* to do things you can't do now, or to do things that are currently expensive for you to do now that the ranked up champion would save you on units or resources (say, you decide to use them in AQ and you currently spend potions in AQ that you might not have to spend anymore). If you don't see a specific immediate use for them, DONT RANK UP. Save the resources until you are ranking up something that will be game-changing for you. If it is not game changing, its not worth the T2A. Not unless you are overflowing in T2A, which it sounds like you're not.
Personally, I would wait. But that's because of my particular situation and what I use now. You have to ultimately make that call for yourself.
@DNA3000
I currently have 3 tier 2 alpha cats, and I’ll get a 4th with the login calendar yet. I’m exploring 4.4.5 right now. I didn’t have much trouble beating the maestro when I was just trying to complete, but I’m not sure how tough it will be to explore.
I really don’t want to just waste the alphas, but I’m also afraid that I might keep getting **** 5* pulls from now till eternity. Lol
Rogue: Heal, Power Control, Buff steal, AQ and AW amazing, High Prestiege, Debuff Shrug
X-23: DPS monster, good heal, can be used for LOL at R4, is still abit effective Vs bleed immune
Ok, this must be one the main things I’m not understanding about this game. Why do you prefer Rogue for AQ but X23 for quests? I’ve fallen into the rut of using the same main attackers for everything.
Also, do you mind elaborating on the debuff shrug?
I actually haven’t even brought rogue up to rank 3 yet, so I’ve barely used her at all. But my alliance uses her a lot.
I really appreciate the input.
I currently have DW at one, I will max it. Probably should’ve done that already because my main questint team includes x23, aa, and hawkeye.
Thanks again for all of the knowledge! You guys have been a big help.
I can't speak for @Saiyan, but in this game every champion has strengths and weaknesses, and every piece of content has its own individual challenges. The biggest difference between AQ and quest teams is you can only have three in AQ but five in your quest team. And for me that changes the calculus of who to put on the team. In AQ I want champions that are first and foremost good at the paths I usually run, but then also have as much general utility as possible in case I need to shift paths unexpectedly. Rogue is really good (for me) for the paths I take, which is the science path in the first stage and immunity in the second. I usually add OG vision to her for his strong utility: double immunity and some of the best power control in the game. And then there's a third which changes depending on other factors (like who's the boss this week).
In quests, the quests themselves have different champions than in AQ (which in a single season is the same every week) and you can make teams of five. That gives you more flexibility to add specialists to the team. For me that's champions like Gwenpool, Wolverine, Hyperion, etc.
First and foremost you want to make a team that will allow you do finish the path you want to run, in whatever map and content you are doing. But beyond that you generally want to squeeze into your team some regeneration, some high damage, some power control, some ability accuracy reduction, some immunity. There's a difference between trying to shove as much of that as possible into a three champion team verses a five champion team. Different players have different preferences, and the details come down to preferences. But I think most experience players think generally in similar terms. How do I make a team that can do what I expect to need to do, and secondly have the utility to do something I don't expect if my expectations are wrong.
Wow..that is an extremely helpful post. It’s crazy the levels that you top tier players have taken the game to. My alliance is running 55544 (I’m not one of the better players in the alliance) but everyone pretty well just takes off on whatever path looks good at the time. No one sets paths.
I am going to take what you said and really look into my team.
My main 5 I use are GR, AA, X23, Hawkeye, and Mordo.
From what you said I think I might be a little heavy on bleed and light on immunities.
I mainly attack in alliance quest and war with x23, GR, and AA.
What do you think?
My battle group doesn't formally assign paths, but we informally try to do the same paths whenever possible because a) we're scattered in lots of different time zones so some path combinations don't work (if the guy you need to clear the link in front of you goes to sleep, you're screwed), b) some people really don't like certain paths, and c) we do 5x5 so by day 5 you don't want to just randomly stumble into a path you were not expecting.
If your alliance is all in the same timezone or similar and you downshift to Map 4 at the end, you can probably get away with doing whatever. The maps get harder with each day, and it is the last two that tend to be the ones that require the most attention from us.
Those choices look solid; it depends on what you are comfortable with and which paths you normally run. I think you're good on damage and good on regen with X23 and GR. AA gives you solid ability accuracy reduction if you play him well. You could use some poison immunity but it seems that hasn't been a problem for you so far. But when you are in AQ with X23, GR, and AA, what do you use for quests? Part of people's preferences are influenced by the fact that many champs would be good for both AQ and quest but you can't use them in both at the same time, so you have to choose which one takes priority.
For me, the priority is AQ attack team, AW attack team, AW defense, and then quest. And if I'm running something that I think requires my absolute best team, then I try to run it during AQ downtime.
I don't think you have to worry too much about being bleed heavy, because while X23 does bleed, against bleed immune targets she stacks cruelty instead - she increases her critical damage.
There are better attackers than Mordo, but if you like him and you are good playing him, go with what you know. My suspicion though is that you probably have something better somewhere in your roster.
I’ll list some of my other champs and you can see what you think.
5 star:
X23, rogue, beast, black panther, magneto, Jane Foster, hulkbuster, symbiote spidey, agent venom, Karnak
4 Star:
Mordo, hawkeye, classic spidey, AA, psylocke, Angela, groot, green goblin, vulture, iron man, kingpin, hulk, Deadpool x, ghost rider, abomination, magik, juggernaut, iron fist, cyclops, electro, king groot.
Also, would you add me in game? I’d like to send you some sort of gift, you have been a great help and I know you’ve spent a decent amount of time typing out your responses. I really appreciate the advice.
Magik is an excellent attacker, even unawakened. She power locks and power drains with her special two attack and played well she can chain-lock the enemy and leave them with zero energy. In my opinion she is a much better attacker than Mordo, although as I said, it is your game and you have to have fun with it or there's no point.
Psylocke and Angela also have advantages, but for me Magik is the best of the ones you aren't currently using.
That's greatly appreciated, but completely unnecessary. I'm happy to help.
I actually am not super crazy about mordo, other than for AW defense. He was just the first 4 star I ever got, and the first player I ever maxed. Then my next good mystic was GR, so when I got magik I never did anything with her. I actually have a couple of tier 4 mystic cats, so with one more I could upgrade her and max her out.
One other random question. With a generic 4 star awakening would a max GR be a candidate or should I wait for a better 4 star?
Mordo; hawkeye; spidey, psylocke, and AA are all duped already.
I wouldn't spend a generic on Ghost Rider because Ghost Rider is plenty good unawakened. Some champions' signature awakened ability is extremely strong, relatively speaking, so the difference between having it and not having it is night and day. But some, like Ghost Rider, have signature abilities that while good are only incrementally good, and spending a generic awakening gem to get just a little bit better isn't worth it to most players.
Thor, Scarlet Witch, Star Lord. These you have to awaken if you want to use them. Ghost Rider and Magik, not really (as attackers: you have to awaken Magik to use her as an effective defender).
Voodoo needs to be awakened too